TranceAddict Forums

TranceAddict Forums (www.tranceaddict.com/forums)
- Production Studio
-- Cool stereo efffect!


Posted by Synchronicity on Nov-05-2006 02:10:

Smiley DJ Cool stereo efffect!

It's from a CD that came free with Ministry magazine in 2002 called 'Mauro Picotto - Italian Techno Master'. A great CD that you might find floating around the matrix.

Anyway, here you go - it sounds much better with headphones on!


http://download.yousendit.com/B0B9E2E7729A90C1

I think it sounds good because it's filtered too.


Posted by sterilis on Nov-05-2006 02:12:

sounds good. do you know how its done?


Posted by Synchronicity on Nov-05-2006 02:15:

I reckon it's either automation or adjusting the speed of an LFO. Or maybe both.


Posted by sterilis on Nov-05-2006 02:18:

it spins right round the headphones. when i automate you know its going left to right but i felt that going behind me then over to the right.


Posted by Synchronicity on Nov-05-2006 02:26:

On closer inspection it seems there's a low passed version and a high passed version of the drums. They start off together but then they split so that when one is left - the other is right and vice versa.


Posted by sterilis on Nov-05-2006 02:28:

ahh so their crossing each other. would make sense as it doesnt sound like its a single left to right automation.


Posted by Synchronicity on Nov-05-2006 02:36:

Yeah. I think it's the bass that crosstalks with the drums rather than a filtered version actually. I think the bass fades out and in again too.


Posted by Synchronicity on Nov-05-2006 02:40:

I need to go, just thought I'd show you this.


Posted by DJ Shibby on Nov-05-2006 06:42:

automated panning...

he most likely did not automate the panning himself, instead he probably used spinaudio 3D delay and stereo and then automated the pitch of the track.


Posted by echosystm on Nov-05-2006 07:54:

Wow. that was awesome :O

How would that sound in mono though? lol.


Posted by Honzi on Nov-05-2006 13:21:

Here's what I did in fl
Unfortunately lfo-speed is limited in peak controller, I should have used formula controller for it

linkz0r


Posted by sterilis on Nov-05-2006 16:30:

quote:
Originally posted by Honzi
Here's what I did in fl
Unfortunately lfo-speed is limited in peak controller, I should have used formula controller for it

linkz0r


nice effort i like it. now give us a low down on how you did it


Posted by Lindo on Nov-05-2006 20:31:

couldn't you also do this with a flanger effect and some panning automation?


Posted by Sexomatic on Nov-05-2006 20:38:

i had this for a while great tool ....



Ultrafunk Sonitus Surround Sound

FIG. 3: You can specify your signal�s position in the sound field with Fx:surround, which encodes surround- and center-channel information into the stereo output (click for larger image).
In contrast to Fxhase, the Fx:surround plug-in (see Fig. 3) is the most complex of the effects and offers the most unusual features. This plug-in lets you position your signal anywhere within the sound field, even behind the listener. It achieves this by creating a stereo signal that contains encoded surround and center channel information. You need a surround-sound-capable decoder and speaker setup to hear the full effect of the Surround plug-in, but even with a plain set of stereo speakers, the effect is noticeable.

The plug-in�s Panning Area allows you to set the position of your signal in the sound field. Drag the signal indicator left or right to pan the signal as such or drag the indicator up and down to move the signal front to back. A Joystick option lets you use a gaming joystick to manipulate the signal position�pretty cool. The Panning Area can be zoomed to three different levels, which allows you to place the signal �outside� the actual speaker boundaries. You can also choose from four input types: Mono, Stereo, Left, and Right.

Fx:surround lets you define a Focal Point within the sound field, which is similar to specifying the location of a virtual listener. When used with different Attenuation and Doppler effects, that can make the surround-sound experience more realistic.

The plug-in�s best feature, however, is the Path. The Path function lets you draw a path in the Panning Area along which your signal will move. This allows you to animate your signal in the sound field. For example, if you had a helicopter sound in your audio proj-ect, you could make it move all around the sound field by drawing a flight path for it in the Panning Area. You can create some very convincing sound effects with the Focal Point, Attenuation, and Doppler features. I had a lot of fun playing with Fx:surround.


Posted by Lindo on Nov-05-2006 21:00:

I <3 you...no homo


Posted by Synchronicity on Nov-05-2006 23:50:

quote:
Originally posted by Honzi
Here's what I did in fl
Unfortunately lfo-speed is limited in peak controller, I should have used formula controller for it

linkz0r


Yeah good effort. Seems you just need the bass part and the higher lfo speed.


Posted by Honzi on Nov-06-2006 14:00:

Well, actually the whole audio is routed to one track, and then splitted to two, which are panned oppositely. On the panned tracks there're resonant lp filters (one for each track, of course), automated by peak controller's triangle LFO. BUT, the filters are automated oppositely, i.e. when one you have routed using a formula "Input", you route the other with "1-Input" formula. You can also automate resonance, which i did ("0.3*Input+0.4" on one, where cutoff modulation is 'positive', "0.7-Input*0.4" on the other one). Then tweak lfo speed on peak controller, and voila.



Powered by: vBulletin
Copyright © 2000-2021, Jelsoft Enterprises Ltd.