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Doubling/Layering to get PHAT sounds?
What sounds do you guys usually double or triple up? Ive notice that when you triple up the main lead it gives you that think phat sound. This is especially useful if you use soft synths.
Also, i tend to do it to the pads as well, gives that nice full sound.
Yeah, you know why? Because if they are both in 0 degrees phase you are doubling the amplitude of whatever instrument you do it to.
Nice way to kill all your headroom. You might as well just not double it up and increase the volume.
Either that or double it up but increase the phase difference between the 2. But thats called widening and there are some situations where you don't want to do that.
I'm beginning to think that alot of people's definition of 'phat' is simply 'more gain.'
Why not just get rid of the bassline and the kick drum? I mean they are using up too much headroom. Headroom you could spend by taking a pad and playing it 3 times over itself!
You also have to be careful of phasing problems when you combine 2 different sounds, but if you're just doubling the same sound then that's pretty useless.
why do for reece bass in DnB for example almost always sample the bass then double it?
doubling serves no purpse, UNLESS you detune the second instance a bit (so that it has a different pitch) and perhaps add a bit of delay to it. This will give you a nice unison effect.
Derivative, you're only talking about digital or sampled instuments, right?
If the sound source you are doubling is analog or behaves as analog (free running or slightly unstable oscillators), doubling IS a good way to add phatness to the sound. It's essentially like doubling the amount of oscillators. Also in the case of analog, other parts of the synth like filter and envelopes may act slightly different each time, so that may add to the thickness as well. You have to actually record the sound twice, obviously, to get two slightly different sounds.
Don't do it with sampled instruments or digital synths though, that would do nothing but increase the volume, and in the worst case cause some nasty flanger sounds.
I use it very often to get that phat wide stereo image. Record the synth twice, for left and right channel respectively. You get a very nice, stable and wide mono compatible sound, that no chorus or spatial effect can achieve.
that's a good way to ruin a clean mix for shure. As derivative said, if yo uwant a "phat" sound by your definitions you might aswell just raise the volume.
In order to get a truly full and rich sound you have to place all instruments at different areas (frequencywise that is) and fill the spectre up that way. It will probably give the same effect for your ear but if you start analyze the sound in detail you will hear that it sounds way better than by doing it the wrong way (raising volumes in order to fill the spectre up)
The problem with this is that sound generally behave in a way that makes it hard to do this. A sound might feel and sound very boring when you cut out some important frequencies from it but that's a problem you have to adapt to, you might perhaps need to remove a sound completly from the production even though the sound alone is brilliant, all just because it clashes with everything else.
This is when producing and mixing becomes fun tho (at least imo), it's a bit of problem solving trying to find the best possible sound to fill the mix up with without fucking the whole sound picture up 
buuuut anyway, went a bit OT there, sry bout that 
Don't be afraid to double, triple or quadruple your lead if it sounds good. Make sure that each stem has different effects applied-EQ, reverb, flanger, phaser...- so that when played together instruments act in a synergistic way. Each separate track needs to be compressed and slowly brought up in volume while you're playing the original unaltered lead track until you start noticing the difference.
Parallel compression has been used extensively in mixing.
Mix engineers do more to the mix then they'd like you to believe.
Cheers
Eh, I take the opposite approach. What you are essentially doing is making a crude unison feature on a synth that probably wasn't designed with unison in mind or simply just doesn't have it.
And you are wasting a tremendous amount of headroom. Its easy to forget that you are working essentially in a box with a roof (0 dB).
As for analogue. Analogue has some subtle variation in periodicity and pitch of the oscillators. But not enough to put it out of tune if its digitally controlled. Even some of the older analogues hold their pitch fairly well as long as you don't move them and give them time to warm up.
Besides, if you record from analogue the result will most likely be a digital recording anyway (unless you record to tape). And you cant just double up analogue instruments like they have some kind of multi timbral mode or like you can add another instance of it.
If you want to double up a 3 oscillator minimoog. You need 2 minimoogs. How many here can afford even 1 minimoog? Thats that example out the window.
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| Originally posted by Derivative Eh, I take the opposite approach. What you are essentially doing is making a crude unison feature on a synth that probably wasn't designed with unison in mind or simply just doesn't have it. And you are wasting a tremendous amount of headroom. Its easy to forget that you are working essentially in a box with a roof (0 dB). As for analogue. Analogue has some subtle variation in periodicity and pitch of the oscillators. But not enough to put it out of tune if its digitally controlled. Even some of the older analogues hold their pitch fairly well as long as you don't move them and give them time to warm up. Besides, if you record from analogue the result will most likely be a digital recording anyway (unless you record to tape). And you cant just double up analogue instruments like they have some kind of multi timbral mode or like you can add another instance of it. If you want to double up a 3 oscillator minimoog. You need 2 minimoogs. How many here can afford even 1 minimoog? Thats that example out the window. |
a nice compressed kick
rolling bassline
filtered down breakdown with a detuned h4xsaw
i like it.
Derivative is correct. By doubling or tripling the same sound you are at best creating a very crude unison effect, and at worst just raising the volume. Either way you're killing your headroom.
A better way to approach this would be to use delay, reverb, or various types of modulation (flanger, etc.). Or layer with a different sample. If you're particularly adventurous you might use an FM synth to add harmonics.
Usually though, if you want a phat sound then your best bet is to produce a phat sound or use a phat sample in the first place - and more often than not, you don't even need to do that, you just need good EQ.
Thanks for all your replies, its great to hear your input on this. I dont think i was descriptive enough though to really explain my meaning. Yes if you just layer up a sound on top of each other it will boost the volume , however what i wanted to say was.... lets say if i am working on the main lead. I have 3 tracks of the same synth sound , i pan the first hard left, pan the second hard right and then keep the last one in the middle. This would also be considered phattening up the sound wouldnt it? Instead of just one stereo lead, you have 3 mono signals that makes the sound seem very wide.
Usually when I think of layering sounds, I think of two or more sounds that are not the same.
For instance, a trance bassline. Some basslines, I've noticed, have at least two parts: a Low rumble, and a mid-ranged tremor. Especially where rolling basslines are concerned, I'll try to use two DIFFERENT kinds of synths, one with lower frequencies than the other. Making both sounds work together for the whole is difficult, and layering the same bassline over the other does absolutely nothing constructive to your mix. In a recent track, I've layered a very LP, square-ish Vanguard with a relatively mid-ranged raspy V-Station to create a nice rolling bassline.
Another instance would be the kick drum. In my very humble library of kicks, I'll get a nice low one with some good punch, EQ it, and layer another kick drum with higher buzz. I'll band-pass the new kickdrum so that there is no flanging in the bass frequencies. I might even place a highhat sample on top of it all with virtually no tail on it. It's a nice snappy kickdrum, and eve retains a newness of character if I decide to cut alot of the high-freqs on it. I've NEVER noticed anything productive about layering the exact same kick drum on another.
You FLStudio bashers will probably wave me off, as that's what I've used, but logically I still believe my illustration holds weight.
As for panning the equal parts left and right to achieve "phatness"... all you have to do is apply some stereo widening effects to achieve the exact same effect without the duplication nonsense.
| quote: |
| Originally posted by Effero Don't be afraid to double, triple or quadruple your lead if it sounds good. Make sure that each stem has different effects applied-EQ, reverb, flanger, phaser...- so that when played together instruments act in a synergistic way. Each separate track needs to be compressed and slowly brought up in volume while you're playing the original unaltered lead track until you start noticing the difference. Parallel compression has been used extensively in mixing. Mix engineers do more to the mix then they'd like you to believe. Cheers |
personally i'm siding with derivative on this one. i think you just need to learn how to compress / EQ your sounds a little better to make it phatter. the only real reason i can see in needing to duplicate a synth is to perhaps for some dynamic effect like as some mentioned...panning to achieve a certain effect...
considering that you want to pan your synth left right and center...well personally sounds like a lot of space you're taking up. a phat synth isn't everything...i would be afraid of taken up all kinds of room for other sounds...
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| Originally posted by Floorfiller personally i'm siding with derivative on this one. i think you just need to learn how to compress / EQ your sounds a little better to make it phatter. the only real reason i can see in needing to duplicate a synth is to perhaps for some dynamic effect like as some mentioned...panning to achieve a certain effect... considering that you want to pan your synth left right and center...well personally sounds like a lot of space you're taking up. a phat synth isn't everything...i would be afraid of taken up all kinds of room for other sounds... |
| quote: |
| Originally posted by Krispy Kreme lets say if i am working on the main lead. I have 3 tracks of the same synth sound , i pan the first hard left, pan the second hard right and then keep the last one in the middle. This would also be considered phattening up the sound wouldnt it? Instead of just one stereo lead, you have 3 mono signals that makes the sound seem very wide. |
I disagree with derivative, since nearly all of my lead sounds are played on > 2 soft synths.
I tend to end up with a lead sound that has the right feeling but for instance doesn't pack much in the low/mid range. Tweaking the synth sound doesn't provide the right feeling.
So I'll layer it with another synth that has the low-mids and then i'll eq them so they sit together (not doubling the amplitude).
This fills up more frequencies without necessarily raising the volume (and if it does, just lower the volume of both, duh!). More frequencies = fatter sound.
It's exactly as Four_On_Four-er said about basslines and kicks.
In fact, nowdays I also layer all of my percussion samples in battery by assigning > 1 sample to each key, and panning / filtering each sample individually. If your open hat sample lacks crunch, layer it with a some other crunchy sound. It works wonders.
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| Originally posted by DigiNut I'm curious as to why you think this would make any difference, because I can promise you that it doesn't. When you pan one hard left and another hard right, it's precisely the same thing as just having one in the center (usually +3 dB louder, because that's the panning law in most sequencers). Unless you're doing different processing on the left/right channels, then you're still just raising the volume. It's strange how often I hear this... it seems self-evident that a "center" panning is just two mono channels, left and right, with the same sound at equal volume. Of course a stereo sound could have stereo width even when centered, but that would be because the sound itself is stereo; separating the channels and recombining them will still recreate exactly the same sound. Converting the entire thing to mono and then panning them hard left/right will only create a mono version of the original stereo sound, which will reduce the stereo width. If you want to create stereo width the way you're suggesting, you need to feed different sounds into each channel, usually by using delay or reverb or even EQ/compression. |
| quote: |
| Originally posted by DigiNut I'm curious as to why you think this would make any difference, because I can promise you that it doesn't. When you pan one hard left and another hard right, it's precisely the same thing as just having one in the center (usually +3 dB louder, because that's the panning law in most sequencers). Unless you're doing different processing on the left/right channels, then you're still just raising the volume. It's strange how often I hear this... it seems self-evident that a "center" panning is just two mono channels, left and right, with the same sound at equal volume. Of course a stereo sound could have stereo width even when centered, but that would be because the sound itself is stereo; separating the channels and recombining them will still recreate exactly the same sound. Converting the entire thing to mono and then panning them hard left/right will only create a mono version of the original stereo sound, which will reduce the stereo width. If you want to create stereo width the way you're suggesting, you need to feed different sounds into each channel, usually by using delay or reverb or even EQ/compression. |
if your using a good synth like waldorf, virus or any of those you definatly do not need to layer.....
Recording a synth once, copying the track and panning left and right will give you mono.
If you want a wider image, delay the copied track by a few miliseconds and voila...instant wide image. Also, you can use MS processing on stereo tracks to enhance the width but be carefull of the phase issues, i.e. always check your mixes in mono.
But in most cases wide imaging comes from a carefull placement of sounds in a song. It's better to have most of the sounds in mono, give them space by using early reflections, reverb and delay and place across the panning spectrum so that they will all have their own little spot.
This mixed with one or two stereo sounds will create amazing environments.
And for the end, if you're adding reverb to pads, don't pan them all the way left or right. Pan them slightly off, and pan the reverb return all the way. This will give you an even wider image...
Trust me on this, I tried it sucessfully.
Regards
Effero
Most of the time, the oscillators oscillate freely, so youre sure to have a phase difference between the 2 or 3. However if the phase init. is a fixed value, then youll just get what derivative said. And if you have to run 3 copies of the same softsynth to get a ''phat'' sound......how about getting softsynths with unison?
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| Originally posted by Four_On_Four-er As for panning the equal parts left and right to achieve "phatness"... all you have to do is apply some stereo widening effects to achieve the exact same effect without the duplication nonsense. |
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