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Ableton Rendering Issues
I am hoping someone here can enlighten me with the following:
I am using Ableton Live 6.0.10 and an integrated soundcard that came with my PC laptop. The audio drivers register on Ableton as MME/DirectX and Input/Output Device as Sigmatel AudioWave in preferences.
When I render my audio file which is composed of some samples, VSTis, Ableton effects, and SonicMaximizer VST, I set it to 16 bits and 96,000 bps (because its the highest my computer allows me to go before the rendered file comes out sounding really weird and out of tempo).
So I render the file and it doesn't sound as clear (becomes very muddy) nor as loud as when I played it on Ableton. Now, the only conclusions I can come to are:
1. Soundcard is a piece of shit--should I purchase a new/better one?
2. I thought it had something to do with SonicMaximizer, but I did a comparison test between rendered files with and without SonicMaximizer, and they both came out somewhat muddy and softer volume-wise; although, the one with SonicMaximizer was even more screwed up.
I would truly appreciate anyone's technical expertise or insightful opinions. Thank you for your time.
the muddyness could be from sooo many things so thats hard to tell. also sonic maximizer, while can go on the master channel isn't a mastering tool; the reason your mix down is so low is because of frequency dynamics.
you will need to master your track( to some degree) to bring all the levels up to modern day recording levels(loudness war thread)
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| Originally posted by Zombie0729 the muddyness could be from sooo many things so thats hard to tell. also sonic maximizer, while can go on the master channel isn't a mastering tool; the reason your mix down is so low is because of frequency dynamics. you will need to master your track( to some degree) to bring all the levels up to modern day recording levels(loudness war thread) |
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| Originally posted by phantom limb I have EQed the track quite a bit and compressed as well. I just use SonicMaximizer on my bass drum and bassline because it makes it sound more pumping. I don't apply it to the master track. Just to clarify: When I preview my song in Ableton and just listen to it, the sound is much clearer and louder than, when it's finally rendered. BTW, I do plan on finally mastering the song as a whole in Soundforge, but the muddiness that results from rendering really puts everything I did in Ableton out-of-whack. |
does your render clip at all?
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| Originally posted by thesuperfunk does your render clip at all? |
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| Originally posted by d4dirty What you need to do is a proper mix down. I not 100% of the correctness in what I am about to say, it was told to me by a good friend who has work with Ableton in a studio for some time... Think of it like this: When Ableton is rendering your audio it is grabbing all the audio from the track and attempting to mash it all together into one neat package. If you haven�t spent the time using EQ to carve out a place in the frequencies spectrum for all your individual instruments, some of them are going to get a little squashed. After your mix down your track will need some mastering done to sound better when its up against other tracks. You can do this yourself if you know what you are doing or you can send it of to a pro master-er |
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| Originally posted by phantom limb Yes, the file renders. |
What is the peak value on the master channel when you play the song?
Do you have normalize on or off on the render dialog box?
What happens if you render out to 16/44.1?
For an onboard soundcard, rendering in 16/96 may prove too much... I've had some funny results with a crap external soundblaster for 20$... try 16/44.1.
Anyway, it's better if you can do 24/44.1 than 16/96, trust me. To sample in 192khz is pure waste of cpu & hd, no need to go there.
You probably have some nasty clipping too, but my main bet is that that soundcard of yours doesn't do the job of 96khz rendering well... combined with the clipping - here you go 
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| Originally posted by thesuperfunk I mean does your render have any clipping in it? ... If you open it up in an audio program you'll be able to tell if the peaks of the wave are clipped or not. |
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| Originally posted by 3F05Q What is the peak value on the master channel when you play the song? Do you have normalize on or off on the render dialog box? What happens if you render out to 16/44.1? |
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| Originally posted by Tarpex For an onboard soundcard, rendering in 16/96 may prove too much... I've had some funny results with a crap external soundblaster for 20$... try 16/44.1. Anyway, it's better if you can do 24/44.1 than 16/96, trust me. To sample in 192khz is pure waste of cpu & hd, no need to go there. You probably have some nasty clipping too, but my main bet is that that soundcard of yours doesn't do the job of 96khz rendering well... combined with the clipping - here you go |
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| Originally posted by phantom limb I have the master channel set at -35 decibels. Bear in mind, I tend to not adjust the individual track levels, but just the master level. Albeit, my method is very backwards, but it makes it easier to manipulate one level than 17 others! Normalize is off. Is normalizing really necessary? When I master the final mix, I just tend to EQ and then proceed to compress. 16/44.1 comes out still sounding muddy. Not as bad as say going to 192 kbps though. |
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| Originally posted by Fledz There's your problem right there. The master should be left alone in most cases. The whole point of a mixdown is to reduce all of your tracks to off pretty much and then work them slowly until you get a nice balance. If they are all at the same level, you're going to have problems regardless of how good your EQing is. |
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| Originally posted by phantom limb I'll try testing this theory out. I still believe there is some other culprit involved in this issue. |
Just to rule out that its not Ableton rendering actually playing up, just resample the track in ableton.
Create audio track, set audio from to resampling. Arm track. Hit record. Record entire set/session.
Find where live has stored the recording, open that up in whatever program. Does it still sound different to playing it in Ableton?
I have had rendering issues (different to what you describe though) in the past in live and this is the way round it.
I will test out both of your guys' theories near the end of this week. Unfortunately, I've just been swamped with work this week. I'll post a report sometime near Friday evening.
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| Originally posted by Fledz There's your problem right there. The master should be left alone in most cases. The whole point of a mixdown is to reduce all of your tracks to off pretty much and then work them slowly until you get a nice balance. If they are all at the same level, you're going to have problems regardless of how good your EQing is. |
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| Originally posted by d4dirty Yeah I don't think that is the answer either. I also turn down the volume on the master channel quite a bit on the mixdown as a bad habit and my mixes turn out fine. If you can eq the mix in your editor after and make it sound ok, maybe the problem is with one or more of your EQ's in Ableton. I have found that sometimes ableton can screw up the automation on the render. To see if this is the problem, one by one freeze your tracks and listen. If your individual tracks sound different once they are frozen you will need to play with the envelops to get them working properlly. |
Since nothing else seems to be working so far, perhaps you could try to render/mixdown each track individually and then use each exported track to make one final mixdown. I don't really know if that will do anything, just a thought.
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| Originally posted by G-Con Just to rule out that its not Ableton rendering actually playing up, just resample the track in ableton. Create audio track, set audio from to resampling. Arm track. Hit record. Record entire set/session. Find where live has stored the recording, open that up in whatever program. Does it still sound different to playing it in Ableton? I have had rendering issues (different to what you describe though) in the past in live and this is the way round it. |
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| Originally posted by DJChrisB Since nothing else seems to be working so far, perhaps you could try to render/mixdown each track individually and then use each exported track to make one final mixdown. I don't really know if that will do anything, just a thought. |
Phantom limb, may I suggest you post this problem over at the ableton forum. There are many people over there that are absolute experts with ableton and understand comletely how it works on a technical side and should be able to tell you what the problem is or what you are doing wrong.
Just make sure you are as specific as possible, give all the info you have given us and don't let it sound as though you are bashing live's audio quality (they are a bit touchy over there
)
I'm pretty sure you'll solve the problem quicker than you will here
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| Originally posted by G-Con Phantom limb, may I suggest you post this problem over at the ableton forum. There are many people over there that are absolute experts with ableton and understand comletely how it works on a technical side and should be able to tell you what the problem is or what you are doing wrong. Just make sure you are as specific as possible, give all the info you have given us and don't let it sound as though you are bashing live's audio quality (they are a bit touchy over there )I'm pretty sure you'll solve the problem quicker than you will here |
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