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-- Air Track


Posted by Angel on Jun-22-2007 16:37:

Air Track

Theres commonly a track of filtered (and most likely modulated) air
in many great tracks, when did this come about, and -what is the best method of making a track like this-?

To get a better idea of what i mean, its sounds like filtered noise and usually the cut and res of this track is modulated to sound airy and crisp usually most pronounced during the build up.

edited : here listen

here
download link

http://download.yousendit.com/CE29343B1CAE0520

1. cut from- perasma - swing to harmony(deserves an effort for symphony)

2. cut from- Greg Downey - vivid intent
Listen starts ~ 1:19

3. cut from- John O'Callaghan and Bryan Kearney - exactly
Listen starts ~ 1:59


Posted by flutlicht junky on Jun-22-2007 16:46:

Increasing the reverb lenghth of a white noise sweep??

Need examples dude


Posted by meDina on Jun-22-2007 17:06:

sounds like ur lookin for a whitenoise "rise" or "sweep" with a high-pass filter starting from lower frequencies and ending high i think


Posted by Angel on Jun-22-2007 17:57:

Think of it like a string instrument track only noise, but sustained throughout possibly whole track-(but most noticeable during buildup/main melody sections) will get examples up asap


Posted by Ry Thomas on Jun-22-2007 18:05:

Like a string at a high octave???


Posted by SPAWNmaster on Jun-22-2007 18:20:

are you talking about pads? can't understand what this guy's saying :/


Posted by Angel on Jun-22-2007 20:09:

here
download link

http://download.yousendit.com/CE29343B1CAE0520

1. cut from- swing to harmony(deserves an effort for symphony)

2. cut from- vivid intent
Listen starts ~ 1:19

3. cut from- exactly
Listen starts ~ 1:59


Posted by Zombie0729 on Jun-22-2007 20:33:

pad + whitenoise + pinknoise + saturation/bitcrushing = the sound you're after


Posted by ronk on Jun-22-2007 21:52:

maybe you talking about supersaw pads?

like that: [[ LINK REMOVED ]]
?


Posted by SMC on Jun-23-2007 01:34:

They are simple noise sweeps. Just grab an instrument capable of producing noise (like the Albino3), get som white and brown noise, throw some effects of your choosing on top, lay out a note of noise of desired length then automate the cutoff on the filter.

I always have an instance of Albino3 in my projects for the sweeps. That way i can lay out as many bars of noise as i please at different points in the track without having to fiddle with some crappy pre-made .wav sweep.


Posted by Angel on Jun-23-2007 15:46:

Thanks alot guys. Yeah using synth capable and then automating is more versatile than using a .wav, but as far as setting duration-is that more opinion or is there usually a set number of bars the noise is kept for?


Posted by SMC on Jun-23-2007 16:50:

quote:
Originally posted by Angel
Thanks alot guys. Yeah using synth capable and then automating is more versatile than using a .wav, but as far as setting duration-is that more opinion or is there usually a set number of bars the noise is kept for?


Opinion, like everything else.


Posted by Ry Thomas on Jun-23-2007 16:54:

If anyone uses FL



(1) 3xOsc (or Sytrus) set to a white noise output.

(1) Fruity Phaser

(1) Fruity X-Y Controller

Set the 3xOsc's filter to BP and give it a high resonance value. Now link the Cutoff to the X of the X-Y Controller.

Max out most of the phaser controls and link "Min Depth" to the Y of the X-Y controller.

Play or draw in a note on the 3xOsc and move the X-Y controller, and voila!



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