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-- Gated sine = massive kick


Posted by johncannons1 on Sep-03-2009 09:24:

Dancing Dude Gated sine = massive kick

A mate was showing me this thing he read in a sounds magazine about gating sine in logic using the noise gate/sidechain to add a sine wave from the test osc and in doing so it makes the kick very powerful and big..
All this is well and good but I'm curious if anyone actually uses this technique?

If u do what do you find is the best freq for that sine wave to be?


Posted by dannib on Sep-03-2009 09:34:

Used this technique before. In my opionion its much better to just create and layer the kick drum first and build the track around it.

Good technique though.

Between 45 and 70hz should work. It will obviously depend on the key of your track.


Posted by Waza on Sep-03-2009 09:48:

well i've done it this way several times get a pure sine wave at say 110hz and pitch bend it down 2 octaves and the get an attack of a kick you like and blend them together. but you do need to have a drum sampler like battery or ableton's very own.

You can create some very nice kicks this way.


Posted by orTof�nChiLd on Sep-03-2009 14:09:

can someone show a step process of how this is done.


Posted by Richard Butler on Sep-03-2009 16:29:

Loads of retro drum machines used this process to create those 909 esque deep sounding kicks.

Needs care though as can get very subby and dominate a track.

I've also used pure resonance (that scream you get from some filters like on all Moogs) by closing the filter almost all the way down till you get a deep sine like tone.


Posted by flutlicht junky on Sep-03-2009 17:07:

Re: Gated sine = massive kick

quote:
Originally posted by johncannons1
If u do what do you find is the best freq for that sine wave to be?


The key of the track your making would be easiest

http://en.wikipedia.org/wiki/Piano_key_frequencies


Posted by wrzonance on Sep-03-2009 18:03:

Eh sonny? What you say?

We did this with outboard equipment in school. It's been a technique used in hip-hop since the dark ages of triggers and tone generators. It works great with any form of electronically produced music, and plug-ins sure make it a hellofalot easier!


Posted by johncannons1 on Sep-04-2009 02:47:

quote:
Originally posted by orTof�nChiLd
can someone show a step process of how this is done.


ill put a simple process up and then what ill do is upload a logic project with it in it if you want?


Basically you start off with a kick to use as sidechain.

so load up a ultrabeat with any kick. put in the notes just like usual sidechain.

run the output of that channel to say.. bus 20..

then the output of bus 20 to no output/.

load up a Test osc in a new channel and put it on sine @ around 50 hz.

on the test osc channel load up a noise gate.

in the noise gate under the sidechain part put bus 20.

to be honest i forget if you use any other setting in the gate as im at work.. but ill check when im home tonite making choons

so then what should be happening now is when the kick strikes you should get a pulse of sine..

you can change the attack and release etc. if that sine pulse under the test osc section .

i did it for a kick and it make it VERY subby.

like a hip hop kick. havent yet used it for trance but it could work i guess.



i think thats how i did it.. like i said im at work but ill check when i get home..



EDIT:smiley


Posted by orTof�nChiLd on Sep-04-2009 03:02:

quote:
Originally posted by johncannons1
ill put a simple process up and then what ill do is upload a logic project with it in it if you want?


yes, thanks


Posted by sterilis on Sep-04-2009 03:14:

quote:
Originally posted by johncannons1
ill put a simple process up and then what ill do is upload a logic project with it in it if you want?


Basically you start off with a kick to use as sidechain.

so load up a ultrabeat with any kick. put in the notes just like usual sidechain.

run the output of that channel to say.. bus 20..

then the output of bus 20 to no output/.

load up a Test osc in a new channel and put it on sine @ around 50 hz.

on the test osc channel load up a noise gate.

in the noise gate under the sidechain part put bus 20.

to be honest i forget if you use any other setting in the gate as im at work.. but ill check when im home tonite making choons

so then what should be happening now is when the kick strikes you should get a pulse of sine..

you can change the attack and release etc. if that sine pulse under the test osc section .

i did it for a kick and it make it VERY subby.

like a hip hop kick. havent yet used it for trance but it could work i guess.



i think thats how i did it.. like i said im at work but ill check when i get home..



EDIT:smiley


have you tried it with battery in logic?


Posted by johncannons1 on Sep-04-2009 03:21:

quote:
Originally posted by sterilis
have you tried it with battery in logic?


nop sorry i dont use it



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