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Please Help Me Make A Proper Trance Kick Drum
This is killing me. In the last couple of months ive changed over from producing hard house, hardcore. Now im producing trance and have got a couple of very good tracks nearly ready but my kick drums are just horrible and dont fit with that trance sound. Been layering kicks, equing them and giving them alot of compression but they just sound shite. If someone could give me a quick run through what they do to make kicks or know where i can get a good sample pack from id really appreciate it.
I know this question has probably been asked a hundred times.
Get yourself a 909 emulation like D16 Drumazon and produce awesome classic bassdrum sounds as heard in pretty much every Deepsky tune and Tiesto's Suburban Train.
Then run the output through to a tube amp simulator and finally depending on the kind of timbre you want, a variable state low pass filter and overload the input of the filter so that it saturates.
Then you are ready to fuckin' rock.
I actually have the 909 drum machine. Been a while since ive used samples from it but il give what you said ago. Nice one.
Hi
Why don't you try the Thrillseekers, on their forum they have drum samples to download. Nice and clean with a few kicks in there, I'm sure you've heard stuff like it before but it is a good pack none the less.
http://www.thethrillseekers.co.uk/p...ewforum.php?f=6
FJ
vengeance-sound.com
Wait - you have a real 909?

| quote: |
| Originally posted by Derivative Wait - you have a real 909? |
Im selling it so its been put away for a while. The power transformer went in her when I first got it so spent about 8-10 months searching for someone to fix it because I couldnt find a replacement transformer. So she's got this custom PSU which connects up to it to give it power. Its just an external box. Ive had all the pots replaced with new ones and she has blue leds instead of the usuall red, so she's like new. The only thing its missing is the accent knob. Which you wouldnt even notice.
The 909 has cost me an arm and a leg over the last few years.

so instead of selling it...why dont you use it to get that "kick"?
btw...you can use almost any kick sound and make it fit. you dont even have to layer a kick with another.
Vengeance Clubsounds vol.2 or Icone kick-pack + a good EQ and a good compressor.. i would recomend Waves C1 or Waves Rcomp.
I you have these parts, send me a PM and ill give you som tips!
Cheers
C
for eq i love Waves SSL channel strip.
Infected Mushroom Kick Tutorial
Infected kick (official website link)
Its a killer way to make kicks I ve done loads using this technik. You should offcourse apply comp and eq. experiment using this procedure.
A good kick is a piece of art in itself
Start out with some 909 samples and play around with them... it's really not just about making a good kick, but also about making a good kick for your specific track. Definitely tricky business...
Often I hear modern trance tracks with those hard hitting VEC sampled kickdrums, and while I do love the VEC kick samples, they often just don't fit into the track as well as another kick may have, and I end up turning the track off in the first 9 seconds because it creates an in-your-face vibe that I need to be in the proper mood for.
PS: Some of my absolute favorite kicks were done by a fellow on this forum. =)
Why you guys say these sample cd kicks need more compression makes me wonder how well you understand compression. Those samples are already heavily processed (the vengeance and icone sample packs).... anymore compression will just rape the life out of them. And in terms of dynamic control sampled kicks aren't overlly dynamic anyway, so there levels will be consistent individually speaking, and one of the main usees of is too control overlly dynamic sounds, ie ones that have varying volume levels, which applies to things like recorded guitars or bass for example....
Now if we're talking a raw kick with no processing done to it yet thats a different story.... but even then compression isn't always needed, EQ is most important.
So what am I trying to say here, don't blindly use compression thinking it will infinitly make sounds better every time you use it. Think about what it's doing and what your doing it too, is it really needed? You may read a lot of articles about how band engineers do things but again I have to stress they are dealing with live recordings with no previous or very little processing that have the human factor. What does that mean, humans can't play instruments at the same volume all the time, and also some notes will be louder than others. Us dance music producers are dealing with the same sound being repeated at the same volume. And most likely the sound has been recycled/processed so many times its not funny... you just have to look at the vengeance samples to realise that....
Anyway good kick sounds with punch... layering is KEY. Hmm I think I need to put together a tutorial on this stuff.
| quote: |
| Originally posted by gk_nz Why you guys say these sample cd kicks need more compression makes me wonder how well you understand compression. Those samples are already heavily processed (the vengeance and icone sample packs).... anymore compression will just rape the life out of them. And in terms of dynamic control sampled kicks aren't overlly dynamic anyway, so there levels will be consistent individually speaking, and one of the main usees of is too control overlly dynamic sounds, ie ones that have varying volume levels, which applies to things like recorded guitars or bass for example.... Now if we're talking a raw kick with no processing done to it yet thats a different story.... but even then compression isn't always needed, EQ is most important. So what am I trying to say here, don't blindly use compression thinking it will infinitly make sounds better every time you use it. Think about what it's doing and what your doing it too, is it really needed? You may read a lot of articles about how band engineers do things but again I have to stress they are dealing with live recordings with no previous or very little processing that have the human factor. What does that mean, humans can't play instruments at the same volume all the time, and also some notes will be louder than others. Us dance music producers are dealing with the same sound being repeated at the same volume. And most likely the sound has been recycled/processed so many times its not funny... you just have to look at the vengeance samples to realise that.... Anyway good kick sounds with punch... layering is KEY. Hmm I think I need to put together a tutorial on this stuff. |
+1
| quote: |
| There is no (you should or should not) in this. |
| quote: |
| Originally posted by substorm There is no (you should or should not) in this. I have created a tecnique that works for me and how i want it to sound. The Vengeance kicks and Icone kicks are compressed yes. However i think there not that good shaped. I like my kick to be tight and harder then that, so i PITCH, EQ and Compress the kick until i get the sound and "shape" i want from it. Dont be limited by the books! C |
Well nearly 100% of the time we use compression is for creative purposes.
The synths we use have a pretty predictable output (if you compare to a human playing a guitar or singing) and so compression on them is virtually unnecessary unless it is for creative purposes.
FJ
| quote: |
| Originally posted by substorm There is no (you should or should not) in this. I have created a tecnique that works for me and how i want it to sound. The Vengeance kicks and Icone kicks are compressed yes. However i think there not that good shaped. I like my kick to be tight and harder then that, so i PITCH, EQ and Compress the kick until i get the sound and "shape" i want from it. Dont be limited by the books! C |
gk_nz knows where it's at im afraid.
| quote: |
| Originally posted by substorm There is no (you should or should not) in this. I have created a tecnique that works for me and how i want it to sound. The Vengeance kicks and Icone kicks are compressed yes. However i think there not that good shaped. I like my kick to be tight and harder then that, so i PITCH, EQ and Compress the kick until i get the sound and "shape" i want from it. Dont be limited by the books! C |
I usually layer kick samples VERY CAREFULLY... just slappiing two samples together is going to produce terrible cancelling and flanging stupidity. Usually, I'll find a bassy kick that I like and tweak it's cutoff, compression for warmth, and tail. Then, I'll take another kick sample that's not very trance, or has alot of mid-high range. I'll bandpass it and cutoff the bandpass until I like the sound combined. Then, I'll see if there are some other holes in the mid-high ranges that need filled and gather other samples such as hats - pitch them down... and layer again. THEN... I'll look at my levels and adjust accordingly (Bass kick for more OOMPH, Mid kick for more splash, other samples for more mid-to-highs).
I always have to laugh a little when people say "EQ and compress your kicks" as if there was just one compressor and EQ setting that could be applied like a band-aid or something. Compression in particular is a very powerful tool to shape your sound, and not knowing what it does can be fatal. For example, if you compress a kick with a very short attack setting, you might end up destroying the clicky bits that make it snap in the mix. If you choose a threshold that catches the tail, you might end up with a too saturated, distorted sound. And so on.
| quote: |
| Originally posted by flutlicht junky Hi Why don't you try the Thrillseekers, on their forum they have drum samples to download. Nice and clean with a few kicks in there, I'm sure you've heard stuff like it before but it is a good pack none the less. http://www.thethrillseekers.co.uk/p...ewforum.php?f=6 FJ |
good to know
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