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- Canada - Toronto & Southern Ont.
-- FAO: Jeff Butoon and Jeff Button only
FAO: Jeff Butoon and Jeff Button only
http://www.shackvideo.com/nba-jam-debut-trailer-17584
It's on
man. i had so many grudge matches on the original game. friends were lost lol
puh-lease!
I am still the king of that game. How many people you know found out the stats maxed out at 256, as the game designers only assigned 8 bits of memory to keep track of stats? My play was so superior, that even the game itself couldn't comprehend how much I kicked it's ass!
bow down and pay homage to the cashman!
.
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| Originally posted by Sly_Guy puh-lease! I am still the king of that game. How many people you know found out the stats maxed out at 256, as the game designers only assigned 8 bits of memory to keep track of stats? My play was so superior, that even the game itself couldn't comprehend how much I kicked it's ass! bow down and pay homage to the cashman! |
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| Originally posted by Cro_Addict hahahahaha...I LOLed hard.. |
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| Originally posted by FunkyCrew I rofl'ed ! |
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| Originally posted by Cro_Addict Oh...i think that beats me |
as long as you find my earrings I'll let you win!
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| Originally posted by FunkyCrew that's ok as long as you find my earrings I'll let you win! |
sounds fair
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| Originally posted by Sly_Guy |
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| Originally posted by Sly_Guy puh-lease! I am still the king of that game. How many people you know found out the stats maxed out at 256, as the game designers only assigned 8 bits of memory to keep track of stats? My play was so superior, that even the game itself couldn't comprehend how much I kicked it's ass! bow down and pay homage to the cashman! |
that reminds me of fifa '95 I once scored the sickest goal the game froze and stopped working. could not fuckin compute what the fuck just happened
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| Originally posted by Orko That's nuts, which stats!? |
^^
jesus
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| Originally posted by Sly_Guy well with the computer assistance turned off [which would decrease the likelihood of my shots going in when I started kicking ass], and the timer turned to slow, difficulty set to highest, and even without tag mode on to control the other computer, I'd average probably 250ppg with the single player, over 100 steals per game. Rebounds, obviously were harder to get cuz the AI got no shots up. Prime attributes were always speed, dunks, and defense. Bigger players always better than small. The reasoning being, speed is the only attribute that is usefully enhanced past it's base value when on a fire streak. Dunks were important to get on the fire streak, and there was nothing more frustrating than that 'beeeeeeerrrrrrng!' sound you'd get after 2 or three missed dunks in a row after hard earned steals. Defense, was great because it increased the chances of a likely strip, or board, saving fire streaks should the AI ever get into your end. The strategy for putting up huge numbers I discovered was to play the passing lane. When timed right, you could steal the inbounds pass every time, immediately go up for 2 until you get on fire. With the speed increase of a fire streak [as well as the maxing out of the defensive stat], stealing that pass became easier, and every steal, you'd retreat to the 3pt line, and take the shot. 90% of the time, it goes in. After 30 straight points, your streak would end, but you'd return to the 'heating up' stage so any subsequent fire streak would take one less basket to get going. The best player I could have picked was the secondary of the sacramento kings, the wonderful mitch richmond. Full in speed, high in dunks, high in 3's, zero defense. But still, he was a big man, and that speed stat was more important than anything. Missing the first inbounds pass made defense more difficult, but not beyond a measure of control. Common situations: 1. AI dribbling up from their end: play the passing lane, but slightly out of it. Even with an off screen player, let the man with the ball come up the court. Eventually he'll try to pass. Staying close enough to the passing lane to jump into it at the long pass the AI liked to attempt. Probablility of a turnover, I'd estimate at about 70%. 2. AI gets to 3/4 court: Charge the ball. Attempt the shove-steal trick. Shove the AI until he stumbled backward but doesn't fall over. If he falls over, he coughs up the ball and it's easier. If he doesn't, wait a split second before hitting the strip button, and the ball will come out. Timing is key. Chance of success, 30-40% 3. AI gets a 3pt shot up: Try to goaltend the ball. Goaltended baskets don't end fire streaks, nor any consecutive baskets you get, so there's no harm in letting them get those points. Even at that, the attempted goaltend will leave you in prime position to grab the ball off the rim immediately, 'snatching from the jaws of victory' is the line they used on the back of the game box. 4. AI is getting a shot up and you're close to him: A rare case, because a shot attempt is likely the result of a pass out of a double team, but there were instances where the AI would try to shoot over the top, either in single coverage or double. Trying to strip the shooter on their way up often resulted in a steal. Even if the AI is doing the basic 'reverse' dunk, this trick would work with lower percentages, but it was useful if you ran out of turbo. Probability of a strip was 40-50% 5. AI goes up for a dunk: Run to the front of the rim, wait for them to come down. It's your last line of defense, but fortunately if you can manage your turbo useage, it's a good one. Shove them in the instant before they dunk. This will cause them to cough up the ball the majority of the time, although there are rare instances, where the ball will still go in as if it were a shot 2pt shot. chance of success is probably 60-65%. With all these defensive tools I perfected at my disposal, I managed to finish second in the first blockbuster game challenge at my local blockbuster, only playing the first of the 3 games. I put in an 84 [high even by my standards]point first quarter, over doubling the score of anyone else in my region. Yes, I had no life. And even at university, getting me to drink and put on NBA Jam displays [among a few other games] was a party trick I was often requested to do. [if only to shut me up, I'm sure] |
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| Originally posted by Jeff Button blah blah blah. none of that shit matters when your opponent (aka, me) is on fire all the fucking time. i kill you all. |
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| Originally posted by Jeff Button blah blah blah. none of that shit matters when your opponent (aka, me) is on fire all the fucking time. i kill you all. |
Mitch Richmond was sick no doubt..
But the best team had to Charlotte with Kendall Gill and Larry Johnson.
Both big amd both could shoot.
The best defence we found back in the day was to stand at the rim at let the shot happen as you
could just grab the ball almost every single time, without it being goaltending...
---> i think that's what u described in #3
I too would have to consider myself basically unstoppable and find it hard to believe i'd lose on
any consistent basis to anyone
| quote: |
| Originally posted by Sly_Guy well with the computer assistance turned off [which would decrease the likelihood of my shots going in when I started kicking ass], and the timer turned to slow, difficulty set to highest, and even without tag mode on to control the other computer, I'd average probably 250ppg with the single player, over 100 steals per game. Rebounds, obviously were harder to get cuz the AI got no shots up. Prime attributes were always speed, dunks, and defense. Bigger players always better than small. The reasoning being, speed is the only attribute that is usefully enhanced past it's base value when on a fire streak. Dunks were important to get on the fire streak, and there was nothing more frustrating than that 'beeeeeeerrrrrrng!' sound you'd get after 2 or three missed dunks in a row after hard earned steals. Defense, was great because it increased the chances of a likely strip, or board, saving fire streaks should the AI ever get into your end. The strategy for putting up huge numbers I discovered was to play the passing lane. When timed right, you could steal the inbounds pass every time, immediately go up for 2 until you get on fire. With the speed increase of a fire streak [as well as the maxing out of the defensive stat], stealing that pass became easier, and every steal, you'd retreat to the 3pt line, and take the shot. 90% of the time, it goes in. After 30 straight points, your streak would end, but you'd return to the 'heating up' stage so any subsequent fire streak would take one less basket to get going. The best player I could have picked was the secondary of the sacramento kings, the wonderful mitch richmond. Full in speed, high in dunks, high in 3's, zero defense. But still, he was a big man, and that speed stat was more important than anything. Missing the first inbounds pass made defense more difficult, but not beyond a measure of control. Common situations: 1. AI dribbling up from their end: play the passing lane, but slightly out of it. Even with an off screen player, let the man with the ball come up the court. Eventually he'll try to pass. Staying close enough to the passing lane to jump into it at the long pass the AI liked to attempt. Probablility of a turnover, I'd estimate at about 70%. 2. AI gets to 3/4 court: Charge the ball. Attempt the shove-steal trick. Shove the AI until he stumbled backward but doesn't fall over. If he falls over, he coughs up the ball and it's easier. If he doesn't, wait a split second before hitting the strip button, and the ball will come out. Timing is key. Chance of success, 30-40% 3. AI gets a 3pt shot up: Try to goaltend the ball. Goaltended baskets don't end fire streaks, nor any consecutive baskets you get, so there's no harm in letting them get those points. Even at that, the attempted goaltend will leave you in prime position to grab the ball off the rim immediately, 'snatching from the jaws of victory' is the line they used on the back of the game box. 4. AI is getting a shot up and you're close to him: A rare case, because a shot attempt is likely the result of a pass out of a double team, but there were instances where the AI would try to shoot over the top, either in single coverage or double. Trying to strip the shooter on their way up often resulted in a steal. Even if the AI is doing the basic 'reverse' dunk, this trick would work with lower percentages, but it was useful if you ran out of turbo. Probability of a strip was 40-50% 5. AI goes up for a dunk: Run to the front of the rim, wait for them to come down. It's your last line of defense, but fortunately if you can manage your turbo useage, it's a good one. Shove them in the instant before they dunk. This will cause them to cough up the ball the majority of the time, although there are rare instances, where the ball will still go in as if it were a shot 2pt shot. chance of success is probably 60-65%. With all these defensive tools I perfected at my disposal, I managed to finish second in the first blockbuster game challenge at my local blockbuster, only playing the first of the 3 games. I put in an 84 [high even by my standards]point first quarter, over doubling the score of anyone else in my region. Yes, I had no life. And even at university, getting me to drink and put on NBA Jam displays [among a few other games] was a party trick I was often requested to do. [if only to shut me up, I'm sure] |
I used to slay people with Detroit, and I ONLY used Isiah. 50 3pt'ers, 50 reverse dunks a game and Lambeer just sat around and watched it all go down.
| quote: |
| Originally posted by TheVrk But the best team had to Charlotte with Kendall Gill and Larry Johnson. Both big amd both could shoot. The best defence we found back in the day was to stand at the rim at let the shot happen as you could just grab the ball almost every single time, without it being goaltending... ---> i think that's what u described in #3 |
| quote: |
| Originally posted by Sly_Guy charlotte was the best, but in the original version, it was larry johnson and alonzo mourning. Alonzo was an all-round powerhouse, where LJ had full dunks and less D. And yes, standing under the rim was an acceptable strategy, but for massacring the AI, nothing beat the passing lanes, trust. There are lots of other ways to piss people off in multiplayer, but why would the sensei teach his class everything he knows, knowing one day it will be used against him? |

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