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Posted by pkcRAISTLIN on Mar-12-2010 10:20:

deus ex 3

pretty interesting Q&A with game director answering fans' questions regarding the game:

http://au.pc.ign.com/articles/107/1077036p1.html

the fact he emphasised a desire to be more like the first game than the second, gives me a tiny bit of hope that the next deus ex could be really good.


Posted by SuspicionVandit on Mar-13-2010 08:17:

quote:
What is the city in this video?

That is Adam's hometown Detroit, USA, and it is also the home to one of the world's largest and most powerful biotechnology firms.



Oh thank god. I was tired of doing "climb the Empire State building" achievements.


Posted by CONNERMAN2000 on Mar-13-2010 22:09:

I swear this game fell off the radar a long ass time ago...good to see it resurfacing. I loved the first two.


Posted by wakkaoaka on Mar-14-2010 03:05:

Im about 10 hours into and its a great game. I still prefer FFX though cos i really got sucked into story, and the battle system didnt rush you along And ffxiii is a totally different game to dragon age, so comparing it makes no sense.


Posted by pkcRAISTLIN on Mar-14-2010 03:08:

and they say new zealanders are stupid!


Posted by Cuervo79 on Mar-17-2010 09:15:

I have both, the frist one was pretty cool, good humor, you got to "look cool" with the shades, the story was better and the game felt REALLY long. I install it now and again to play it, the only thing I didn't like is that it was too much (gain allot experience to learn stuff), on the second one they went overboard with instant everything and totally sucked ass as well as in the story department. they went with stupid visuals, and half assed environments (there was so much potential on the abandoned versalife base). The endings where complete shit, specially the "everyone gets nanoenfused". There should of been another ending besides the 4, I killed everyone in the last level and couldn't end the game...

Hopefully this new one can straighten the franchise out

This sounds promising "we no longer have unified ammunition and we are returning to an inventory system reminiscent of the first game. We also wanted to ensure that our levels are larger and more open than in Invisible War (i.e. Hong Kong in Deus Ex 1)."


Posted by Fledz on Jun-12-2010 05:30:

1m

It�s a LOADING SCREEN! Exciting!

I�m not entirely kidding, because this loading screen has a LOADING SCREEN TIP! It tells you that you can upgrade your Cybernetic Arms augmentation to let you move heavier objects, cancel weapon recoil, punch through walls, or increase the size of your inventory.

In Deus Ex: Human Revolution, Augs are things you buy at a Limb Clinic, but they only come with basic functionality. You earn experience points as you play, and spend that to unlock specific functions for your augs, like super-jumping for your legs.

While the game loads, producer David Anfossi explains that the demonstration will be about 25 minutes, all taken from the actual game: no specially made demonstration levels to show off specific features. We�re going to see two consecutive levels, from about 5-6 hours into the game.

Still loading.

3m

�Basically we put a lot of effort on the demo itself, not so much on the loading times.�

3m22s

The demo finally starts. It opens on a curvy VTOL aircraft named the B-EE burning through a thick gold fog towards a striking and profoundly futuristic sight: the double-decker city. An island metropolis near Shanghai that�s had a whole second street level built on top of the first, making it look like the logical extreme of a multistory car park. Hero Adam Jensen speaks for the first time:

Click here to find out more!

�Son of a bitch.�

�Twice the scum in half the space,� remarks his pilot, Faridah Malik. She�s referring to the fact that the lower levels in particular have become home to less savoury elements.

I think her maths is off: to fit twice the scum in half the space, you�d actually need four stories.

I was expecting to hate their voices, but I actually don�t. Not enough to go on for Adam�s, but Faridah�s is perfectly decent. A very conventional nice-lady-in-your-earpiece performance, but a good one.

4m

Faridah explains that we�re after a hacker who hangs out in a nightclub here.

�Got a name?�
�Tong Se Hong.�

The journos in the room with sharp ears and fond memories all look at each other. Tong? Our Tong?

4m30s

Touch-down in a great looking futuristic city. Like the original, a lot of Deus Ex 3 takes place in large, freely explorable city hubs.

This one is gorgeous: every chunk of it is on a different level, and argon signs from tacky corner stalls light up the lingering fog with a different blaring colour on every street. Above, massive neon ads flicker so bright and sharp it�s hard to look at them. They�ve gone for the Blade Runner feel, and pretty much nailed it.

Adam pulls a gun on the first guy he runs into as he leaves the landing pad � just to show us what happens. It�s a nice looking, very slim and secret-agenty silenced pistol. The poor guy yelps, puts his hands up, and whimpers something in Mandarin. It wouldn�t be Deus Ex if the hero wasn�t being a dick.

The streets below aren�t packed, but there are more people than you expect to see in a game city, and they�re going about their business convincingly: sweeping up, chatting, buying things. At this point it�s pretty clear the ambient chatter you�re hearing isn�t coming from anyone in particular, but that�s understandable this early on.

Producer David Anfossi tells me you can talk to absolutely anyone, and almost all of the dialogue is unique.

7m

Adam follows the bassy thumps and finds the nightclub, approaches the bouncer and is denied entry. Two things strike me at once:

One: Adam�s voice, heard properly for the first time. Holy shit, it�s gravelliest thing ever. It�s like if Clint Eastwood played Batman. It�s almost, almost too much, but after a few seconds, I like it. A lot, actually.

Two: the shoulders of Adam�s trenchcoat have a faint black floral print on them.

Combined, this makes him the manliest and girliest protagonist ever.

7m25s

Adam relents and pays the cover charge, growling something reluctant. Game director Jean-Francois Dugas explains that he could have just shot the doorman, but with police and bots directly behind it would have been a tough fight. There�s also a back route that can be found by exploration.

The club is cool � Deus Ex 3 actually has an art style, and this interior shows thought and creativity. It�s called the Hive, and gold hexagons dot the walls � a reference both to honeycomb, and a recurring motif on a lot of the cybernetic augs the game is about. There�s a second-floor balcony over the dance floor, and the ceiling space is filled with dozens of irregularly hung flourescent tubes: a messy crosshatch of lights in club�s thick smoke.

9m30s

Adam finds a barman upstairs and asks after Tong. He�s unwilling to let him in.

What follows is a verbal fight: Deus Ex 3 has conversations you can actually lose, closing off the social path to your objective forever. Adam has to choose a tack: Insist, Advise or Pinpoint, then try to tell by the barman�s response whether to stick with it, or change. Those verbs are different for each of these arguments, but the same within this one: he gets to choose three times.

It�s a long, angry conversation. Adam tries to intimidate the man � he�s aggressive, but with a low menace rather than any shouting � then convince him he�s of use to Tong. Both ploys fail, the barman is abusive and ultimately refuses to even talk to him anymore. Whoa. I�m not used to there being a genuine risk when you choose how to talk to someone in an RPG.

12m50s

Adam overhears a conversation about someone losing their keycode to the backrooms, and finds it quickly. If he hadn�t, Jean-Francois explains, he could have hacked the keypad if his hacking Aug was up to it, or found a sidequest for someone else in the club in exchange for an introduction to Tong.

The code is 0415!

Excuse me. This is exciting because it�s a nod to the code for the SatCom trailer at UNATCO in the first game: 0451. That, in turn, was a nod to the code to the first door in System Shock: 451. Which, in turn, is a reference to the book Fahrenheit 451. Which, in turn, is a reference to the temperature at which books burn: it�s a dystopian classic about banning critical thought. Looking Glass, Ion Storm, Irrational Games, 2K Marin and now Eidos Montreal have all snuck nods to this heritage in their System Shocky games: games where you have options, games where you have to think.

System Shock 2, first airlock: 451000. BioShock, first keycoded room: 0451. BioShock 2, code to the Sauna: 1540, written on the other side of a window, so it reads 0451.

And now Deus Ex: Human Revolution, the code to the backrooms at the Hive: 0415. Scrambled slightly perhaps out of modesty: they don�t have a lot of staff in common with the other companies who�ve used this calling card.

13m30s

Adam slips into the backrooms and hugs a wall. I finally get to see one of the most worrying details of Human Revolution in action: the third-person cover system.

It works. Adam slinks stealthily along the wall till he hits a corner, and because of the external perspective, I can see round it. A guard is coming.

He waits till his back is turned, then comes out of cover and walks up to him. Adam taps the guard on the shoulder and knocks him out.

Melee was never really a form of combat in the Deus Ex games: you either knocked them out with one blow, or slapped them repeatedly with your nanosword while they shot at you point blank. Human Revolution cuts out the slapping: if you�re close enough to hit them, you just press the key and the takedown happens perfectly � in third person.

It�s a little jarring, yes, and people are going to decry it as a mere action game. But the mechanics make sense to me: Deus Ex was all about getting close enough to someone to be sure you could take them out instantly � whether it was with a crowbar or a headshot. This way, at least it looks cool.

What I can�t tell without playing it is whether this will feel like you�re doing it. I think that�s the biggest risk.

13m45s

Adam grabs the guard�s body and drags it into a storage closet � all in first person. Corpse dragging! Yay!

Apparently guards can wake up their unconscious friends if they find them. So lethal kills are safer, but as in Deus Ex, certain characters will judge you for it.

14m

Adam finally finds the ultimate alternative route: an air vent. He�s failed to get a meeting with Tong, but he can spy on his office from here.

There�s a twist about the identity of Tong in this game that I won�t spoil for you. We weren�t asked not to mention it, so be aware that a spoiler for this scene may well be mentioned in other coverage of DXHR. I don�t reveal it in my preview feature in the mag (PCG UK 215), but I do go into more detail about how the Tong name may link the plots of this and the first game.

A conversation unfolds in a cut-scene that reveals the hacker you�re after is at the shipyard. Fade out.

16m

The next section of the demo takes place at the dock. Adam ducks behind a low wall as he approaches the security gates � again the switch to third person feels useful rather than weird. He dives and rolls from one bit of cover to the next until he comes to the fence on the other side. It�s blocked, but only by a crate. He picks it up.

He picked up a crate! It�s Deus Ex! Me and Will Porter from Eurogamer are grinning like idiots. If you want to make a cool looking modern game, this is the feature you scrap: having a big transparent box in front of your face looks weird, and letting the player rearrange the scenery leads to all kinds of AI, level design and testing complications. But if you want to make a Deus Ex game, this is a feature you keep. They kept it.

17m

Adam sneaks through the gap, over to a guard hut, and sets the crate down underneath its window. He hops up onto it � Deus Ex! � opens the window and slips through. Deus Ex: Invisible War had a pistol mod that would dissolve glass to let you break windows without setting off alarms. Deus Ex: Human Revolution just lets you open them.

Inside, there�s a guard at his desk working on a computer. Adam sneaks up to him, we go to third person, a square blade flicks out of his wrist, and-

Ewww!

With a deeply unkind animation and very little noise, the guard is impaled where he sits. It�s gruesome, cinematic, situation-specific, and a total dick move.

Adam, you�re an asshole. Welcome to the Deus Ex family.

17m30s

The computer the guard was using controls the security cameras throughout the dock. With a little more exploration, Adam could find the password, but instead he hacks.

My first thoughts on the hacking minigame are �It�s� Pacman? No, it�s� an RTS?� It�s a map of nodes, and you start at the I/O port. You have to reach the Registry on the other side by taking control of nodes. Each node you capture could trigger a trace. If it does, you have to reach the Registry before the trace gets back to you and trips an alarm.

Adam manages it without problem, disables the cameras, and slips out into the shipyard proper.

18m30s

The scene has a very crisp, dark, glowing, bloomy look. There�s that pervasive gloom Deus Ex always had: like it�s not only night, it hasn�t been day for several years. And unlike Invisible War, here we have a big, open, outdoor environment. Not huge, from what I can see, but Eidos tell me plenty of the levels are bigger than Deus Ex�s.

Adam sneaks around its circumference, jumps up onto a storage container � why sir, your jump seems augmented � and takes stock. Two guards on the ground, one on the crates, watching their backs. He brings up the inventory � simple, placeholder stuff for now � and chooses the crossbow.

But Adam! That guard will just run around going �Uh!� for ten seconds, alerting everyone and probably shooting you a fair bit!

He shoots the crossbow. It nails the guard�s head to the corrugated metal behind. Oh, it�s that kind of crossbow.

Eidos assure me there are plenty of non-lethal weapons, including tranquilisers like the old mini-crossbow. This is not one of them.

20m

Lookout dealt with, Adam jumps down in front of the two remaining guards and skewers them both in one horrible move. You don�t have to do these moves from stealth, though some of the fancier ones have to be unlocked by spending experience.

He runs into another guard around the corner, and takes him out with a rapid series of punches to all the wrong parts of his body. When you do a takedown like this, you can tap the key to beat them up, or hold it to get your blades out and eviscerate them. So right from the start, you always have a choice of lethal or non-lethal.

20m30s

Adam flicks into a new vision mode: green with gold figures everywhere. He�s seeing people through walls. The nearest guy is in a flimsy-walled hut, so he approaches from the outside and- Jesus Christ!

He smashes both fists through the wall, completely demolishing it, and grabs the poor guard from behind. A few nasty blows and he collapses in a heap of rubble. I�d heard you could punch through walls, I didn�t realise that meant bringing the whole thing down.

He finds the explosives he�s looking for, and Malik tells him where to head to plant them for the best distraction. There are a few too many guards to take on along the way, so he slips into stealth mode and sneaks past them invisibly until he finds one on his own.

Another inventory switch: this time to that slimline silenced pistol we saw back in the city. Ca-thack! It makes a sound like a particularly satisfying holepunch as he headshots the guard.

22m20s

Adam�s found a route up to the roof of the main building, and his standing on a skylight through which he can see guards talking below. He does exactly what I would do if I were playing: shoots out the glass.

He hits the ground in slow-motion, third-person, knocking all three guards on their arses. Then, absurdly, dozens of tiny red spheres shoot out of his body in a cloud around him � and detonate.

Now everyone is dead.

These are two separate augs, I�m told: one lets you land with a stunning slam, the other emits tiny mines all around you. This allows you to use a �Blow your tiny mines� pun.

That�s the only thing that�s been rigged for this demo: he�s playing with infinite energy. Normally each of these abilities would consume at least one of your 2-6 energy pips, and you�d need to find something to replenish them before you could bash down any more walls or blow up any more crowds. Only your first energy pip regenerates over time.

22m40s

There are a few more guards in the building, so Adam ducks behind some boxes � third person cover system � and peeks out to fire a few bursts at them with the assault rifle. It�s a big, boomy weapon � fully upgraded apparently, which explains why its red muzzle flash colours the whole screen with every shot.

The guards are down, but there�s an ominous zoomy noise coming from overhead. A massive steel cube is dropped from an unseen aircraft, smashes through a skylight, and lands in the centre of the warehouse. It unfolds elegantly, limb by limb, into a four-legged combat droid the size of the giganto-bots from the first game. Which is to say: giganto.

Its elephant legs crush the puny cardboard boxes it stomps on, while two miniguns protruding like antennae pelt Adam with fire. He dives between pallets with acrobatic commando-rolls and keeps firing back at the bot in short bursts, and I become worried.

In Deus Ex, bots are puzzles. It�s completely inviable to fight them with mere bullets, so you have to hide, look at your toolset, and think about how to deal with them. This was starting to look like a boss fight: do enough damage and you win. That only requires � spit � skill. Deus Ex should require thought: can I afford to use up a rocket on this? Can I get away? Do I have any EMPs? If he beats this thing with an assault rifle, I will be sad.

24m10s

After a lot of diving, shooting and hiding, Adam�s found a good vantage point above the droid, and he�s rooting through his inventory. He has a rocket launcher. And he has a weapon mod for the rocket launcher that lets him acquire a target, then fire-and-forget.

Boom, whoosh, crash!

The bot is totalled. Phew. This is still about having the right tool for the job, and not just brute skill.

26m

After the fight, and the explosion, a military-looking chap with an augmented jaw shows up. I recognise him from concept art: Barrett. He has a minigun for a hand, and looks like the type to say something awful like �Looky here, we got us a boyscout.�

Barrett: Well looky here, we got us a boyscout. - Great dialogue. Grooooan.

He goes on to explain that we �done good� to get this far, but that �this ends here�. Not really looking forward to hearing more of the Disgruntled Paramilitary Phrasebook from this guy in the final game.

28m

That�s the end of the demo. I am left confused and excited. It�s good? It�s good! When did this become good? I thought this was going to be the slightly embarrassing bastardisation of the Deus Ex template that I would play to death anyway, find some underlying virtue in, then spend seven years apologising for. That�s what happened with Invisible War.

There are third-person kills, you can shoot from cover, and there are a few mid-mission cut-scenes. But you don�t have to clone Deus Ex to stay true to it, and seeing some of the slicker changes here gets me thinking about how silly some of Deus Ex�s rough edges really were. I usually defend them, because things like the half-blind enemies and inaccurate shooting were key to making you plan your approach. But here, I can see those things replaced by better systems without reducing the thought required.

It�s a sneakier, prettier, more violent Deus Ex. That doesn�t mean it�ll be better than Deus Ex, but just seeing a game that�s comparable gets me buzzing.


Posted by pkcRAISTLIN on Jun-12-2010 07:39:

thanks for that fledz, doesnt sound too bad at all!

quote:
Originally posted by Fledz
you can shoot from cover,


the only thing im not too happy about. i hate stick-back gameplay.


Posted by Fledz on Jun-12-2010 08:08:

Yea it actually sounds pretty decent to me. Looking forward to it


Posted by pkcRAISTLIN on Jun-12-2010 08:54:

yeah, that nod to 451 made it sound like their heads are in the right place.

i reserve the right to remain suspicious however


Posted by Moongoose on Jun-12-2010 09:05:

Heres hoping that this ends up being good. Lets see if we hear anything good about it at E3.


Posted by Fledz on Jun-21-2010 13:43:

Gameplay trailer leaked, watch before it gets taken down!
http://techspotlight.net/trailers/f...-gameplay-video


Posted by infinity HiGH on Sep-22-2010 17:48:



How fucking sick does this look? 2011 will be a good year for gaming


Posted by smcmulli on Sep-24-2010 05:12:

interesting


Posted by Moongoose on Jul-11-2011 04:00:

So as you may or may not know the beta version of this game (the one that all the journalists played) got leaked, and a copy of it may or may not have found itself onto my hard drive so i may or may not be able to tell you that someone who may or may not be me started playing at 9pm previous night and only stopped at 6 am this mornig becausehe noticed that he was actually very hungry and that yesterdays episode of top gear stands paused at the opening title and hasnt been watched yet even a little because someone was busy with the game so much...


Soo take from that what you will, but the person who may or may not be me is definitely getting this when it comes out.


Posted by pkcRAISTLIN on Jul-11-2011 04:33:

Thanks for the heads up goose. Glad to hear it. Anything you can tell us about the gameplay?


Posted by Rodrico on Jul-11-2011 05:34:

Yeah, I was considering maybe downloading it too, but i know this is gonna be a must buy of the summer, dont want to ruin it for myself...it looks very promising.


Posted by Moongoose on Jul-11-2011 08:03:

quote:
Originally posted by pkcRAISTLIN
Thanks for the heads up goose. Glad to hear it. Anything you can tell us about the gameplay?


First and foremost it is a proper deux ex game. I will need to play trough the actual release copy before i can judge it fully, but even at this stage im willing to say that its ages beyond deus ex 2. The first 15 minutes are (unlike in DE1) very linear, but thats basically just the setup, and after that you can basically do whatever you like.

Since the first mission has been described by almost every magazine and website covering this game, i dont think ill spoil much if i write something about it here. Basically a bunch of terrorists/protesters/rebels have taken over a warehouse owned by the people you work for and your boss sends you in before the cops to make sure its done properly.

The first thing i was worried about, since it was shown like that in almost ever review was the guns blazing approach everybody seemed to prefer. I was delighted to find out that stealth isnt just an option but a viable gameplay style. You get a choice of weapns before you enter the mission and even though i opted for a whats the equivalent of a dart gun, i didnt fire it once...got trough the entirety of first mission without firing a single shot, or killing anybody. Even the "boss" encounter i dealt with with talking instead of shooting. And the game does reward your exploration, you get exp for exploring, hacking, etc as well as shooting people. I dont know if you get the same amount of xp for both paths but at least you get it.

Also, judging by the start, you also get the same freedom of the environment as you did in the first game. Based on seeing just the start of the game i can say that the levels and obstacles were clearly designed with augmentations in mind. I need to sneak in a police station in my current mission. I can do that by walking trough the front dor and intimidate the corrupt cop at the desk, stack some heavy boxes on top of each other to ge trough a high fence, use super jump to get trough said fence, o a bit of exploring and find a way in trough the sewers...just like in the first game where if you could imagine a way to get trough, you could probably do it that way as well.

The combat itself works. IM not usually a fan of cover based combat, but since here its integrated with stealth gameplay i find it ok. Some might find it annoying that instead of healing each limb individually like in the first DE you now have auto heal, but my response to that would be, stealth plays dont ever need to heal anyway since they dont get shot in the first place in any case its better to not get shot at all (without augs for combat) since a few shots in your direction and youre dead. And i kind of like it that way.

There are a few annoyances though...the inventory system is like in the first DE game, but handling it is somehow worse...much more stiff. Dont know if thats due to the beta version or a remnanet of its console roots. The most annoying and immersion breaking ting though is that at certain points the game will take control away from you and lunch into a video cutscene. Not one using the game engine, im fine with those, but a prerendered one and that just breaks the flow for me.


But other than that i cant find faults with it. I like the characters, the voice acting is really good, level design is so far great, hacking is proper hard, combat is fun, sneaking up to people and knocking them out even more so (yes now that ive played the game i dont mind takedows, though i wont waste any aug pooints in trough the wall takedowns personally) and the overall feel of the setting, graphics and events is good...Walking trough detroit (i think thats the city we start in) feels a lot like walking trough new york in DE1, and with armed police on every corners, bums littering the streets and armed thugs/protesters willing to harm you, i imagine its how real detroit must be today.



Anyway, acnt think of anything else to write, soif anything else interests you ask, and i will try to answer, but let me say again, from what ive played until now, this is most definetly a game i will buy when it comes out. I like it that much. And the third cup of coffe im drinking now because i failed to get any sleep because of it is prof of that.


Posted by pkcRAISTLIN on Jul-11-2011 09:00:

thanks mate! a good read. certainly happier about the game now that im hearing some good things from forumites.

quote:
Originally posted by Moongoose
You get a choice of weapns before you enter the mission and even though i opted for a whats the equivalent of a dart gun, i didnt fire it once...got trough the entirety of first mission without firing a single shot, or killing anybody. Even the "boss" encounter i dealt with with talking instead of shooting. And the game does reward your exploration, you get exp for exploring, hacking, etc as well as shooting people. I dont know if you get the same amount of xp for both paths but at least you get it.


does the game "know" which kind of approach you'll be taking, based on your choice of weaponry? i read a preview where the guy felt this occurred.

otherwise, sounds great. really hope im ok with the cover system, but otherwise really keen to get amongst it.


Posted by Moongoose on Jul-12-2011 08:24:

I dont think so, i went into the last mission in the beta, an assaoult on a FEMA base...my god i hope no conspiracy theorists plays the game, it will blow their fucking minds(just like every deus game previously) armed with an assult and sniper rifles (even though i didnt kill anyone before that ) since our character has a sort of a grudge against those people and the opponents didnt reacty any differently with the "sneak to them, unlesh motherfucking fury, continue sneaking" that with the "sneak to them and just contunie past them"

Ive found one thing to bitch about though. Apparently trough the whole game there are no melee weapons. Now i can kind of understand why they did that, no neeed to carry a sword in your (too small unless augmented) inventary if your augmented hands can basically produce sharp blades, but the problem with that is, melee takedowns use up precious bioenergy and can only be used against people (no more breaking boxes to get trough, now you need to move them out of the way, which requires a point in strenght) so no more running behind peoples, stabbing them in the back a few time, then running towards the next unsuspecting victim and doing the same. You need time for the bionenergy to restore between each takedown (which take a lot of time unless, again you augment it or eat a snack but food isnt found nearly as often as in DE1). SO i can understand why no melee weapons, but a bitchin sword like the dragon tooth blade would have been awesome!


I do think i need to mention the hacking minigame though. I think it awesome At first its a bit dependent on luck, but once you upgrade it, its sort of a game of wits between you and the computer...one when you must think and act quickly. Take over the weaker nodes with less chance of detection,fortify them so the tracer take more time to find you when your inevitable discovered, plan ahead so you gain acces to data storage banks that have useful data or hacking tools store in them... Its come to the point that unless timing is of essence (like if im presented with a locked door and theres a security guard comming my way) even though i have a password for the terminal, i rather hack it and gain exp and have fun doing it


Posted by Moongoose on Jul-12-2011 14:01:

Also, something i forgot to adress. In a few online videos the AI looks as if they lifted it straght from a mediocre early 2000 shooter. I didnt pay attention to it while sneaking, but at least when in a proper firefight, the enemies will do their best to flank you (depending on which enemies, ive noticed that gangbangers are a lot mroe stupid than trained soldiers, thhough that just might be me) and cover eachother while they are approaching you.


Posted by darixmaner on Jul-29-2011 09:41:

The video game is a Xbox 360 absolute appellation featuring new playable characters, weapons and a new four-player abode mode. Gears of War 3 will also be including a new amphitheatre access declared Beast which would accede players to beforehand as Locust.


Posted by pozz on Jul-29-2011 11:03:

quote:
Originally posted by darixmaner
The video game is a Xbox 360 absolute appellation featuring new playable characters, weapons and a new four-player abode mode. Gears of War 3 will also be including a new amphitheatre access declared Beast which would accede players to beforehand as Locust.


quoted for the computer-generated poetry

i'll to see what more people have to say before grabbing the game. i checked out the demo on youtube a while back and it looked fairly linear. i'm excited tho, been waiting for a good game to play for ages.


Posted by Moongoose on Aug-18-2011 07:54:

Dont know if this will affect any of you but still.

http://forums.eidosgames.com/showthread.php?t=119397

quote:
The PC version of Deus Ex: Human Revolution is region-locked.
Please be sure to purchase a copy from your own region, otherwise you might not be able to register the game.
If you should not be able to register your copy due to a region conflict, please return the game to your retailer. Square Enix cannot offer assistance in replacing incompatible registration codes.


So what does this mean from people who got it from GMG and live in US/Canada?


___

*Moderator Edit* / Further info/updates

Just a reminder for those just joining in, only the BOXED RETAIL copies are region locked. If you have pre-ordered a digital version, your key will be region free.



So thanks square enix (cancels his augmented edition preorder from the uk), first game in a long time where i think "this shit is worth spending a bit more moeny on" so i go, and buy the edition with all the extra crap/goodies that come with it, i order it from the uk because local stores wont carry it and then a week before it ships i learn that i wont be able to play it! Fuck that.

So if youre ordering your box version online, check with your retailer if youll be able to play your game



Sometimes, pirating is the best option because you dont have to deal with all this crap.


EDIT: update

http://www.amazon.co.uk/Deus-Ex-Human-Revolution-Limited/dp/B004XH7HFC/

Update on Region Lock
Please note: It was reported that Deus Ex on PC is region-locked to the UK only. Square Enix has confirmed that this is not the case. If you are ordering from outside of the UK, you will be able to play this on your PC.


Guess all those complainets filed during the last few days actually/hopefully worked.


Posted by BTG on Sep-05-2011 19:42:

I am currently enjoying this title atm. I didn't play Deus Ex 1 because my computer was too crappy back then.

But it doesn't feel like it's a crappy 2011 version of a great game (like some titles have been i.e. fallout)

Some of the movement is a bit bland (jumping puzzles can be very frustrating cause your guy is retarded) but all in all it's a pretty decent game.

I'm not sure if i LOVE or hate the fact that you can upgrade your augs whenever you want instead of having to go to a store, i mean it is handy..but doesn't seem to make a whole lot of sense to me (well they explain how it works but it still feels a bit "meh" to me)

My only other beef is that the main character Jasen, reminds me of the new batman when he talks. just a bit too over the top for me.

So in conclusion. it's a pretty sweet single player game, but i'm almost certain i wont finish it (i almost NEVER finish single player games for some reason, like the witcher 2 and ANY GTA game ever made)


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