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-- Crysis


Posted by VAR on Jun-09-2007 17:14:

Invisible Grin Crysis

waiting patiently for it to be released.


http://www.crysis-game.com/

http://www.electronicarts.co.uk/games/8456/

http://www.crysis-online.com/

http://www.incrysis.com/


Posted by VAR on Jun-26-2007 23:28:

any comments?


Posted by SuspicionVandit on Jun-27-2007 03:14:

I'm going to have to make the prediction that it will be a 1-hit wonder for the Crytek (where do they get their funding anyways?)

CryEngine2 looks fucking amazing, but I think they have only licensed their engine to a single 3rd party for 1 game, which is unlike Unreal's UE3, which is being licensed all across the board (which includes several game consoles). Being that UE3 costs 200k(last time i checked, it may have been 350k) to use, Epic is definitely making money back for what it took to develop the engine, regardless of their 1st party releases.


Unless the single player will be as mind blowing as Half-Life's 1 reform of the FPS, then i see it as nothing but a tech demo.
The multiplayer also looks like shit.


Posted by biznology on Jun-27-2007 07:51:

one hit wonder?

crytek made farcry which for the PC and orig Xbox is quite an amazing game. so crysis will also be their one hit wonder?


Posted by stren on Jun-27-2007 08:14:

quote:
Originally posted by biznology
one hit wonder?

crytek made farcry which for the PC and orig Xbox is quite an amazing game. so crysis will also be their one hit wonder?


wouldn't it be 2 hit wonder ?


Posted by SuspicionVandit on Jun-28-2007 04:08:

quote:
Originally posted by biznology
one hit wonder?

crytek made farcry which for the PC and orig Xbox is quite an amazing game. so crysis will also be their one hit wonder?


alrite alrite, 2-hit wonder.


Posted by pkcRAISTLIN on Jul-03-2007 02:00:

quote:
Originally posted by SuspicionVandit
I'm going to have to make the prediction that it will be a 1-hit wonder for the Crytek (where do they get their funding anyways?)

CryEngine2 looks fucking amazing, but I think they have only licensed their engine to a single 3rd party for 1 game, which is unlike Unreal's UE3, which is being licensed all across the board (which includes several game consoles). Being that UE3 costs 200k(last time i checked, it may have been 350k) to use, Epic is definitely making money back for what it took to develop the engine, regardless of their 1st party releases.


Unless the single player will be as mind blowing as Half-Life's 1 reform of the FPS, then i see it as nothing but a tech demo.
The multiplayer also looks like shit.


i dont think youre really giving them much credit. actually having real plants and trees that are interactive has never been done before- i think that adds loads to the MP experience. we've had these "ethereal" plants and bushes for too long now, will be good to see them actually have an impact on gameplay.

if far cry is anything to go by we are in for a real treat.


Posted by Cetra� on Jul-08-2007 21:18:

Interactive environments is something that halflife2 and redfaction back in the day brought in.

I'm just impressed with this game's graphics at the moment, but whether it'd be more than just eye candy is yet to be seen.


Posted by pkcRAISTLIN on Jul-08-2007 22:51:

quote:
Originally posted by Cetra�
Interactive environments is something that halflife2 and redfaction back in the day brought in.

I'm just impressed with this game's graphics at the moment, but whether it'd be more than just eye candy is yet to be seen.


comletely different. red faction's environments were pretty contrived "oh you can destroy this part of the wall but not this other section" and HL2 had boxes you could use. hardly earth-shattering in its relationship to gameplay. crysis' capabilities seem much more impressive.


Posted by SuspicionVandit on Jul-09-2007 02:53:

I think HL2 was far beyond just pushing boxes. Ravenholm was the finest example of how physics was a big part in HL2's design (whether it be as a method of offense and defense, or in puzzle solving).
I really enjoyed Far Cry's design of using the foliage and AI to promote avoiding ridiculously hard battles in an FPS. Going from bush to bush listening for anything the enemy might whisper that would indicate he suspected something fishy was nothing short of an innovative and immersive reform of the FPS Run'n'Gun style.
Once the aliens came into play and could "smell" me, it seemed like another generic FPS where every couple of levels I'd say "wow, those graphics look amazing", yet the gameplay had gone down the shitter.




I might enjoy the first few levels of Crysis of covering up my tracks as not to have an enemy gaurd notice footprints, blood stains on palm trees etc, but I have a feeling it's going to take another turn into "run, gun, look at the epic graphics, run, gun" once the aliens appear.
Now if there are 3-side wars between 30 Koreans, 30 aliens, and 30 US troops, each with air units, squad leadership commands, AI flanking techniques and artillery support, yeah, I'd say it'd be a damn good showing of next generation RAW POWA tech.


Posted by pkcRAISTLIN on Jul-09-2007 03:08:

yeah, i tend to agree. aliens/monsters in FPSs (as the uber soldiers at the end of games) tend to annoy me too. mainly coz i hate creatures that run at you and dont give you ammo when you kill them

farcry was good enough to justify my $$ on crysis.


Posted by Sunsnail on Jul-09-2007 03:12:

I agree too actually. Those aliens are too damn frightening!


Posted by zokissima on Jul-09-2007 13:40:

As the above, If Far Cry was anything to go by, I think we won't be disappointed with this.


Posted by pkcRAISTLIN on Jan-24-2008 03:29:

quote:
Originally posted by pkcRAISTLIN
yeah, i tend to agree. aliens/monsters in FPSs (as the uber soldiers at the end of games) tend to annoy me too. mainly coz i hate creatures that run at you and dont give you ammo when you kill them

farcry was good enough to justify my $$ on crysis.


how right i was. the aliens in crysis are fucking attrocious from a gameplay perspective. the game was heaps of fun until then. im not sure ill ever bother to finish it.


Posted by Project-K on Jan-24-2008 04:17:

The game was a lot of fun, but not without it's problems. Yeah the aliens were pretty annoying, but fortunately you don't have to fight them for too long as they only appear towards the end. The suit was pretty cool (reminds me of good old jedi knight), except that it's annoying as fuck when you go into speed mode and run out of energy after 0.25 seconds of running. The multiplayer is pretty crappy too. But overall I'd say the game is well worth getting. Just don't expect some innovative, mind blowing classic. It's just a fun game to go through once or twice. Enjoy it like you would a cliche action flick, because in many ways, that's exactly what it is.

It has it's tedious and annoying moments, but the good parts more than make up for it, and what's best is that the really good parts of the game aren't scripted. You can play the game a bunch of different times and have completely different experiences. First time I went through one of the earlier levels (near the beach head), I ended up surrounded by koreans and getting shot at from every direction, so I switch to speed and make a dash for the ocean. I take a glance at the surface and I see a speed boat patrolling by. Still in speed mode, I accelerate towards the boat like a shark and burst out of the water, emptying a mag in the driver, then I fall on the seat, accelerate towards the shore and ram the boat into a dock loaded with fuel tanks. I bail out moments before the whole thing blows up and takes out a whole squad of koreans along with it. You can't make this stuff up.


Posted by zokissima on Jan-24-2008 14:01:

/\ What he said. It definitely isn't a mind-blowing experience, but it is none-the-less a fantastic game. Everything gets compared to HL1 and HL2, and with right reason. This definitely doesn't stack up as far as scripting, storyline, etc are concerned. The aliens are cheezy definitely. However, it is still a very well balanced shooter. It plays well, controls well, and is almost fully open-ended, in the sense that you can approach any tactical problem or situation via many different paths. Pretty much whatever idea you get, you can try. And considering the plethora of absolutely shitty FPS games to come out since HL2, this is a welcome addition to tide us over until HL3

I just wish it did not have such a lousy ending, and there was a good 10 hours more gameplay in the single player story. But then again, compared to the measly 4-6 hours of CoD4, it isn't such a bad thing.


Posted by Fledz on Jan-26-2008 02:35:

The ending isn't lousy. It's just that there is no ending

The story is great. The aliens are ok I thought. Sure the little critters on the ground are a pain in the ass but if you use incindiery ammo they are fairly easy or you can just sneak past. The big ones are tough but once you get the Gauss gun they die in one hit. The alien weapon is pretty good too if a bit slow. Endless ammo too.

Really looking forward to Crysis 2.


Posted by JBDreamerie on Feb-11-2008 15:06:

badass game, had a lot of fun playing it and when i get a new video card i'll probably play it again...
it kinda ruined my video card i think...afterwards had a bunch of green dots flashing on my screen...i think it overheated...but now they've disappeared...oh well, still had great fun playing it


Posted by SgtFoo on Feb-18-2008 09:46:

I've not even seen the game on MAXIMUM graphics settings yet...and it's till great to look at.

Is anyone running it on max?... if so... what are you machine specs?


Posted by pkcRAISTLIN on Feb-18-2008 10:18:

quote:
Originally posted by SgtFoo
Is anyone running it on max?... if so... what are you machine specs?


not DX10 mind you, but there's a bunch of config hacks that set everything to maximum.

c2d 6400 @ 3.2
8800 GTS 640Gb
2x1gb 800mhz

@1360x768 maximum settings, AA etc.


Posted by ToxicGreenWaste on Feb-21-2008 21:05:

Yet again some fucking annoying hard to hit aliens who you're trying to shoot in zero G and take most of your hp in one melee hit. I consider the tiny aliens in the ice part more of a challenge than an annoyance. At least the gravity is normal and with incindiary ammo it's easier. If you have the rocket launcher or Gauss, the big flying aliens are cheese. If you don't, you're fucked. The VTOL flying sequence might have been better if the controls weren't fucked.

The rest of the game was pretty much a clone of far cry, which means basically it's one of the greatest fps's ever. The jungle parts are just so FUN to play. I've never played a game besides GTA that has allowed such freedom.

Ubisoft is going to be releasing Far Cry 2 in the near future. That, I expect, will be everything that Far Cry and Crysis were supposed to be in terms of gameplay. I've talked with a guy from Ubisoft and there will be no aliens, no mutants, none of that. The focus of FC2 will be entirely on realism. It's set in Africa. When you get hit you heal yourself by pulling the bullet out etc. You can light grass on fire and have it burn down a village depending on the wind. From what I heard you can start a brush fire. All sorts of crazy crap like that. The main thing is, NO MUTANTS AND NO FUCKING ALIENS.


Posted by celestial thug on Mar-13-2008 03:43:

It rocks, its hard to add something that hasnt been said allready, so ill just post some screen i took.









-the facial expression in this game is breathtaking!

photobucket resized the images which makes them look a little blurry.


Posted by stren on Mar-13-2008 09:43:

^what is your system spec ?


Posted by celestial thug on Mar-13-2008 12:18:

nothing special really. (not high end at all)

E6750 cpu (duo at 2.66)
2 gigs of ram
Geforce 8800GT oc'ed a little (standard cooler)
some Abit Motherboard

I play it comfortably in 1152*864 with custom settings on XP, meaning everything you would see on vista except for a 40kb water shader that is dx10, but i think it actually looks worse than the dx9 one. The rest of the game is pure dx9, as in every single bit in the game is dx9 except for the odd shader here and there, that makes a difference only if you programmed it yourself and know that its there and what it does so you can look for it. The best part is that i rarely experience framrates lower than 20-23 which is very playable in this engine for some odd reason. Usually i would not put up with it, and concider a framrate between 20-45 to be on the very low side, but not in this engine...

But i wonder how well i will do when assasins creed comes out, it sets my system as MINIMUM requirements. It has to be the worst optimization of code that i have ever heard of.



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