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Mixing your track
I want to know about levels in a song.
I know how to write songs im learning piano/keyboard etc I know what a compressor does but.... I need to know how to apply this effect together with leveling etc to pull things through my mix
When i make a song when i mix it down the bass lowers and the melodies get lost and it sounds like its coming out of a pillow
One thing that works for me is run it through ozone izotope and turn the freq exiters up that sound ok but its not best practice
Does anyone have a general guidline how to get a punchy kick and off beat bass but allow for the melodies to also be at an audible level
help??
http://www.tranceaddict.com/forums/...7&forumid=48&s=
dont let your master level peak above -3 or -2 db that leaves room for the mastering. i tend to have the kick and bass the loudest parts of track then add everything around them. compression changes for every track i make on kicks, bass etc so i cant really give you any exact settings on them. but i do layer my kicks so they have a nice punch and smack but also a good sub.
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| Originally posted by sterilis dont let your master level peak above -3 or -2 db that leaves room for the mastering. i tend to have the kick and bass the loudest parts of track then add everything around them. compression changes for every track i make on kicks, bass etc so i cant really give you any exact settings on them. but i do layer my kicks so they have a nice punch and smack but also a good sub. |
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| Originally posted by Vortex_SA i dont get this method... by not going all the way your using less of your bit rate... unless you master in the same software as you mix down, and using the same project file in order to not lose any sound... and why do you need room for mastering anyway? you can always use a trim device of some sort to trim down the volume later on... compression is used to make a tighter volume of a track... some sounds i compress some not as sometimes you want a change in volume... it really comes down to what you want to get... |
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| Originally posted by sterilis you cant send a track to a label in wav file at 0.0db its stupidity the label always asks for an unmastered wav version so it makes perfect sense to leave room for mastering. |
If you have a track which kick is peaking at 0.0db there isnt gonna be room for the mastering engineer as much
Usually, when u mixdown your track it will have alot of dynamics
like in this picture:
http://www.subtleinc.net/masterscreen.JPG
If you mixdown at 0.0 db with limited etc. your track may look like this, dynamics lost.
http://www.subtleinc.net/masterscreen3.JPG
Even if the mastering engineer is lowering the volume, the dynamics will still be lost, like in this picture:
http://www.subtleinc.net/masterscreen2.JPG
but if its unmastered and peaks at 0dB they can lower it as far as i see it. nothing lost (as long as they do it analog, as i hope they do).
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| Originally posted by Subtle If you have a track which kick is peaking at 0.0db there isnt gonna be room for the mastering engineer as much Usually, when u mixdown your track it will have alot of dynamics like in this picture: http://www.subtleinc.net/masterscreen.JPG If you mixdown at 0.0 db with limited etc. your track may look like this, dynamics lost. http://www.subtleinc.net/masterscreen3.JPG Even if the mastering engineer is lowering the volume, the dynamics will still be lost, like in this picture: http://www.subtleinc.net/masterscreen2.JPG |
| quote: |
| Originally posted by Subtle If you have a track which kick is peaking at 0.0db there isnt gonna be room for the mastering engineer as much Usually, when u mixdown your track it will have alot of dynamics like in this picture: http://www.subtleinc.net/masterscreen.JPG If you mixdown at 0.0 db with limited etc. your track may look like this, dynamics lost. http://www.subtleinc.net/masterscreen3.JPG Even if the mastering engineer is lowering the volume, the dynamics will still be lost, like in this picture: http://www.subtleinc.net/masterscreen2.JPG |
| quote: |
| Originally posted by Subtle If you have a track which kick is peaking at 0.0db there isnt gonna be room for the mastering engineer as much Usually, when u mixdown your track it will have alot of dynamics like in this picture: http://www.subtleinc.net/masterscreen.JPG If you mixdown at 0.0 db with limited etc. your track may look like this, dynamics lost. http://www.subtleinc.net/masterscreen3.JPG Even if the mastering engineer is lowering the volume, the dynamics will still be lost, like in this picture: http://www.subtleinc.net/masterscreen2.JPG |
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| Originally posted by Sonic_c Thanks man I have been mixing it so that it peaks perfectly at 0.0db without clipping and then running through ozone izotope and turning all the dynamics up then limiting it LOL at me eh? shows how much i know. One more question assuming I want to make a modern electro(y) trance song about 138 bpm with big drums and glitches etc. I would start with the groove beat and bass. Then compress how i like it I think ok thats nice im happy so i go to add say a complex hi hat pattern or a instrument. Why at this point does my bass drop and the drums lower? |
So use say Q filter in cubase and roll of the Low and LOw mid frequencies keeping the high end is this correct sorry if this is dumb but i want to get this right in my head.
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| Originally posted by Sonic_c So use say Q filter in cubase and roll of the Low and LOw mid frequencies keeping the high end is this correct sorry if this is dumb but i want to get this right in my head. |
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| Originally posted by sterilis you cant send a track to a label in wav file at 0.0db its stupidity the label always asks for an unmastered wav version so it makes perfect sense to leave room for mastering. |
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| Originally posted by Sonic_c Why at this point does my bass drop and the drums lower? |
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| Originally posted by djandymac not always true, the label im with have always asked for mastered versions from me. |
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| Originally posted by sterilis well imo the more professional labels will do the in-house mastering. mastering your own tracks as everyone knows is touch and go. always better for an outsider to do so. |
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| Originally posted by Vortex_SA who is everyone? and what does a mastering engineer do if he makes tracks as well? let other one do his master? i don't think so... |
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| Originally posted by Vortex_SA who is everyone? and what does a mastering engineer do if he makes tracks as well? let other one do his master? i don't think so... |
Quick question about this, I usually keep my levels at -6db. Maybe 2-3 points in a track though, I'll get a random spike to like -4.5db. Is this a big deal from a mastering standpoint? I would imagine it's ok to do it this way as long as the typical level is low, so that there's headroom, but I'm open to suggestions 
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| Originally posted by Vortex_SA who is everyone? and what does a mastering engineer do if he makes tracks as well? let other one do his master? i don't think so... |
Hey, Party Time, great track :P
@ Subtle - i can't be sure... no one actually can be sure on that... lets be even more philosophical hear, can you precieve a drawing like another person did? its difficult to say, at the end of the day the painter does what he feel is good...
and there are software compressors and vsts that gives a pretty good sound today, just cos a thing is analog and is expensive doesnt automatically make it better (makes it more exciting probably
)
@ Frequency Frank - i think not, if it sounds good and leveled and the spike is something predictable and musical it should be ok IMO.
@ Beyer - giving someone else a listen to your track is essential for reference IMO, but thats not what i meant... if thats your job, and you are used to it and know what you want from the track, would you still give another person to master it?
@ sterilis - .
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| Originally posted by Vortex_SA @ Subtle - i can't be sure... no one actually can be sure on that... lets be even more philosophical hear, can you precieve a drawing like another person did? its difficult to say, at the end of the day the painter does what he feel is good... and there are software compressors and vsts that gives a pretty good sound today, just cos a thing is analog and is expensive doesnt automatically make it better (makes it more exciting probably ) |
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