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-- Has anyone here put together a decent track W/O using a sampler editor whatsoever?
Has anyone here put together a decent track W/O using a sampler editor whatsoever?
I was silly enough to overlook my Cubase Sample Editor for a long time, only using samplers like shortcircuit with midi tracks + provided dsp fx to get some (relatively) basic use and modulation out of my samples.
As far as trance and progressive goes, has anyone here ever gotten by making music with only midi, vsti's and softsamplers? Or should direct audio editing, destruction, reconstruction, shaping, etc be key to any well produced track?
Re: Has anyone here put together a decent track W/O using a sampler editor whatsoever?
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| Originally posted by ClearWater I was silly enough to overlook my Cubase Sample Editor for a long time, only using samplers like shortcircuit with midi tracks + provided dsp fx to get some (relatively) basic use and modulation out of my samples. As far as trance and progressive goes, has anyone here ever gotten by making music with only midi, vsti's and softsamplers? Or should direct audio editing, destruction, reconstruction, shaping, etc be key to any well produced track? |
I wouldn't say that wave editing is "key", as there are certainly enough tracks in the wild that clearly don't have any of it. But it's definitely the best for creating really slick-sounding effects that make the track stand out.
I never edit tracks in a wave editor. I only open my tracks in it to see how the waveform looks like, or the see the overall volume. I do everything inside Cubase (except if I have to tune a sample or determine what pitch it's in, but still, I don't do that in a wave editor).
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| Originally posted by Theran I never edit tracks in a wave editor. I only open my tracks in it to see how the waveform looks like, or the see the overall volume. I do everything inside Cubase (except if I have to tune a sample or determine what pitch it's in, but still, I don't do that in a wave editor). |
| quote: |
| Originally posted by Eric J If you use s(m)exoscope you can see the waveform in real time, as your producing. |
Wow, a bit surprised I suppose... getting to play with audio seems to give quite a few advantages when it comes to manipulating and creating new samples... certainly can see getting a lot of interesting percussive effects for drums and expressive effects for leads/pads...
Do any of you work with chopping up your audio or is it all smooth modulation of timbres through arranger envelopes? Do you just work on getting the complicated stuff done in the VSTi?
| quote: |
| Originally posted by ClearWater Wow, a bit surprised I suppose... getting to play with audio seems to give quite a few advantages when it comes to manipulating and creating new samples... certainly can see getting a lot of interesting percussive effects for drums and expressive effects for leads/pads... Do any of you work with chopping up your audio or is it all smooth modulation of timbres through arranger envelopes? Do you just work on getting the complicated stuff done in the VSTi? |
Manual editing is good because everyone can tell when you're using dBlue Glitch, or it's mac ripoff Effectrix .
I love getting in and tweaking with stuff... but when I just start a track I usually just do nothing but midi.
How are you able to tell the difference between dblue glitch and doing it the long way?
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| Originally posted by cronodevir How are you able to tell the difference between dblue glitch and doing it the long way? |
So how do you glitch an incoming signal without a glitch FX?
Also, Who uses the default for dblue glitch?
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| Originally posted by cronodevir So how do you glitch an incoming signal without a glitch FX? |
I know psy at the very least is entirely possible to make without any samples whatsoever.
The kick you can make just with a synth and eq's, and the rest is fx, bass and leads which are all synths too.
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| Originally posted by DigiNut That is a topic that I've tried several times to write about without much success. It's very hard to put into words and seems to be more of an art than an exact science. The "how" really isn't that difficult, it's the "what" that stumps people, and sometimes you just have to experiment. And honestly, it's a lot of f*ckin' work even when you're in practice. I could post examples here, but it seems silly just to prove a point... but if there's a genuine interest then there's plenty of material I can dig up from my own tracks, with glitch, without glitch, and various hybrids. It isn't just glitches, incidentally - a lot of ambient effects I add use offline processing heavily, because it's far too expensive to heap on 20 reverbs and delays and filters and pitch shifts in real-time, and even if it weren't, doing the automation would be death. |
| quote: |
| Originally posted by cronodevir I know "how", you render the synth stuff to wav. |
late the party but only now have tried glitch after reading about it in this thread... when used properly it does seem to save a lot of time... even if audio editing is still more precise. That said I probably won't use it much
Lol Ive seen tape before, you can give it a phasor effect by bending :P I just don't know many who still use wavs if they can avoid it. This is why I like the freeze feature in cubase, you can get that effect without actually having to bounce wavs and deal with all that.
As for the glitch stuff yeah you do use wavs [if you don't use dblue glitch] actually right now I am slicing a vocal sample and sending it to a vocoder for making spiffy rythmic cycles and such. But I wouldn't have thought of doing it to a synth., because I can just use midi to make a glitchy effect. That and dblue glitch.
dblue glitch is actually pretty spiffy as long as you don't just use random all the time.
A clip of what I am doing.

This is actually very old, i'm remaking this song, but i'm keeping the vocal rhythmic thingy relatively the same.
more:
http://www.tindeck.com/listen/yfdd
http://www.tindeck.com/listen/qqxn
Song is originally mine.
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