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Who actually writes in 192kHz?
I saw the Deadmau5 thread in the music discussion forum where he discusses degrading audio quality. Apparently he writes his tracks in 32bit at 192kHz. He says this:
in fact, here in front of me i have "deadmau5 - FML.wav" in all it's glory. WAV, 32bit float, 192kHz
deadmau5 - FML
8m:09.889s
Wave IEEE float signed 32 bit,
192000Hz
12288Kbps, Stereo.
717 MB (752,472,064 bytes)
I know there have been numerous threads on the subject of what rate we all write in and most agree on 24bit at 44kHz but this got me thinking, do any of you actually write in 192kHz? What kind of system would it take to write a track at this rate? My soundcard can be set to do this but there is no way my CPU could handle this. I have a pretty beefy system and even at 96kHz, my project quickly kills my CPU with only a few VSTis added so I cannot imagine 192kHz. Working with a file of that size alone would be a pain. Just curious what you all thought of this.
it's bullshit^^ nobody writes music at such high sampling frequency. You would overload your computer with just 10 samples lol.
He just uses the settings everybody uses and made the output raw file using crazy settings just to show off and demonstrate his point.
Deadmau5 fail.
edit: that also means that he didn't use any outside samples as they're 16 bit and 44.1 kHz! LOL
I don't think most digital synths even run at 192 kHz, do they? I don't see the point in writing a track in such a high sampling rate. Higher bit rate has an obvious rationale: lower noise floor.
deadmau5 has the money for a system that can do it, so why shouldnt he
Many upper end sound interfaces, some DAW sequencers, and high grade PCs can output this. It does not mean all the samples he used within the project have to be 32-bit @ 192khz, not because computers could not handle this, but because most sample libraries dont make samples of that size and fidelity, for space reasons and practical use reasons. It is kinda pointless past 24-bit 96khz for samples. Yet there are producers and engineers who wont work with anything less than 24-bit for samples, for good reason.
But for bounces I think it makes perfect sense to use as much resolution as your software/hardware allows. So if you have the equipment it is possible. For mix test/listening bounces might want to stick to 24-bit or even 16-bit to conserve space, and then the final mix at 32-bit 192khz or as much as your setup allows.
Im thinking the new i7 generation based cpus,ram,and motherboards will able to do this with ease.
Humans can't hear higher than 22 kHz, which is the upper bound represented by the 44.1 kHz sampling standard. Most humans in their twenties or older can't even hear past 18 - 20 kHz, and people who have spent a lot of time in clubs are probably on the lower end of that range unless they wore ear plugs every time. So I'm curious: what's the point of representing frequencies that human beings can't even hear?
| quote: |
| Originally posted by MrJiveBoJingles Humans can't hear higher than 22 kHz, which is the upper bound represented by the 44.1 kHz sampling standard. Most humans in their twenties or older can't even hear past 18 - 20 kHz, and people who have spent a lot of time in clubs are probably on the lower end of that range unless they wore ear plugs every time. So I'm curious: what's the point of representing frequencies that human beings can't even hear? |
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| Originally posted by ponsshin i've read the same argument on the vinyl vs. digital debate. The article said something about vinyl being able to represent much higher frequencies than digital files because of its analogue nature. Some tracks with instruments such as trumpets which have a very rich timbre at frequencies as high as 30 kHz sounded much better on vinyl. |
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| Most people think exactly twice as high is ok which is true BUT your mid high and high frequencies will be poorly defined unless you use very high sampling frequencies. |
Read again what I've wrote: I said that the purpose of using high sampling frequencies was only to better define the higher range of the sound spectrum. I never implied that a speaker could send 44 kHz!
Here is the evidence: let's say the blue sine wave is the signal we want to sample. For the example we'll say that this frequency equals to 20 kHz.

The drawing on top represents the 20 kHz signal being sampled at twice its frequency. 40 kHz seems fairly high enough, close to the frequency used in all mp3s but when you look at it, the 20 kHz is very poorly represented (only a couple values per period).
The drawing at the bottom shows the same signal except it's being sampled at a frequency that's ten times as high. It seems crazy to sample something at 200 kHz but look at the way it's well defined now: 10 values instead of 2.
Hope that helped
I already know the theory, thanks, I'm just wondering what practical difference you think this makes to the sound, considering that everything above 17 kHz is pretty much just noise and hiss. Most people can't even distinguish between different tones at that high level. Audiophiles can spout off vague stuff about "poorly defined frequencies" all day, but can they tell the sampling rates apart in a blind test?
| quote: |
| Originally posted by MrJiveBoJingles I already know the theory, thanks, I'm just wondering what practical difference you think this makes to the sound, considering that everything above 17 kHz is pretty much just noise and hiss. Most people can't even distinguish between different tones at that high level. Audiophiles can spout off vague stuff about "poorly defined frequencies" all day, but can they tell the sampling rates apart in a blind test? |
| quote: |
| Originally posted by ponsshin Again this is not about frequencies above 17 kHz. |
Its simple guys
Bit-depth is what controls a sound's space/headroom. The lower you go in bit depth the more white noise is added and less "airy" and more flat things begin to sound, especially with reverberation. This is why a 24 or 32 bit wave will always sound better than a 16-bit mp3.
Sampling rate on the other hand controls the definition of a sound and how sharp and how accurate the timbre and frequencies of sounds are represented. The lower you go in sample rate the less sharp and less realistic things begin to sound. This is highly noticeable in EQ and again reverberation and almost all effect plguins.
So yes 16-bit/44.1khz samples DO indeed get a benefit from being processed in higher bitrates and sample rates but only if they ARE NOT mp3 or some other compressed sound format. It must be lossless audio.
Most people don't see any reason to PLAYBACK at any higher than 16bit/44.1khz because thats what it's going to be in the end so they feel that if you can make it sound good at 16bit/44.1khz then you're good to go which makes them wonder what the point is in playback any higher than the standard.
However if you RECORD anything you should try and use the highest bitrate and sample rate provided that your CPU can handle smoothly, most choose 24bit/96khz & it is industry standard for recording.
This is obvious a joke of deadmau5's. It was obviously just rendered that way and not really created in that fashion because many people will render their final mixdown up that high so that things such as EQ's and compressors have more pristine and precise results when being mastered.
Silly deadmau5 trying to fool people
| quote: |
| Originally posted by MrJiveBoJingles Okay, then why bring up the fact that the 44.1 kHz standard might be questionable for representing 20 kHz frequencies? |
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| that also means that he didn't use any outside samples as they're 16 bit and 44.1 kHz |
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| Originally posted by dannib Dont know what you mean by that? Nearly every sequencer i have used will upsample your samples automatically if needed. If not, you can do it manually very easily. |
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| Originally posted by ponsshin It will still be "fake". It's like taking an mp3, re-encoding it wave and labeling it as a wave file with 32 bit loat and that shit. |
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| Originally posted by Nightshift It isn't "fake" if you are using true lossless WAV or AIFF files. |
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| Originally posted by Lucidity A sound made at 16bit 44.1khz, isn't gonna sound magically better when you convert it to 32bit 96khz. You would have to make the sample at that frequency range in order for it to be at that fidelity. |
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| Originally posted by Nightshift It might not sound better alone, but it will sound more defined in the stereo spectrum versus other instruments, trust me. |
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| Originally posted by ponsshin WHAT THE FUCK!? Ok here's what really happens: even if you set up your DAW with 192 khz in/out sample rate, any audio sample you import into the DAW will remain at the original sample rate and resolution. But in Ableton, if I choose to freeze and flatten the audio even though I haven't applied anything whatsoever on it, it will convert the audio file into the setting of Ableton (192 khz, 32 bit) but the quality of the sound will remain the same! |
This?
http://en.wikipedia.org/wiki/Upsampling
What a complete block of shit
You're saying you can turn a 22 khz sample such as this one
[[ LINK REMOVED ]]
And turn it into a 44 khz sample? Go ahead try, it's a lossless file.
By the way 44khz sounds like this
[[ LINK REMOVED ]]
and 192 khz sounds like this
[[ LINK REMOVED ]]
Totally different.
| quote: |
| Originally posted by ponsshin This? http://en.wikipedia.org/wiki/Upsampling What a complete block of shit You're saying you can turn a 22 khz sample such as this one [[ LINK REMOVED ]] And turn it into a 44 khz sample? Go ahead try, it's a lossless file. By the way 44khz sounds like this [[ LINK REMOVED ]] and 192 khz sounds like this [[ LINK REMOVED ]] Totally different. |
| quote: |
| Originally posted by Nightshift What do u honestly think they are doing? |
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