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Posted by pkcRAISTLIN on Feb-20-2007 21:55:

theres no way in hell philby....

that command & conquer 3 will have anything on supreme commander!!!

well i got a cracked version last night (dont worry, ive already ordered and paid for the game, but this way i get to play early!!) and the improvements over the beta are truly incredible. the game feels and acts and looks so much better than the already impressive beta that i was really impressed. most of the criticisms levelled at it during the trial stages have been fixed, and the updated graphics and unit models really took me by surprise.

the game looks fantastic, im not sure if its bump-mapping on the units or not, but some of them look truly awesome in their level of detail and "realism". the textures exude coolness! considering the sheer scale and how many units you can have, the level of detail in each is remarkable. watching replays is so much fun!!! which brings my first criticism- you only really get a sense of visual enjoyment from the replays (or when youre thrashing a beaten opponent), as you spend most of your time at a zoom level that makes it feel a bit like supreme commander: micro machines. theres no real way around this though, so its hardly a game design flaw.

pathfinding can also be a bit of a chore, and dont try to move units in the same group via formation if theyre not already near each other, as you'll have your force moving backwards or sideways to form up first! otherwise formations work pretty well to the best i can tell.

the only other criticism i have is that the hardest AI is a walk in the park. i have no idea what happened since the beta, coz it used to thrash me easily. so im a bit disappointed there. hopefully some patches and mods can improve that like they did with warcraft 3.

otherwise, this game is easily the best RTS i have ever ever played, and ive never played anything quite like it (never did play TA). the sheer scale of the warfare and the number of units you can have punching on is just glorious to behold. watching a replay of your experimental lobbing shots from halfway across the map is fvcking awesome! and note here kiddies- THIS IS A SIMULATION! meaning all shots are calculated, theres no pre-determined outcomes like virtually every other RTS ever made. thus different outcomes can occur, 10 unit Xs arent always going to beat 10 unit Ys, which makes everything more rewarding. the gameplay abilities to coordinated attack and move waypoints on the fly just make everything so playable its awesome.

oh, and it runs flawlessly on my supreme commander purpose-built system was playing a 2v2 on a 10Km map last night and not a single slowdown, despite shit going on all over the map (1280x1024 everything turned to the maximum). if youre an RTS fan then its christmas time! pick this puppy up when it hits shelves tomorrow. will trounce every RTS for the forseeable future, no doubts there!

4.5 monstrous robots out of 5

anyone that mentions theres a gaming forum obviously wants to take my load to the back of their throat.






Posted by tonydanza on Feb-20-2007 22:50:

yo donghuffer, there is a gaming forum for a reason

<---


Posted by muli on Feb-20-2007 23:03:

is this the one that is also coming out on xbox 360 (and i believe PS3?).

Will be interesting to see how it is on the console, i wouldn't mind giving it a go. Might rent it first.


Posted by christos on Feb-21-2007 03:27:

bring on command and conquer....going to be reliving those nostalgic camp sessions playing until all hours!


Posted by Philby on Feb-21-2007 03:37:

oh really? well then!
im sure you will be happy with your supreme commander: micro machines and your supreme commadner: zoomed out coloured dots. for the rest of us gamers who like the middle option ie normal, maybe we'll just stick with c&c3

also you can have your shiny bumpy toy robots, we'll stick with the FRICKEN ALIENS WITH FRICKEN THREE FRICKEN INDEPENDANTLY TARGETING FRICKEN LASER BEAMS ON THEIR HEADS! cop that bitches




one more thing:



does supreme commander have the most charismatic, evil, so-bad-you-gotta-love-him bad guy of gaming history? whats that? no, it doesnt? oh what a shame! c&c wins


Posted by pkcRAISTLIN on Feb-21-2007 04:00:

oh look! its the original command & conquer with better graphics *yawns*


Posted by Philby on Feb-21-2007 04:33:

quote:
Originally posted by pkcRAISTLIN
oh look! its the original total annihilation with better graphics *yawns*


Posted by Aesthetic on Feb-21-2007 07:57:

sorry pkc, c&c looks better


Posted by pkcRAISTLIN on Feb-21-2007 21:43:

quote:
Originally posted by Philby


bollocks philbs! so many new gameplay additions! GAMEPLAY.

quote:
Originally posted by Aesthetic
sorry pkc, c&c looks better


you write house tunes and own consoles. nuff said

but yeah, graphically CnC is better of course. you couldnt possibly render supcom with the same level of detail. but its about gameplay. not this rock-paper-scissors artificial bollocks prevalent in most RTS titles.


Posted by vman83 on Feb-22-2007 07:34:

fkn rofls to this shit

i lub nerds they is so cool

FUCKIN BRING ON warhammer 40k u cvnts !!!

the graphics is so good il need better eyeballs and brain if i want it to look any better !!! this shit takes my eyeballs to the limits

ey man, and the intelligence on a 13 year old totally pwns that of a pc

cop that in ya ass punks

EXTREEMMMMEEEE GAMMIINNGGGG



check the graphics out on that phags !


Posted by Philby on Feb-24-2007 09:28:

quote:
Originally posted by pkcRAISTLIN
bollocks philbs! so many new gameplay additions! GAMEPLAY.


pfft

same concepts, same units, just a bigger scale.
you might talk about no rock-paper-scissors and simulated shots etc but at the end of the day all that extra simulation calculations come down to the same thing:

if hit = yes
then damage = (strength - armour) etc etc
which will depend on the characteristics of the units....of which some will be better in some areas than others....which means rock-paper-scissors. you can't avoid it if you want a balanced game. you might have the super units or whatever at the top tech levels which seem like they are good at everything, but until then every thing has a counter. you use air strikes? your opponent uses anti air batteries. you use gunships? your opponent uses submarines. you use tanks? your opponent uses anti-tank infantry. you can't avoid it! you can make tweaks here and there and try to make it as subtle as you can but that's the nature of the beast.


also vman:
you better watch yourself punk, or else me and my squad of ultimate badasses will come and pay you a visit with our bolters...




Posted by vman83 on Feb-24-2007 22:26:



dark angels pfffffffffffftttttt

cannon fodder for my lascannons biatchhhhhhhhhhhhhhhhhh



Posted by Philby on Feb-25-2007 02:37:

PPPPFFFFFFFFFFFFFFFFTTTT they won't be cannon fodder with the new codex out next week! ravenwing bikers swarming your lines with fucken deep striking terminators in turn one biatch


Posted by vman83 on Feb-25-2007 02:50:

HOLY SHIT UR A FKN NERD


Posted by vman83 on Feb-25-2007 02:53:

jokes jokes ur a bit of not bad philbzor

u still play 40k ?

i used to have a 5k strong chaos and 5k strong eldar 40k forces back in my days of uber geekdom... i miss being young and nerd like


Posted by Philby on Feb-25-2007 03:52:

haha
nah i havent played for years, i never had that much of an army, it was too expensive and i didnt have the time to go to the city to play every weekend. but im getting excited with the new dark angels codex coming out. i probably have around 1000 points or so of dark angels, plus some stuff i bought off ebay and haven't made yet.

slightly back on topic though:

quote:
from gamespot review
And these tactics apply to all of the factions equally, because aside from visual appearance, factions basically mirror each other. This equates to a general lack of personality to each faction, as well as to the game as a whole, which is disappointing because each of the factions has an interesting backstory.



quote:
from ign review
Unlike Company of Heroes' emphasis on highly versatile handfuls of units, Supreme Commander's focus on large-scale combat means the units don't have all that much flexibility. Tanks shell ground units. Artillery attacks from afar. Bombers bomb. Missile launchers launch missiles from long range. At higher levels the units' individual functions start to diversify by more significant amounts, but at lower levels most units are strictly straightforward in their abilities.



what were you saying about no rock-paper-scissors??


Posted by Philby on Feb-25-2007 08:39:

dammit pkc hurry up and get the net at home! i need to see you concede defeat


Posted by PulseFusion on Feb-25-2007 12:04:

woot woot! finally got this one... it's a corker... i think it's new pc time though...


Posted by pkcRAISTLIN on Feb-25-2007 21:59:

quote:
Originally posted by Philby
what were you saying about no rock-paper-scissors??


philby, please dont parade your ignorance. RPS is a term used to described "hard-balancing" when things are not simulated, like CnC3. so talk to my balls son. the fact that stuff in supcom is simulated makes so much difference on the battlefield its not funny.

you are not strong with the force.


Posted by pkcRAISTLIN on Feb-25-2007 22:08:

from ign (who shit on gamespot in any case)

quote:

Closing Comments
We haven't seen a strategy game this complex and this finely tuned in quite some time. Gas Powered Games delivers a monster of an RTS, and despite how long it may be before you fully understand its intricacies, it's a surprisingly addictive game. The strategic zoom and base automation are so intuitive and helpful, it makes many other RTS games seem confining and simplistic. For hardcore Total Annihilation fans and strategy gamers is general, this is your opus. If you're a casual strategy fan, you're truly missing out if you pass this one by. Though the single player is flawed, and unit pathing and behavior occasionally runs into problems, Supreme Commander's online is one of the most intense, enjoyable gaming experiences out there.



CnC3 will be a great game but isnt going to add anything to the genre.

you have no idea how a simulation affects gameplay til you try it out. oh noes, but you cant. your pc isnt powerful enough


Posted by vman83 on Feb-26-2007 01:24:

quote:
Originally posted by pkcRAISTLIN


you have no idea how a simulation affects gameplay til you try it out. oh noes, but you cant. your pc isnt powerful enough


all hail the huge nerd


Posted by Philby on Feb-26-2007 01:57:

quote:
Originally posted by pkcRAISTLIN
philby, please dont parade your ignorance. RPS is a term used to described "hard-balancing" when things are not simulated, like CnC3. so talk to my balls son. the fact that stuff in supcom is simulated makes so much difference on the battlefield its not funny.

you are not strong with the force.



Shack: In terms of the balance side of gameplay, one thing you've frequently mentioned is that you're not a big fan of the rock/paper/scissors model of balance. Can you speak a bit on the distinctions between the three factions in Supreme Commander, both in gameplay and background?

Chris Taylor: Well, with rock/paper/scissors, you create a unit that very specifically has a weakness against another unit. Imagine in a computer wargame, you wouldn't really create a rock/paper/scissors, you'd create a circle that has twelve components, or ten components or eight components, and you'd say this beats this beats this, until it goes all the way around and the snake eats its own tail. That system means you have to look away from reality, and nothing can be superior just because. In real life, there are things--units and vehicles and equipment--that are completely superior. They have no weakness. There are examples, where if you have the XYZ, it's the best there is and nobody can beat that. And why do you have the XYZ? Because you have superior technology.

The Germans in World War II had all kinds of things that were just superior, hands down, to their Western counterparts. The reason they failed was that they had bad strategies, bad leadership, they were too ambitious. They thought they could do ten times what they could really do. That's what their fault was, but some of the equipment they had was fine. If you were trying to design the game that accurately reflected World War II, you would purposely make the panzer weak to such and such, because you'd say, "Well, it's a rock/paper/scissors game, we have to give the panzer a weakness!" But there were very few weaknesses of that tank, and it would be meaningless to capture those in a game so you'd have to create a meaningful weakness.

Do you know, offhand, what the weakness of the panzer was?

Shack: I can't say I do, off the top of my head.

Chris Taylor: It was called twenty Shermans banging on it at once, okay? [laughs] That's not a weakness! That's Western production superiority, that's what it's called. If you design a game based on rock/paper/scissors, you're stepping away from reality. You've moving away from reality to make something to fit a spreadsheet, and a good design does not belong on a spreadsheet.

hello balls

i am not a jedi yet

i might try grabbing the demo, i reckon i could run it at low everything, ill give it a go! i remember getting the leaked quake 3 arena test when it came out, got it to start but it exited straight away cause it detected our graphics card was shit lol


Posted by pkcRAISTLIN on Feb-26-2007 02:04:

quote:
Originally posted by Philby
hello balls

i am not a jedi yet


good research my young apprentice! essentially what it means is that you can have unit X versus unit Y, and the outcome isnt always going to be the same (if everything else is equal), because theres no "instant hit" that all other RTS games employ. so if youre micro-ing your faster units well, the enemy's superior force might get into trouble simply because theyre missing the faster units.

it just makes the battles so much more satisfying when you know youre winning/losing due to the simulation, and not some arbitrary notion of which units should be better than which. and none of this remembering that piercing damage does an extra 25% damage to unarmed units.

quote:
Originally posted by Philby
i might try grabbing the demo, i reckon i could run it at low everything, ill give it a go! i remember getting the leaked quake 3 arena test when it came out, got it to start but it exited straight away cause it detected our graphics card was shit lol


well, theres a cracked full copy floating around already if you wanna try the whole game. isnt your dad buying a new PC? there you go!


Posted by Philby on Feb-26-2007 02:22:

quote:
Originally posted by pkcRAISTLIN
good research my young apprentice! essentially what it means is that you can have unit X versus unit Y, and the outcome isnt always going to be the same (if everything else is equal), because theres no "instant hit" that all other RTS games employ. so if youre micro-ing your faster units well, the enemy's superior force might get into trouble simply because theyre missing the faster units.

it just makes the battles so much more satisfying when you know youre winning/losing due to the simulation, and not some arbitrary notion of which units should be better than which. and none of this remembering that piercing damage does an extra 25% damage to unarmed units.



well, theres a cracked full copy floating around already if you wanna try the whole game. isnt your dad buying a new PC? there you go!


haha nah i dont think we'll be getting the new pc for a while now, too much other shit going on. i'll scour the hard drive for space, the demo is a gig to download and then needs another 8 gigs lol. our hard drive is 30 gig, shared between the family haha


Posted by Philby on Feb-27-2007 00:47:

haha ok so i downloaded the demo and played it for a few hours last night it runs, although slowly, with everything turned off, so the ground is pretty much just a green blob hehe. i like the way how the map expands as you go through the mission achieving objectives and stuff. i see what you mean by the simulation stuff, i like it when planes are going overhead and the AA guns are having a crack, looks good! i dont like how my tanks just sit there getting fired upon by the enemy and don't do anything about it, even when set to return fire. i also dont like smartarse commanders chiming in every now and again with the "what are you waiting for? you need to attack that outpost now!!!!", i like to take my time with these things having to change to "build mode" to use keyboard shortcuts for building is a bit dodgy i think. otherwise seems like a fun game!

how do you rotate the map???


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