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-- reverb sound?
reverb sound?
steve angello did this in his little studio session thing
pretty much what he did was automated a reverb noise while he was building up the track, but he didnt use it as a effect on any instrument or anything, instead he just used the reverb by itself as sort of a cool way to climax his track, it sort of sounding like the echo of an hall or chamber or something, anyways what he using was some vst for logic, anyways anyone know how to do this?
Re: reverb sound?
| quote: |
| Originally posted by LoveHate steve angello did this in his little studio session thing pretty much what he did was automated a reverb noise while he was building up the track, but he didnt use it as a effect on any instrument or anything, instead he just used the reverb by itself as sort of a cool way to climax his track, it sort of sounding like the echo of an hall or chamber or something, anyways what he using was some vst for logic, anyways anyone know how to do this? |
how can you get reverb without an initial sound?? :S
do you mean he recorded the reverb off of something, but deleted the initial sound??
yes, he does it here in like the 6:45 to 7:30 or something
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was that track ever released? ID please?
| quote: |
| Originally posted by EgosXII how can you get reverb without an initial sound?? :S |
track is called
buy now - for sale
| quote: |
| Originally posted by LoveHate track is called buy now - for sale |
Its rather simple, used a similar technique on a remix coming out in January, for room atmosphere changing purpose, not exactly buildup. I automated wetness+decay on the reverb, raising the values gradually. BUT if you do this you will have to also automate EQ. Gradually highpass filter the low frequencies that the reverb will impose into the mix...as you increase the wet mix and decay to higher values.
| quote: |
| Originally posted by Cryogen On Space Designer in Logic you can get a reverb sound by moving the Reverb slider to Max and the Direct slider to 0. You do need an initial sound to get the reverb but those slider positions will pretty much cancel the initial sound out. |
You're gonna have to use an audio source at some point seeing as reverb is an audio effect. And with Space Designer you can cancel the original audio out.
I've done this before and it works very well. You do, as stated need a source sound to 'reverb' from. I used Sandford Reverb and there was a preset called infinate tail or something similar. I put that on an FX channel and then sent several different sound sources to it. Once I had about 15-20 seconds, or 4-8 bars worth of reverb or however long I thought was useful I rendered each one to audio to save on CPU headroom AND solve any glitching problems there might be. You've then got several different kinds of wet only reverb sound to do with whatever you want, even reversing them 
record a long reverb to wav. insert the wav in a sampler.
loop the middle part where volume is changing the least.
add a shorter reverb on that to even out the clicks in start and stop.
export as wav again and put into a new sampler. make attack and release slow to avoid clicks in start and stop and make it play evey beat. and reverb again. should be a constand reverb. automate volume and pitch.
For fl users, lower the dry all the way and raise the wet a little in reverb 2. Also adding a lowpass and automating it creates a "sucking" noise, it's really cool
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