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-- Timestretching/Warping Slower Vocals


Posted by Infinit on Jun-04-2007 22:36:

Timestretching/Warping Slower Vocals

Anybody in the forum here experienced with stretching vocals to fit EDM tempo songs?

I know Ableton can be good software for this. But I'd like to hear about any techniques that can be used when going about this. Obviously dry vocals don't have beats in them, so how do you stretch the vocals so that they can be used successfully in (for example) a new EDM remix or whatever.

I'm also using FL7 now so maybe there's something within FL that can be of use other than the slicer?


Posted by supersonik on Jun-04-2007 22:42:

I've been looking for a easy program myself. I have been using Cubases timestretch tool, but I cant ever get it exactly how I want so I end up have to cut / paste alot.


Posted by Infinit on Jun-04-2007 22:44:

quote:
Originally posted by supersonik
I've been looking for a easy program myself. I have been using Cubases timestretch tool, but I cant ever get it exactly how I want so I end up have to cut / paste alot.


someone had told me that soundforge is great for overall stretching. but I still need to be able to correct timing cause vocalists are never perfectly on beat of course.

and yeah, I want to avoid cutting things up too much cause then that just causes more issues as you probably know :P


Posted by echosystm on Jun-04-2007 22:49:

Load the WAV file into the bottom of the playlist and use the slice tool to cut each word, then nudge them into place

Make sure FL is set to automagically cut at the 0 crossing though or you'll get pops.

Another way, which is better but harder, is to edit the wav directly and timestretch the gaps between words. Makes it sound a lot more natural than simply cutting it up.


Posted by Zombie0729 on Jun-04-2007 23:32:

well this is by far one the most tedious things in all of productions... however if this is a label request:

- have the original and vocal sample bounced seperately at the exact same length... so track 1 original mix(with vocal) track 2 vocal but same length as track 1(so it will have silence etc). warp the first track in ableton and there is a trick to autowarp the 2nd track exactly the same as the first... it goes beyond this thread though

- like echosystem said, do it bar by bar


Posted by Ry Thomas on Jun-05-2007 16:17:

If your using FL then use the Grainulizer, its a decent plugin


Posted by kopi_luwak on Jun-06-2007 19:33:

Prosonic time factory, rocks.

Kopi =o.


Posted by BOOsTER on Jun-07-2007 11:58:

quote:
Originally posted by Zombie0729
and there is a trick to autowarp the 2nd track exactly the same as the first... it goes beyond this thread though



whats so hard on this? the easiest way to do that is copy the ASD file of the original...and rename it to the name of the vocal track...

like lets say you have "original.mp3" and "vocal.mp3"
you warp original.mp3 you get "original.mp3.asd"
you take this asd and rename it to "vocal.mp3.asd"
ableton will take this file as settings for warping the vocal mp3 track thats all...


Posted by richg101 on Jun-07-2007 12:32:

as alrady said, working a bar at a time works great. i managed to get jose gonzalez sounding like he was a robot - it was that well sync'd to the beat! but i gave up after doing the first verse.

due to the acoustic non robotic nature of gonzalez's track i found myself needing to work out the bpm of each bar before adjusting them to a uniform bpm of 130. once you know the bpm of each seperate bar of sound you can change them accordingly.

this is without a doubt the most long drawn out process for me, but cubase timestretch works well.


Posted by cybernetica on Jun-07-2007 12:33:

Timestretching in FL is pretty simple, I almost never use the slicer for this.
except if I also want to slice the sample a lot to drag all the parts around - this is definately easier in the slicer, but is also possible to do this only with audio clips.

here is how it goes (in case you didnt figure out already):

-create a new audio clip and load the sample of your choice inside.
-paint the audio clip in the timeline on the playlist (in the lower area of the playlist where you can actually see the wave).
-now simply drag the right edge of the sample to the left or to the right while you hold down ALT. This allows you to stretch the vocal without snapping to grid.
-if you want to be more accurate you can zoom in with the black square on the top right of the playlist. if you have zoomed in very closely, you can see the actual waveform very well and fit certain points of the sample exactly to the beat.
-if you have stretched something, it sometimes also pitches the sample down/up. To fix this, simply go to the channel settings, in the middle you see the "time stretching" box. right click on "pitch", select reset. There you go.

It is also possible to slice audio clips easily.

-In the lower area of the playlist where the audio clips go, hold down shift and make a slice movement. I dont want to explain how it works, just experiment.
-it also works while you hold down the Alt key, then you can free slice without beat restriction, sometimes good, sometimes bad.
-so now that you have sliced your sample you can timestretch. If you do that, all parts of the sliced sample will be stretched. Oh no!
-to fix this click on the audio slice you want to stretch separately without affecting the others. there is a small triangle in the upper left of the audio clip. click there, choose "make unique", now it has created a new audio clip from the slice.

When making unique a lot of timestretched clips, FL can sometimes become very slow or rarely even crash, but this has become much better since version 5. As always its a good idea to save often.


Posted by Freqnasty on Jun-08-2007 04:52:

the new melodyne vst actually time stretches the vocal in real time with out distortion


Posted by ASFSE on Jun-08-2007 18:26:

quote:
Originally posted by cybernetica
Timestretching in FL is pretty simple, I almost never use the slicer for this.
except if I also want to slice the sample a lot to drag all the parts around - this is definately easier in the slicer, but is also possible to do this only with audio clips.

here is how it goes (in case you didnt figure out already):

-create a new audio clip and load the sample of your choice inside.
-paint the audio clip in the timeline on the playlist (in the lower area of the playlist where you can actually see the wave).
-now simply drag the right edge of the sample to the left or to the right while you hold down ALT. This allows you to stretch the vocal without snapping to grid.
-if you want to be more accurate you can zoom in with the black square on the top right of the playlist. if you have zoomed in very closely, you can see the actual waveform very well and fit certain points of the sample exactly to the beat.
-if you have stretched something, it sometimes also pitches the sample down/up. To fix this, simply go to the channel settings, in the middle you see the "time stretching" box. right click on "pitch", select reset. There you go.

It is also possible to slice audio clips easily.

-In the lower area of the playlist where the audio clips go, hold down shift and make a slice movement. I dont want to explain how it works, just experiment.
-it also works while you hold down the Alt key, then you can free slice without beat restriction, sometimes good, sometimes bad.
-so now that you have sliced your sample you can timestretch. If you do that, all parts of the sliced sample will be stretched. Oh no!
-to fix this click on the audio slice you want to stretch separately without affecting the others. there is a small triangle in the upper left of the audio clip. click there, choose "make unique", now it has created a new audio clip from the slice.

When making unique a lot of timestretched clips, FL can sometimes become very slow or rarely even crash, but this has become much better since version 5. As always its a good idea to save often.


another reason why FL owns


Posted by thecYrus on Jun-08-2007 19:24:

quote:
Originally posted by ASFSE
another reason why FL owns


then you never tried the timewarp in cubase that's an awesome feature to get perfect vocal timing..


Posted by jupiterone on Jun-09-2007 21:48:

Ableton > All


Posted by echosystm on Jun-09-2007 22:38:

quote:
Originally posted by ASFSE
another reason why FL owns


Cubase can do all this... in half the time and with full sample warping.
FLStudios audio tools are pitiful really, it's pretty much why I changed to Cubase.

quote:
Originally posted by jupiterone
Ableton > All


See... now that Cubase has warping, the only advantage Ableton had is gone. Fail.

I do wish it would crash less though.



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