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-- What is LFO in synthesizers ??? LFO IS...


Posted by CLICK_RAREVINYL on Jul-16-2009 14:14:

What is LFO in synthesizers ??? LFO IS...

Ok so I wanted to ask this for a while now
Please don't flame me

What is LFO in synthesizers?

I know that synths have oscillators that produce the sound in different waveforms most commonly sine square saw triangle (depending on how the wave form looks like) or any combination of the three then on the more complex synths you have a mixer section that allows you to mix different oscillators together then you got the filters that take out certain frequencies depending on whether it is a hi pass (only highs) low pass (only lows)(band pass only mids or any combination of those three then you got a amp Env that shapes the sound characteristics of the synth such as attack how fast it kicks in decay how fast it dies out sustain how long the sound stays there ect then possibly you got effects ect but the thing the puzzles me at this point is what the hell is LFO?
I don't understand what this thing is supposed to do...

Anybody know and care to explain...


Posted by cryophonik on Jul-16-2009 14:31:

LFO=Low Frequency Oscillator

It's an oscillator that oscillates in the sub-audible range. In other words, it is different than the oscillators that generate sound because its frequency (# of cycles per second) is too slow to create sound that can be heard by humans, whereas the sound-generating oscillators in the "oscillator" section of synth have much higher frequencies that can be heard. So, LFOs are used to modulate (change) other parameters of a synth sound to add movement. For example, slightly modulating the pitch with an LFO will give a vibrato sound, large modulations in the pitch will give a siren sound, modulating the output level will give a tremelo effect, etc. Square LFOs can be used to create on/off effects, jump from one note to another, etc. HTH.




edit: typ0s


Posted by cryophonik on Jul-16-2009 15:10:

BTW, what synths are you using? Maybe we can help you better understand LFOs and how to use them, control them with, for example, a mod wheel, etc. by showing you how to assign them to a sound. That's usually the best way to learn.


Posted by djsaekone on Jul-16-2009 19:14:

Good explanation cryophonik....now let me ask this.

What do the MOD knobs/sliders do on a synth? I know you can use it to tweak the sound a bit, but i never fully understood it.

--peace


Posted by cryophonik on Jul-16-2009 19:28:

quote:
Originally posted by djsaekone

What do the MOD knobs/sliders do on a synth?



That would depend on the synth. MOD is short for modulation, which can be virtually any parameter that is used to have some sort of effect on another parameter. Modulation typically involves: (1) a source (e.g., an LFO or envelope) that is creating the modulation, and (2) a destination (e.g., the filter cutoff frequency), which is modulated by the source. Depending on the synth, the MOD knob/slider is probably just controlling the amount that the source parameter is affecting the destination parameter. Many modulation schemes can also utilize a controller, such as a modulation wheel or aftertouch, to manually control the amount of modulation once the source and destination are defined.

It might be easier to explain if you had an example of a synth with a "MOD" adjustment on it, because it may be a dedicated control, or it may be assignable. Hopefully, all that makes sense.


Posted by djsaekone on Jul-16-2009 19:32:

I guess it varies from synth to synth...what about the example below?


Posted by cryophonik on Jul-16-2009 19:46:

I have V-Station but haven't used in forever, so I'm going from memory here.

Near the center of V-Station's GUI, you'll see a section called "Mod Env" that has ADSR (Attack, Decay, Sustain, Release) controls - you use those knobs to create a generic envelope that changes over time (hopefully, you're familiar with that concept; if not, let us know). Then, you'll notice in the Oscillator 1, 2, and 3 sections and in the Filter section, there are knobs called "Mod Env" - those knobs control how much effect the ADSR envelope that you created in the "Mod Env" section have on each of those parameters. For example, raising the "Mod Env" knob in the Filter section will increase the effect of the Mod Env on the filter cutoff frequency. I believe that for the Oscillators, the Mod Env knob is dedicated to the pulse width modulation (PWM), but maybe someone else can verify this.


Posted by djsaekone on Jul-16-2009 19:57:

OK, so it kinda seems like its almost like the lfo except with ADSR controls and more functionality.

Thanks!


Posted by MrJiveBoJingles on Jul-16-2009 20:03:

quote:
Originally posted by cryophonik
For example, slightly modulating the pitch with an LFO will give a vibrato sound, large modulations in the pitch will give a siren sound...

To add to this: If you use an audio-rate (very fast) frequency to modulate the pitch of an oscillator, the vibrato starts to "blur" into new tones and you have FM synthesis. FM synthesis is built on a form of very fast vibrato.


Posted by cryophonik on Jul-16-2009 20:08:

quote:
Originally posted by djsaekone
OK, so it kinda seems like its almost like the lfo except with ADSR controls and more functionality.


Yeah, exactly. Rather than being a cyclical effect like an LFO, it's a one-shot effect that runs its course and ends. On a side note, there are some synths that allow you to repeat the envelope, which essentially creates an LFO in which you can change its shape (i.e., via the ADSR settings), rather than having the conventional uniform saw, triangle, square, and sine waveforms. This can create some very interesting effects when you also start modulating the ADSR settings via another source or controller.


Posted by djsaekone on Jul-16-2009 20:10:

quote:
Originally posted by MrJiveBoJingles
To add to this: If you use an audio-rate (very fast) frequency to modulate the pitch of an oscillator, the vibrato starts to "blur" into new tones and you have FM synthesis. FM synthesis is built on a form of very fast vibrato.



OH! Nice to know. Thanks for the help


Posted by Stephen Wiley on Jul-16-2009 20:11:

It depends what they're assigned too..... Modulation is just a fancy word for generating sound. You assign different parameters to those knobs or faders. Some of them will be static, for instance an ADSR envelope in a VST. Some will offer a drop down menu that lets you choose from several different things you want to "modulate" (generate/change sound) - If you have a MIDI controller, assigning modulation to various parts of a synth and then playing with them will really help you to understand how they work. I would suggest something simple like Sylenth1

It sounds like you need a more advanced subtractive synthesis break down. You know the basics, but I think you might benefit from studying the more complex tasks/features. The best way to learn this is to read manuals for subtractive synthesis VST's. Again, Sylenth1's manual is very basic and probably is the perfect start for where you are. If you still have more questions after that you'll need to check out a more advanced synth like Albino 3. I would recommend ignoring FM synthesis until you have a good grasp on subtractive synthesis. (Both concepts are fairly easy to understand but take years and years to master)

Browse YouTube for some tutorials on subtractive synthesis or try to find videos that show people making patches that explain along the way why they're choosing a square wave and this setting or that setting. Do that, along with trial and error (practice practice practice), and dedicate yourself to learn, and you'll surprise the hell out of yourself!


Posted by Cloud N9ne on Jul-16-2009 20:15:

Good information hear, learned a few things.


Posted by evo8 on Jul-16-2009 21:07:

quote:
Originally posted by djsaekone
Good explanation cryophonik....now let me ask this.

What do the MOD knobs/sliders do on a synth? I know you can use it to tweak the sound a bit, but i never fully understood it.

--peace


1 way I use Mod envelopes is like a sort of "fade-in" effect, for example could set your mod envelope to control PWM on an oscillator. Set the attack on the envelope to maybe 1 second, hold down a key and listen to the PWM increase over the 1 sec period

loads of stuff can be done with Mod envs and LFOs, really depends on what synth you are using


Posted by Stephen Wiley on Jul-16-2009 21:08:

Cryo - Care to give us the dirty on Mod Matrix's? I still don't think I know how to use them to their fullest.


Posted by cryophonik on Jul-16-2009 21:55:

quote:
Originally posted by Stephen Wiley
Cryo - Care to give us the dirty on Mod Matrix's? I still don't think I know how to use them to their fullest.


Sure. I'll use Z3TA+ as my example since a lot of people have it.

(Snow Skin)

You can see the mod matrix in the lower left-had portion of the GUI. Mod matrices are essentially just slots that let you choose assignable (i.e., not dedicated) modulation sources and destinations, the amount of modulation, and any additional controllers. So, in the Z3TA example, there are fields for Source, Range, Curve, Control, and Destination. You can see that in the first slot of the example, LFO1 is used as the modulation source. By clicking on the arrow to the left, you could change that to any one of several dozen available modulation sources, which include other LFOs, envelope generators, oscillators, XY pad, etc. The Range control is similar to a modulation amount control on most other synths' mod matrices, except that it is two-sided in the case of Z3TA+. In other words, you aren't stuck with 0 to 100% - you can choose a low and high value (e.g., 20-80). The Curve is just how fast the effect responds to a Control (not many other synths have this parameter in their mod matrix). The Control slot allows you to specify an optional controller, such as a mod wheel, aftertouch, breath controller, etc. for manually adjusting the modulation amount or another modulation source, such as another envelope generator or LFO1; without a controller specified, the amount will simply be determined by the Range (or Mod/Amount knob in other synths). The Destination field is where you specify the parameter that will be modulated by the Source.

So, in the case of the first slot, Oscillator 1's pitch is the destination and it is being modulated by LFO1 at a range/amount of about 20%, with no additional control specified. In the second slot, EG1 (Envelope Generator 1) is modulating the cutoff frequency of all filters at an amount of 100%, with no additional controls specified.

Gotta get back to work! HTH.


Posted by CLICK_RAREVINYL on Jul-17-2009 05:50:

Thank you for all the useful information.


Posted by MrJiveBoJingles on Jul-17-2009 05:52:

quote:
Originally posted by MrJiveBoJingles
To add to this: If you use an audio-rate (very fast) frequency to modulate the pitch of an oscillator, the vibrato starts to "blur" into new tones and you have FM synthesis. FM synthesis is built on a form of very fast vibrato.

I made a video about this and posted more explanation here:

http://www.tranceaddict.com/forums/...0&forumid=48&s=



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