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-- How to sample pads?
How to sample pads?
I really need sampled pads instead of using VSTi. I am having hard time trying to figure out how to accomplish this.
Could you provide me with some tips?
would like to know myself actually, for layering purposes... How do most people go about this?
Find someone who can play the pad in real life and record with a mic
Crossfade looping of long multisamples.
I don't really understand why you'd even want to sample pads.
| quote: |
| Originally posted by mysticalninja Find someone who can play the pad in real life and record with a mic |
How to sample pads?
Records them. Solo the channel and render the audio coming out of the vst. I really don't understand why it should be so hard, or why this even should be asked... 
Just put in the chords you want and records them, don't do multisampling shit, too mucht work. Just make sure you record the vst how you like it and then record and you're good to go.
And if you still want to be flexible, look into freezing channels then, thats way more cpu efficient than sampling pads and then load a new vst to play them. And it's less work too.
| quote: |
| Originally posted by Storyteller How to sample pads? Records them. Solo the channel and render the audio coming out of the vst. I really don't understand why it should be so hard, or why this even should be asked... ![]() Just put in the chords you want and records them, don't do multisampling shit, too mucht work. Just make sure you record the vst how you like it and then record and you're good to go. And if you still want to be flexible, look into freezing channels then, thats way more cpu efficient than sampling pads and then load a new vst to play them. And it's less work too. |
It's too much work. Simple.
I'd rather use the synth, and freeze the channel if I had to.
You keep the flexibility to change it all, and yet you don't have the cpu load 
u do what u gotta do.
Amateur
cocksucking swallowing whore who likes to get shit on?
like a maxi pad spread the wings
could anyone (topicstarter?) describe me the benefits of sampling over freezing?
Or at least the exact reason why the multi-sampling is so important...
Just being curious 
Sampled pads are much quicker to implement into tracks imo. As a WAVE, you can quickly pre-listen them instead of going through VSTi.
Also, you can quickly reverse them for some interesting fx. And, they don't take up much CPU!!!
My questions are as follows:
1) What should be the length of such sample? I was thinking of either sampling 4 or 8 bar length. What do you recommend?
2) Should it be looped or just a normal single-shot with full release?
3) Should I apply fading to the samples? This could probably be done using ADSR envelopes later in the sampler.
MutliSampling is important because like someone said, unless your melody doesn't transpose more than like 3 notes, its going to sound shit when pitch shifted to another octave.
| quote: |
| Originally posted by superddman Sampled pads are much quicker to implement into tracks imo. As a WAVE, you can quickly pre-listen them instead of going through VSTi. Also, you can quickly reverse them for some interesting fx. And, they don't take up much CPU!!! My questions are as follows: 1) What should be the length of such sample? I was thinking of either sampling 4 or 8 bar length. What do you recommend? 2) Should it be looped or just a normal single-shot with full release? 3) Should I apply fading to the samples? This could probably be done using ADSR envelopes later in the sampler. |
| quote: |
| Originally posted by mysticalninja MutliSampling is important because like someone said, unless your melody doesn't transpose more than like 3 notes, its going to sound shit when pitch shifted to another octave. |
| quote: |
| Originally posted by superddman Sampled pads are much quicker to implement into tracks imo. As a WAVE, you can quickly pre-listen them instead of going through VSTi. Also, you can quickly reverse them for some interesting fx. And, they don't take up much CPU!!! My questions are as follows: 1) What should be the length of such sample? I was thinking of either sampling 4 or 8 bar length. What do you recommend? 2) Should it be looped or just a normal single-shot with full release? 3) Should I apply fading to the samples? This could probably be done using ADSR envelopes later in the sampler. |
Thanks guys for some good info.
Both Storyteller and Substorm had some interesting tips.
I still think that there are advantages of using sampled pads over VSTi (even romplers). I will attempt to follow this path and let you know if it was succesful.
For now, I've been doing some testing and here are my thoughts:
1) Looped pads are great for long durations but you don't have that natural attack and release so when a pad starts or stops playing, it suddenly cuts off. Volume envelopes can prevent that but it still doesn't sound natural.
2) Making a long 16 bar single-shot is also nice for long durations but what if I want the pad to change notes more frequently. How would I go about doing that with a 16 bar pad sample?
3) Making a short 2 or 4 bar single shot sample is nice for frequent note changes but what if I want the pad to play a long duration? The answer is to repeat this sample with a slow attack and release which creates smooth transitions. Therefore, I can use such pad for quick note changes and also long pad sequences. The only draw back here is that the pad might sound a bit too repetitive.
4) I don't think there is a need for multisamples. Current pitch shifting algorithms are amazing and after doing some tests, even pitch shifting a complex pad to an octave higher still sounded very close to the original sample.
What do you think about these observations?
If there was a good way to implement observation #2 so that a long pad can be used for shorter pad sequences, then I would probably go with this option. Otherwise, I think I will stick with observation #3.
Some random benefits I think of (to storyteller)
The point of multi-sampling is that you can have a truthful copy of the vst patch in a universal format. Most samplers can load each others' file system, so you can exchange patches with others, while still keeping the midi flexible. Also, you still have the wave files if the next OS doesn't support your favorite softsynth.
I agree in most cases freezing (except the sucky one in cubase, there you bounce) is much more straightforward than multisampling but it has its own use.
| quote: |
| Originally posted by superddman Thanks guys for some good info. Both Storyteller and Substorm had some interesting tips. I still think that there are advantages of using sampled pads over VSTi (even romplers). I will attempt to follow this path and let you know if it was succesful. For now, I've been doing some testing and here are my thoughts: 1) Looped pads are great for long durations but you don't have that natural attack and release so when a pad starts or stops playing, it suddenly cuts off. Volume envelopes can prevent that but it still doesn't sound natural. 2) Making a long 16 bar single-shot is also nice for long durations but what if I want the pad to change notes more frequently. How would I go about doing that with a 16 bar pad sample? 3) Making a short 2 or 4 bar single shot sample is nice for frequent note changes but what if I want the pad to play a long duration? The answer is to repeat this sample with a slow attack and release which creates smooth transitions. Therefore, I can use such pad for quick note changes and also long pad sequences. The only draw back here is that the pad might sound a bit too repetitive. 4) I don't think there is a need for multisamples. Current pitch shifting algorithms are amazing and after doing some tests, even pitch shifting a complex pad to an octave higher still sounded very close to the original sample. What do you think about these observations? If there was a good way to implement observation #2 so that a long pad can be used for shorter pad sequences, then I would probably go with this option. Otherwise, I think I will stick with observation #3. |
| quote: |
| Originally posted by superddman Thanks guys for some good info. Both Storyteller and Substorm had some interesting tips. I still think that there are advantages of using sampled pads over VSTi (even romplers). I will attempt to follow this path and let you know if it was succesful. For now, I've been doing some testing and here are my thoughts: 1) Looped pads are great for long durations but you don't have that natural attack and release so when a pad starts or stops playing, it suddenly cuts off. Volume envelopes can prevent that but it still doesn't sound natural. 2) Making a long 16 bar single-shot is also nice for long durations but what if I want the pad to change notes more frequently. How would I go about doing that with a 16 bar pad sample? 3) Making a short 2 or 4 bar single shot sample is nice for frequent note changes but what if I want the pad to play a long duration? The answer is to repeat this sample with a slow attack and release which creates smooth transitions. Therefore, I can use such pad for quick note changes and also long pad sequences. The only draw back here is that the pad might sound a bit too repetitive. 4) I don't think there is a need for multisamples. Current pitch shifting algorithms are amazing and after doing some tests, even pitch shifting a complex pad to an octave higher still sounded very close to the original sample. What do you think about these observations? If there was a good way to implement observation #2 so that a long pad can be used for shorter pad sequences, then I would probably go with this option. Otherwise, I think I will stick with observation #3. |
Wow, I've finally got it. It is so simple too.
All you need is a sampler that has AHDSR envelopes.
The secret is to make the Attack longer and the Release shorter. What a secret, eh?
Here is a result:
The following audio clip consists of only a single "8-bar-long-pad-loop-sample". You could also use a single-shot sample.
http://www.yousendit.com/transfer.p...D4485226A66EC1F
Notice how this "8-bar-long-pad-loop" is being played at 1-bar-long-notes with a natural attack and release.
Also, notice how it is alternating in pitch (1 octave up and down!!!), showing the power of current pitch shifting algorithms.
In the last 8 bars of this audio clip, the full "8-bar-long-pad-loop" is being played. The sudden drop at the end shows that this indeed is a loop sample.
lol..
thought you were over the very basics. Anyway, you can only use release when you have samples that are long enough. In any other (and a much more decent) way you'll need to get your samples looped seamless.
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