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-- [Experimental/Breaks] Allied Nations - Concrete Katie (192 Sample)(updated)


Posted by Allied Nations on Jan-31-2007 16:35:

[Experimental/Breaks] Allied Nations - Concrete Katie (192 Sample)(updated)

Hey guys, been a while since I posted anything of my own... here's something a little experimental, it's called Concrete Katie.

Updated Link (Feb 1, 3PM EST)
(Longer, another melody happening, some issues cleared up...)


I made this track entirely of samples I recorded walking around the street and banging on bottles in my kitchen using a mini disc reocrder and a fairly decent mic.

During the recording I had no idea what exactly I was going to do with the samples and was originally planning an ambient set around their use. Instead I arranged them on ableton and made a bit of a tune. Vox samples courtesy of my roomate, Katie

Would love to get some opinions on this.

Cheers,

Greg


Posted by BOOsTER on Jan-31-2007 19:23:

sounds interesting a bit muffled though...

btw...the intro...speech is nice but add some subtle percussions earlier...

you definitely need to improve the trebles somehow...it feels like there's a big hole in there...

the "bassline" is nice too...would do well with some EQ for the higher part of it and maybe some compression...

structure and rythm-wise it's very nice ... but you need to work on your production...good work though.

keep it up Greg...

and if you get a chance check my new Veneficia Alberica track...something tells me you might like it


Posted by Allied Nations on Jan-31-2007 22:24:

the freq range is all muddy because i took all the samples from two field recordings i did... one outside in the street and the other in my house bangin on wine bottles with a fork.

it's supposed to sound raw, but i havent really compensated for the lack of high end yet- still need to do that.


with this one however, i went for grit... i wanted that nastiness, but i agree the mid highs - highs require some serious tweaking..

hows the bass?



in any case this version will be a radio edit.. when i make a "dancier" version i will def extend make the intro a little more "mixable"

thanks for the listen dude

will check yours soon

thanks


Posted by Xenocreator_PG_ on Feb-01-2007 00:15:

The track is raw and dirty. I like what you are trying to achieve. You pull it off, though the track is too minimal for my liking. You could make this even grittier Greg IMO.

The vocals sample is good. Try doing some different things with the vocals. Experiment different filters, pan around a bit and add some reverb or echo now & again.

The mids are missing. Maybe adding some gritty fx / fade in a slight lead synth riff or something, but nothing overwhelming; like some raw angry monosynth crunching around, in & out. It could be Oscillated as well & cover the high frequencies... just an idea.

Percs are Ok. A groovy beat! Interesting patterns.
The Bass drum could be punchier & bassier IMO. The snare works. I like the tapping sticks.

The bass... the phaser bass is spinny. Me likes! The mid/high phaser works well with it.

Good job dood!


Posted by Allied Nations on Feb-01-2007 00:33:

thanks for the listen

Lol @ phaser bass


I made the bass by recording the sound of a car, looping it, pitching it and added a pit of a chorus (which explains the phasing)


the kickdrum is a sample of me knocking on a table, so it's been a pain to really suck the low end out of it. The snare is a car door closing pitched up


I need to sort some sort of a lead I suppose, at at least another line in there to break up the somewhat stagnant midrange.


again, to all those worried about the production values, you try using nothing but field recordings of banging on bottles and outdoor ambience to make a dance tune


Posted by Xenocreator_PG_ on Feb-01-2007 01:02:

quote:
Originally posted by Allied Nations

again, to all those worried about the production values, you try using nothing but field recordings of banging on bottles and outdoor ambience to make a dance tune


hahaha im sure it would be! Your table bassdrum goes alright lol

Nice work & an interesting project


Posted by ASFSE on Feb-01-2007 02:37:

lol the best part is the keys around 1:30...i was listening in my phones and i thought someone was behind me...

the vocal chopping is too repetative to me, otherwise, this is pretty cool for how you went about putting it togethor!

and as others have said, it's a bit thin...

keep it up!


Posted by DigiNut on Feb-01-2007 03:06:

Very original in the concept and implementation. It's not often these days that people actually go out with a mic and record their sounds, or bank on wine bottles with a fork. I give an A+ just for that alone.

Could use some work in the mix, I know they're recorded samples but you just gotta process 'em right.


Posted by Allied Nations on Feb-01-2007 03:42:

quote:
Originally posted by DigiNut
Very original in the concept and implementation. It's not often these days that people actually go out with a mic and record their sounds, or bank on wine bottles with a fork. I give an A+ just for that alone.

Could use some work in the mix, I know they're recorded samples but you just gotta process 'em right.



Thanks Any suggestions on the processing end? I'm probably weakest in that area...


Thanks for the comments as well ASFSE!


Posted by montana on Feb-01-2007 10:55:

very cool, i like this a lot greg.


Posted by Allied Nations on Feb-01-2007 19:54:

Updated Link (Feb 1, 3PM EST)

Thanks Montana


Posted by DigiNut on Feb-02-2007 01:17:

quote:
Originally posted by Allied Nations
Thanks Any suggestions on the processing end? I'm probably weakest in that area...

Since the new link says "final" (haven't had a chance to listen yet) I'm not sure if you still want an answer, but if so then I can listen a little more carefully tonight. From what I remember, it sounded largely like some EQ and a bit of compression would do the trick, although if you're working with recorded samples there might be individual treatment you could do like noise/hiss reduction, removing DC offsets, etc.

I'll have to listen to that updated version and see what I can deduce, maybe it's already solved.


Posted by Allied Nations on Feb-02-2007 02:27:

quote:
Originally posted by DigiNut
Since the new link says "final" (haven't had a chance to listen yet) I'm not sure if you still want an answer, but if so then I can listen a little more carefully tonight. From what I remember, it sounded largely like some EQ and a bit of compression would do the trick, although if you're working with recorded samples there might be individual treatment you could do like noise/hiss reduction, removing DC offsets, etc.

I'll have to listen to that updated version and see what I can deduce, maybe it's already solved.



I dont think i resoved all the issues, but I def worked out some of them... I think...


It only says final because I did the piece for a class project and presented this version today.



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