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Posted by david.michael on Jun-28-2007 14:22:

Four-Square

I miss this game and all its playground fun goodness. Ahh, memories.

http://en.wikipedia.org/wiki/Four_square



Does anyone else remember this game? (Might have been more of a USA thing, I don't know.)


Posted by david.michael on Jun-28-2007 14:23:

Haha.... oh, yes.

quote:

* 7-Up: Each player that hits the ball must call out a number one higher than the previous until the number seven is reached. The one who is hitting the ball on 7 or a number that ends in 7 must skip that number; failure to do so results in the player being out.
* Aerials: This allows balls to be hit in the air without bouncing first.
* Around The World: Any player in possession of the ball may call Around the World regardless of rank at any moment. If it is called, the calling player can hit it to an adjacent square, and that person must hit it to the remaining adjacent square until it reaches the player who called it, at which point the game returns to normal. A "permanent" version may be called, in which case the sequence must continue until a player gets out, even if it reaches the caller.
* Backboards (Treetops, Double tap): Hitting the ball upwards into the air one time before hitting it into another player's square, often used to give a player a better aim.
* Black Magic: Has different connotations depending on where the game is played. In one variation, a player can catch another player�s ball above the waist during play and call Black Magic on the hitter, who must then do any number of actions for the rest of the game such as standing on one foot, left handed play only, etc. In another variation, catching the ball will make either the striker or catcher out depending on who calls "Black Magic" first.
* Baubling (Bubbles, Double Touches, Popcorn, Juggling, etc.): A way to get around holding the ball, one bounces it lightly between their hands before hitting it to another square.
* Bottle Caps (Isolation, etc.): The server may invoke this at any point during play, on any of the other three players. Once a player has been declared bottle capped, he or she is put on pause and must squat for the remainder of the round, or until their bottle cap is revoked by the same server who declared it. This player's square also becomes out-of-bounds until the bottle cap ends.
* Bomb: The server places the ball in the middle of the court and calls Bomb. All players must then touch the ball; the last one to touch the ball is out.
* Body Hits (or parts): The player is allowed to use a specified part of their body to hit the ball, their head or foot for example. In some countries, this rule is called "Soccer Rules" and the ball may only be hit by the head or foot.
* Bus Stop: A rule where two hits are allowed. There are three types of bus stops. If the ball is stopped in the air, bounces once in that person's square, then hit again, this is one variation. The other variation is if the ball bounces in the person's square, is hit and then hit again without another bounce. The third variation involves the King to call "bus stop," and the last player to touch the inner corner of their square with their foot is out.
* Bounce Stop: Like a bus stop, in that the person hits the ball twice, but with one more bounce. The ball bounces once, is hit by that player, it bounces again in that person's square, then is hit again. With standard bounce stops, the second bounce must be in the person's square, but a special "out of bounds bounce stop" can be called which allows the second bounce to occur out of bounds.
* Catching: When the person catches the ball before it bounces in their square, dubbing the passer out (e.g. King serves to Jack, Jack catches it before bounces in Jack's square. King is now out). Usually the catching player must say some kind of code word when catching, which varies from school to school, or he himself is out.
* Catching between one�s legs (The Annihilator): If this is called, and a player catches the ball between his or her legs (typically between the knees), all players except for the person to catch the ball are out. The person completing the play then moves to the serving position.
* Categories: In this version, the server names a category (e.g. types of drinks or girls' names) before play starts, and each player must name something in that category (that nobody has named yet in the round) when they hit the ball. If a player fails to come up with an accurate item in the category, they are out.
* Cherry: In Australia, players are not normally allowed to hit the ball in another player's square with out hitting into their own square first. However, it is sometimes accepted to hit the ball into another player's square on the full if the players call "cherry." The player must hit the ball upward, i.e. they cannot hit it downward or slam it into someone else�s square. Sometime cherry can be abbreviated to just "chez" to make it easier to say.
* Cherry Bomb: When a player grabs the ball and throws it hard into any square. The attacking player must say "Cherry Bomb". This is generally the hardest ball to return.
* "Chicken _____" or "Duck _____" (Shoe Shine, etc.): When the ball hits any part of the body other than the hands or chest: a "Chicken Foot" is when the ball hits a player's foot, etc. If "Chicken Feet" is enforced, the player who hit the other player's feet with the ball is out instead of the hit player.
* Circle rule: This rule applies when a circle is drawn around the court, at least four feet from the boundary line. When burning an opponent, a player must hit so the first bounce after the burn occurs inside the circle. Otherwise, that player is out. Aside from preventing lost or hard-to-retrieve balls, this rule makes slams more difficult, requiring "power players" to alter their game and use more skill.
* Corners: All players must go to the outside corner of their square. The last person to do so is out.
* Death Rally: If the server chooses to allow them, any player may call a "Death Rally" (also known as "Battle", "Duel", "War", "Showdown", "Tea Party", etc). The two players may only hit the ball to each other until one of these two players is eliminated. If a player calls a Death Rally off at the right moment and quickly puts the ball in another it is called a Sneak or Stealth Attack, and the player who was attacked will often not be able to react to the sudden attack.
* "Do Over" or "Redo" (term varies from school to school): Term used when there is a dispute, players are unsure of a decision, or the line judge determines that the previous play was too close to call or invalidated by an outside interruption. The ball is re-served with no eliminations.
* Dodge Ball: If a player is able to catch the ball before it bounces in any square or out of bounds, the game play shifts to Dodge Ball, wherein all players must abide by the standard rules for the game Dodge Ball. This entails the player with the ball not taking more than three steps, and attempting to throw another player out by striking them with the ball (recommended only with soft large rubber balls). If the target player catches the ball or the ball misses all players the player who threw the ball is out.
* Double Bounces: The ball can (or sometimes must) bounce twice in a player's square before he hits it. If it bounces any other number of times before the receiver hits it, he is out. If it bounces once in and then once out of a player's square, the hitter is out.
* Fair Serve (No Blood on Serve, etc.): A common rule in which players cannot get out on the serve. For example, if the server hits the ball out on serve, he is given a second chance; likewise, if a player misses the ball after it is served to him, he also gets a "redo." The term "Outs on Serves" is sometimes used to indicate that there is no Fair Serve; such a rule is usually invoked to make the game move faster.
* Fair Return: Usually called along with "Fair Serve" in a two-square variant. A Fair Return is one that can easily be hit by the server after the initial serve is made.
* Grandfather Clock: All players on the court take turns throwing the ball in the air and clapping as many times as they can. The player with the lowest number of claps is out.
* Holding (Grabbing, etc.): Usually a player can only hit the ball and not hold it, but some rules allow holding the ball for half a second or less if using a special move.
* Faking (Psyche Out, Teardrop, etc.): A hit where a player acts like he will slam the ball, but instead barely taps it so the other player will miss it.
* Final Play ��(Last Play, Last Round, and Final Rally): In Australia, this term is used to denote the last round of play due to the end of the break period. This would usually confirm the winner for the day. Final Play could include a duel of the top two squares.
* Friendsies: Allows the players to play balls that did not land in their square and would have otherwise made another player out for the purpose of continuing game play.
* Ice Cream Cone: During game play and when the server has the ball he/she must yell out "ice cream cone". When the server does they grab the ball and run to the center of the four square. The other players must rush to get their feet outside of the boundaries. The last player to get their feet outside of the boundaries is out.
* Intercepting (Poaching, etc.): Term used for a player other than the intended receiver grabbing and/or hitting the ball in play. This often happens if the ball passes through one player's square but does not bounce in it.
* King's Court: Disputes are resolved by the serving player instead of a line judge.
* Land mines: a portion of a square is an automatic out for the player in that square, marked in some way (chalk, tape, etc.); customarily the portion increases with increasing square number.
* Letters: If the squares are labeled, all players must touch the letter in their square as soon as this is called; the last person to do so is out.
* Liner: (Laser lines, poisonous lines, etc.): When the ball hits a line, the player that hit it is usually out, although a myriad of rules have been made up for this occurrence (see "Liner Mini-Games" below).
* Lumberjacks (Battle Royale, etc.): When a lot of people are playing, the extras circle around the court (or standing on the circle if there is a circle rule). Those standing around the court are the lumberjacks. When the ball is hit out, the lumberjacks hit the ball back in so the game does not stop. When a player is called out, the remaining players continue against each other. The game ends when only one of the four original players remains.
* Master Key Lock: The rules cannot be changed unless the person who called this gets out of the game.
* "Must accept" (Ready or not): A receiver must hit the serve regardless of interference or if they are not ready.
* Off-Serve: The player who received service is required to hit the ball back to the server.
* Open Book: Any player can change the rules regardless of whether or not they are the server if this is enforced.
* Passback: If a player calls Passback during a game, the next person must hit it back to that player.
* Pick Up: Players are allowed to pick up the ball when it bounces at a height specified by those playing or the server. In some places, rules require players to call "Pick Up" when doing this.
* Play On: This is called when a decision is made to continue play, despite the call being close. "Play On" must be called immediately by the judge or server after the bounce, or a dispute may occur.
* Poison: In Australia, a person of any rank may call poison if he or she is not ready.
* Popcorn (different from Bobbling): A player calls out "Popcorn x" with x being any number. If called during play, the receiving player must throw the ball in the air, clap the number of times specified, and then catch the ball.
* Revenge: When the server is out, he may choose to call Revenge, or King's Revenge. The player who is now server must engage in a Death Rally with the former server (See Death Rally above).
* Rolling (Bowling, etc.): A player hits the ball so low that the ball rolls. Usually the player who rolled it is out.
* Sentences: In this version, the server begins a sentence by saying one word, and each play must continue the sentence or end it by saying period. If they fail to continue the sentence logically, they are out. (An example: "I love playing four square period").
* Services: When the ball is about to be served, any player may call "Service" and the server must automatically play the ball to them, unless they chose to overrule it, at which point no other player may call service on that serve. If multiple people attempt it, the first to call is given the honor. A player may also call "Service no overrules" which will force the server to play the ball to him.
* Sharking (Skunk, Sting, etc.): Aiming directly for any part of an opponent's body rather than playing it normally. If the sharker hits the opponent, the opponent is out. If the opponent dodges the ball, the sharker is usually out (because the ball did not bounce in his or her own square).
* Slamming ��(High Bounces, Treetops, Cherry Bombs, etc.): Hitting the ball in such a way that it bounces a considerable distance over the receiver's head. More than for being hard to receive, this move is often discouraged for risk of the ball becoming stuck on a roof, in a tree, etc. Defensive moves against slams, such as using one's body to stop the ball from flying out of bounds, are often given names themselves, such as "Tiananmen Square".
* Spinning ((Texas) Twisters, Screwballs, Peppermint Sticks, etc): Hitting the ball, usually with both hands, in such a way that a spin is imparted on it, causing it to bounce unusually.
* Style Points: In some variations, style points are awarded to players who exhibit excellent or rare form during play, and/or artistically hit the ball (such as under one's legs); depending on the rules at that school or location, style points can be used to exempt a player from one out, or award other bonuses as players agree upon them.
* Tapping (Babies, Tiny Tims, etc.): Hitting the ball in such a way that it barely bounces off the ground and likewise goes across a very small horizontal distance.
* Toesies: A variation on "Chicken Feet" (see above) in which one player aims the ball directly at another player's toes. If the ball connects all players must rush to the center and place their toes in the middle. The last player to put their toes in is eliminated.
* Two and Up: If the ball bounces in one player's square twice before the owner of the square hits the ball, the player can tap the ball upward into another player's square while saying "2 and up" and not be eliminated.
* Typewriter: A rule in which a player grabs or baubles the ball, moves close to an adjacent square, and bounces the ball in that square a predetermined number of times. The usual variant is to spell out the opponent's name, one letter per bounce. If the player successfully completes the move, the opponent is out. If the opponent hits the ball to disrupt the spelling, the person who initiated the typewriter is out.


Posted by eROs.au on Jun-28-2007 14:29:

we use to play with a tennis ball and the asians where always the best.


Posted by david.michael on Jun-28-2007 14:31:

quote:
Originally posted by eROs.au
we use to play with a tennis ball and the asians where always the best.


Damn, that sounds hard. We always played with the typical playground ball.


Posted by BoReD365247 on Jun-28-2007 14:33:

ive heard that now a days they dont let kids use those rubber playground balls for dodgeball. Now its those dumb gatorskin soft balls. Yea they dont learn the playground heirarchy now of the big kid will dominate your face when it comes to the important things in life.


Posted by ballmouse on Jun-28-2007 14:35:

Back in 5th grade, you had to play this game during recess or else you would be alone in the sandbox.


Posted by david.michael on Jun-28-2007 14:35:

quote:
Originally posted by BoReD365247
ive heard that now a days they dont let kids use those rubber playground balls for dodgeball. Now its those dumb gatorskin soft balls. Yea they dont learn the playground heirarchy now of the big kid will dominate your face when it comes to the important things in life.


Ugh. We're raising a generation of pussies, methinks.

I learned a lot about life from getting slammed in the face with a rubber playground ball, IMO.


Posted by gehzumteufel on Jun-28-2007 14:55:

this game was fucking great!

oh and dodgeball has been banned in MANY MANY schools across the nation. pretty fucking rediculase if you ask me.


Posted by BoReD365247 on Jun-28-2007 15:05:

quote:
Originally posted by david.michael
Ugh. We're raising a generation of pussies, methinks.

I learned a lot about life from getting slammed in the face with a rubber playground ball, IMO.


Dodgeball/Four square and any other playground game were definitely no blood, no foul games back in the day. And now they worry about emotional damage. Maybe they should take a rubber ball the to the eye socket then we'll say ok you just need to walk it off.


Posted by gehzumteufel on Jun-28-2007 15:11:

quote:
Originally posted by BoReD365247
Dodgeball/Four square and any other playground game were definitely no blood, no foul games back in the day. And now they worry about emotional damage. Maybe they should take a rubber ball the to the eye socket then we'll say ok you just need to walk it off.

i know. its fucking stupid. they are eliminating anything with any sort of "competition" that may lead to emotional distress. come on! wtf are doing to the kids these days? they are fucking whiney pussy bitches that complain about EVERYTHING. im a big fan of darwinism.


Posted by eROs.au on Jun-28-2007 15:13:

quote:
Originally posted by david.michael
Damn, that sounds hard. We always played with the typical playground ball.



wow thats lame.

tennis ball is way better trust me.


Posted by BoReD365247 on Jun-28-2007 15:15:

quote:
Originally posted by eROs.au
wow thats lame.

tennis ball is way better trust me.


tennis ball and racquet balls were awesome for wall ball. My god did those hurt.


Posted by l�cid on Jun-28-2007 15:17:

i'm sorry, but personally i thought dodgeball was a fucking joke. at least at my school it was. they should at least divide it up so that you're against equal opponents... because for me it was always a game of standing against the back wall jumping to avoid the ball that was being thrown by boys 3 times my size. there's no way i can compete with that.

gym class was no fun for scrawny runts like me.


Posted by meDina on Jun-28-2007 15:17:

quote:
Originally posted by eROs.au
wow thats lame.

tennis ball is way better trust me.


definetly, we played with a tennis ball at my school too.. had to like dive and shit lol


Posted by Sunsnail on Jun-28-2007 15:34:

Emotional damage? FUCK THAT


Posted by Boomer187 on Jun-28-2007 16:22:

got into my first fist fight over 4-square.


Posted by nchs09 on Jun-28-2007 17:07:

Re: Four-Square

quote:
Originally posted by david.michael
I miss this game and all its playground fun goodness. Ahh, memories.

http://en.wikipedia.org/wiki/Four_square



Does anyone else remember this game? (Might have been more of a USA thing, I don't know.)
id middle school there were 2 kinds of poeple in my gym class.


poeple that played dodgeball

pussys that played 4 square.






i never understood 4 square


Posted by tubularbills on Jun-28-2007 17:59:

quote:
Originally posted by l�cid
i'm sorry, but personally i thought dodgeball was a fucking joke. at least at my school it was. they should at least divide it up so that you're against equal opponents... because for me it was always a game of standing against the back wall jumping to avoid the ball that was being thrown by boys 3 times my size. there's no way i can compete with that.

gym class was no fun for scrawny runts like me.


*throws dodgeball*


Posted by pvdAngel on Jun-28-2007 18:57:

I remember it vaguely but never played it. Dodgeball and rounders/softball were more popular in my school.


Posted by gehzumteufel on Jun-28-2007 20:17:

quote:
Originally posted by l�cid
i'm sorry, but personally i thought dodgeball was a fucking joke. at least at my school it was. they should at least divide it up so that you're against equal opponents... because for me it was always a game of standing against the back wall jumping to avoid the ball that was being thrown by boys 3 times my size. there's no way i can compete with that.

gym class was no fun for scrawny runts like me.

LOL i was ALWAYS the small one. i played football in jrhigh and got ruffed up a bit. then i gree between jrhs and hs and i was a lot taller but still a twig. i didnt get over 135 till 3yrs ago. 2yrs after being out of highschool and my life was a lot less stressful too!


Posted by d_bag on Jun-28-2007 21:08:

4 Square was great, so simple yet so fun


Posted by chach on Jun-28-2007 21:10:

quote:
Originally posted by ballmouse
Back in 5th grade, you had to play this game during recess or else you would be alone in the sandbox.


I loved the sandbox, thats where i hid my weed.


Posted by chris harrington on Jun-28-2007 21:13:

i once played with a b-ball and cricket bats lol, that was awesome


Posted by Frenchie on Jun-28-2007 21:22:

I was am a huge dodge ball fan. It's just fun, that's all.

-and Myra, I don't think you stood against the back wall, because once the other team loses members they all surround you back and sides.


Posted by Sunsnail on Jun-28-2007 21:24:

quote:
Originally posted by Frenchie
I was am a huge dodge ball fan. It's just fun, that's all.

-and Myra, I don't think you stood against the back wall, because once the other team loses members they all surround you back and sides.



There was a line that no one could cross... I don't see how they could surround you


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