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vocal keying method?
Hi, I am wondering how do some of the producers do that effect where they take a vocal sample, and separate it into different parts based on what key or note is being sung, then construct a melody by rearranging these separated parts of the sample?
The way I think it is done is they load the vocal sample into something which scans it , then splits it wherever a different key is detected, then these individual sections are used like an instrument... am I right?
Well, you pretty much answered your question!
Most DAW programs allow you to manually cut the wave up into smaller parts and then copy/paste manipulate/rearrange them as you see fit.
What program are you running?
currently im just using a sound editor, and its painful and claustrophobic to manually go through a sample for different keys... the end result is fun but i am looking for an easier way than copying, pasting, adjusting the selection marker to copy again, etc... isnt there like a plugin for a program somewhere which scans a sample and tells you which keys are being played when?
Like, how about I have multiple sections selected in my vocal sample, and I assign each selection to a different key on my hypothetical MIDI keyboard (I dont own a keyboard)...Then as I record myself playing through the melody one key at a time I can alter the position of the selection markers for each time the key is being played i.e. the positions of the start and end markers for the selection is a variable of the keystroke(I dont know the proper term for it, its like how hard you press on a piano), then I time everything properly on a sequencer... Does what I just said sound like an excerpt from a sci fi novel or is there actually something out there which does just that?
Re: vocal keying method?
| quote: |
| Originally posted by carmatic The way I think it is done is they load the vocal sample into something which scans it , then splits it wherever a different key is detected |
Re: Re: vocal keying method?
| quote: |
| Originally posted by Sanguis Mortuum and cut it manually. |
Stuiped Q :
Can you do this with Atotune or Melodyne ?
I don't know much about autotune, but i think so. I do know melodyne and waves tune can.
| quote: |
| Originally posted by Khayat Stuiped Q : Can you do this with Atotune or Melodyne ? |
Im reading now about both I really find Autotune kool but bcuz I never any of them I have to read other peoples comments and many agree that Melodyne 3 kicks Autotune 
Melodyne will definately do what you want, it will still be a lot cheaper to do it by ear though...(unless of course you acquire Melodyne for free, which of course I would never condone
)
doesnt the essential come free
| quote: |
| Originally posted by Sanguis Mortuum Melodyne will definately do what you want, it will still be a lot cheaper to do it by ear though...(unless of course you acquire Melodyne for free, which of course I would never condone ) |
http://www.celemony.com/cms/index.p...ducts_essential
GSnap, which is free is more than enough for this purpose. Don't waste money on Autotune or Melodyne.
| quote: |
| Originally posted by Eldritch GSnap, which is free is more than enough for this purpose. Don't waste money on Autotune or Melodyne. |
| quote: |
| Originally posted by carmatic preferably once it has detected the parts where the notes are on-key, it separates those parts for me somehow so I dont have to load the vocal sample in another program and find the sections that Gsnap says are on-key... |
I'm a little unclear about what your after, but I assume yor talking about the stutter edits like in song like "Year Zero" by andy moor.
If this is the case, then neither autotune or melodyne will do what you want, but you might need them anyway.
What you probably want to do, is split the sample up into short segments, then stick it in a sampler like kontakt, and map each key (which you have to work out yourself, because I've used both melodyne and auto tune and neither have anything to do with it) to a certain slice of the sample.
where the autotune might come in handy, is in cleaning up the sample, because you want it to be as close to pitch as possible to get a good effect, this only applies if you recorded it yourself.
yes, let me put it this way
I want to load the vocal sample into something , which when I press a key for a note, will play the section of the sample which is sung at that note
| quote: |
| Originally posted by carmatic yes, let me put it this way I want to load the vocal sample into something , which when I press a key for a note, will play the section of the sample which is sung at that note |
Melodyne is designed for this sort of thing (it doesn't actually rearrange anything, unless you tell it to, it just re-pitches what's already there, and does a damn good job of it).
There are other pitch-correction plugins/programs like Autotune, but, not surprisingly, they just correct intonation problems. They're not so great for actually changing the entire rhythm and melody.
Kit: Melodyne literally DOES stick it onto a piano roll for you and let you change the notes, just like you'd change MIDI notes in a sequencer. It's a little scary how little effort is required.
| quote: |
| Originally posted by DigiNut Melodyne is designed for this sort of thing (it doesn't actually rearrange anything, unless you tell it to, it just re-pitches what's already there, and does a damn good job of it). |
| quote: |
| It's a little scary how little effort is required. |
| quote: |
| Originally posted by carmatic it finds the different sections containing different notes being sung then maps them to your keyboard |
If you just want to "rearrange" the notes, then import it into a sampler. Melodyne is overkill for something this simple, and it's a hell of a lot more expensive.
I have to reiterate for the people who weren't listening, however, that Melodyne is not simple pitch correction like Autotune. I don't know how to make this any clearer than I already have, so here's a screencap from their site:

Make sense? You can import an audio track and change the pitch and duration of any notes, through a piano roll UI similar to the MIDI/Piano-Roll UI in every other sequencer. Pitch correction only fixes minor tuning problems from an instrumentalist or vocalist.
Sorry, maybe I misinterpreted, I know that melodyne can rearrange the melody, but I thought he wanted to be able to play the melody on a keyboard to get stutter edits or something similar. I probably misunderstood, carmatic, can you post an example of what you want to do please, I'm really lost now and I'd hate to see you spend money on autotune or melodyne when a sampler was what you needed...
A a side note, autotune can be put in to manual mode to re arrange notes, but melodyne is better designed for this
I find I can't get more than 2 semitones without some really serious artifacts creeping in too, melodyne or autotune...
i dont know how long youve been making music but if you cant take an audio sample and cut it up to match the pitches of a melody in a song, then you need to learn how to use your sequencer as well as train your ear. your trying to take an easy way out and in doing so your making things 100 times harder. you dont need a special program to do what you want. just cut and move the audio sample. the best way to train your ear is to go to a piano, synth, whatever and then play a random note. humm that note or sing it out loud. keep doing this until its easy. then listen to a song and hum to the key of the song. you should then be able to hear where the certain vocal phrases will match with the melody. the only way to do this right is to train your ear. othewise you will never be able to make good tonal music.
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