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Dark Age of Camelot
This is the post where i am gonna write of a summary of the classes in this game and give some explanation as to the mechanics. I will then give a quick comparison to EQ and would then love to hear your comments.
The game is set in Arthurian times and follws a lot of real lore and cities and places that really exsisted. There are 3 realms Albion Midgad and Hibernia, all of which battle each other in massive Realm vs Realm combat...
***NOTE*** This review is gonna be choppy and in many posts seeing that my computer is doing some weird stuff.
First I will start off with the classes of Albion:
Armsman: The basic man of arms from the legends. Unlike the Paladin, the Armsman can (and will) do anything necessary to win a fight. He can use almost all weapons and armor. Fighters become Armsmen by joining the Defenders of Albion.
Cabalists: Cabalist are Mages that have embraced the darker side of magic and engage in studies of spirit destruction and creation. Their specialty is creating Golems out of inanimate matter that can be commanded to do their bidding.
Clerics: One who has devoted their entire life to the Church of Albion, Clerics perform the essential role of healing and preparing their realmmates for battle.
Friar: A religous zealot who joins the Defenders of Albion and fights alongside his arms-bearing Realmmates. Friars get healing prayers as well as quarterstaff combat styles.
Infiltrator: A Roguish class that specializes in stealthy movement, traps, locks, and hiding. The Infiltrator is very good at spying on enemy Realms.
Mercenary: A fighter who specializes in fast attacks and weapon styles. The Mercenary gets evade and dual-wielding skills, but is limited to chain armor. He can also use short bows
Minstrel: Although not a spellcaster in the strict sense, the Minstrel has songs that perform many of the same effects. He can also use weapons and armor.
Paladin: A holy warrior devoted to the Church. Paladins specialize in group-based combat, and have spells that help their teammates in combat. He is a good armed fighter, but his strict code of Chivalry makes him not quite as effective as the Armsman. Fighters become Paladins by joining the Church of Albion.
Scout: A specialist in Longbow archery as well as hunting and tracking skills.
Sorcerers are spellcasters who specialize in mind control of their enemies. They can even control lesser-intelligence creatures and command them to do their bidding.
Theurists: Theurgists are specialist mages who learn the element of earth, and its use in summoning rock and earth elementals to help them in combat. At higher levels, they also learn spells that help with siege warfare
Wizard: Following in the footsteps of Merlin, the friend and protector of Arthur, Wizards call upon the elemental forces of fire and ice. They also exclusively learn how to shape the element of air to become deadly clouds that affect large areas of the battlefield.
MIDGARD
Computer is running a bit better. I had way to many people downloading from me so I will do this is a lot less posts now. Sorry for all that previous spam.
Midgard Classes:
Berserker: Berserkers are able to channel their immense battle rage to become fearsome warriors.
Healer: Healers are adept at mesmerizing foes and healing their realmmates.
Hunter: Rogues who are adept at tracking as well using the composite bow and spear.
Runemaster: Spellcasters that create magical runes of great power that damage their enemies.
Shadowblade: Shadowblades combine stealth with illusionary magic.
Shaman: Shaman learn healing arts as well as those of poison and damage.
Skald: Skalds learn to sing songs to exhort their realmmates on in battle.
Spiritmaster: Mystics are able to summon the dead spirits of Norse warriors who did not die in battle, and who are eager to come back and die a glorious death for Midgard.
Thane: Thanes are adept at weapon-wielding as well as weather (especially lightning spells).
Warrior: The Warrior is fighting men or woman who uses the force of arms to overcome their enemies.
Hibernia Classes:
Bard: Straight from Celtic lore, the Bard is an important combination of Druid and performer -- able to defend his friends with a blade, as well as encourage and embolden them with his songs of glory and valor
Blademaster: The light fighter of Hibernia. Specializes in fast attacks and offensive combat styles -- but wears lighter armors.
Champion: A combination of fighter and mage, the Champion augments his combat skills with spellcasting that weaken his opponents.
Druid: A spellcaster who gets his spells from the natural power of Hibernia. The Druid is the primary healing and buffing class in the Realm. He can also charm animals and command them to do his bidding.
Eldritch: Specializing in destructive and powerful magic, the Eldritch is perhaps the most dangerous spellcaster in the game. His spells deal with the most primal forces of nature. Elves and Lurikeen from the Way of Magic channel the power of this class.
Enchanter: The Hibernian mage who specializes in the creation and control of magical creatures that he can then command to do his bidding. The Enchanter also has some offensive damage-over-time spells and utility spells.
Hero: The basic fighter of Hibernia, who can use all weapons and armor. While they do not have the same flash and style as their more magical brethren, it is a simple fact that every caster needs a Hero
Mentalist: This class uses the power within the mind to both attack and seize the minds of other creatures.
Nightshade: The Nightshade is a spellcaster/rogue who specializes in hiding/sneaking spell. He can also fight when cornered, although not as well as other Hibernian combat classes.
Ranger: The best bow user in the realm, the dual-wielding Ranger has plenty of style. All residents of Hibernia may aspire to protect their land as a Ranger.
Warden: A fighting class Wardens can fight very well using a variety of armor and weapons, as well as receive druidic spells to aid themselves as well as their realmmates.
The whole concept of this game now is to become powerful so you can attack and defend against other realms. Each realm has keeps that players can obtain and defend. Each realm also has 2 relic keeps which contain relics that make their respective realm stronger. The object is to engage in war with another realm and steal the relics to make them weaker and you stronger.
This is a blast it is by far better than EQ's pvp system. In fact I like this game more than EQ (played EQ for 3 years). The only thing that I like better about EQ is twinking, power leveling, item status. In DAoC most people have the same gear for there trespective level and also a level 1 might wear something that looks like lvl 50 gear and you cant tell do to the game having no inspections. This just makes it hard to be really established.
I will say tho that DAoC has a bigger sense of community though, it is a lot more tight-knit than EQ. I have made more friends and become closer to them in DAoc over 6months or so than 3 years in EQ.
Well i have rambled enough. I would like to hear other comments on the game and I will answer any questions that you all have.
I would have to agree with you on most accounts picasso,though i also agree with the whole it gets pointless when people steal relics at 4 in the morning so you steal them back through some heated battle and in turn...........poof they steal them at 4 in the morning when no ones on....though i think you were the one that said that...oh well
P.S.i think i might start EQ back up till FF11
Hehe, start on Quellious if you do and I will PL ya. I got lvl 29 in like 13 hours.
yeah,ill wanna pick up the new ones though so i have some idea of whats going on since last i played
much has changed
only thing i didnt like about DAoc when i played it is that its not as fast paced as EQ. and the relic thing at 4 in the morning is pretty stupid. and gives the team the advantage still while makin the team with lives a disadvantage. i played EQ for 3 years and recently quit. played since may 11th 1999. made my cleric up to 60th lvl and made some GREAT friends. thats what keeps EQ alive today. EQ = the devil!
their countless expantions and time consuming gaming. i suggest u keep away.
that is unless someone would want to buy a 60 cleric on Rodcet nife with almost full templar =)
Daoc is quality, I started Daoc when I quit UO (multiple reasons), and have an eld, ment, champ & bard on hibernia, excaliber. Its rockin atm, I didn't know there where any daoc players on TA, 
| quote: |
| Originally posted by spectra Daoc is quality, I started Daoc when I quit UO (multiple reasons), and have an eld, ment, champ & bard on hibernia, excaliber. Its rockin atm, I didn't know there where any daoc players on TA, |
true,
But I didn't reactiavte my Daoc account after it expired, I finally gave in from what I secretly knew all along... that UO is a better game.
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