TranceAddict Forums (www.tranceaddict.com/forums)
- Gaming Forum
-- Kinect
Pages (2): [1] 2 »
Kinect
Anyone pick this up? i'm wondering if it works as well as people say.
Re: Kinect
| quote: |
| Originally posted by BTG Anyone pick this up? i'm wondering if it works as well as people say. |
i think the whole lot are fucking stupid. and kinect has atrocious latency, at least according to the videos ive seen.
| quote: |
| Originally posted by pkcRAISTLIN i think the whole lot are fucking stupid. and kinect has atrocious latency, at least according to the videos ive seen. |
Ha...this is a c/p from ps3-news. Now this might make it worth the US $150 price tag...
"Bounty Offered for Open Kinect Driver by Adafruit Industries
With the recent Kinect release for XBox 360, a bounty has been offered by Adafruit Industries for an open-source Kinect driver.
The challenge found on Adafruit's http://www.adafruit.com/blog/2010/1...source-drivers/ states the following, to quote:
What do we (all) want?
Open source drivers for this cool USB device, the drivers and/or application can run on any operating system - but completely documented and under an open source license. To demonstrate the driver you must also write an application with one "window" showing video (640 x 480) and one window showing depth. Upload all of this to GitHub.
How get the bounty ($2,000 USD)
Anyone around the world can work on this, including Microsoft
Upload your code, examples and documentation to GitHub. First person / group to get RGB out with distance values being used wins, you're smart - you know what would be useful for the community out there.
All the code needs to be open source and/or public domain. Email us a link to the repository, we and some "other" Kinect for Xbox 360 hackers will check it out - if it's good to go, you'll get the $2,000 bounty!"
yeah, im sure its plenty fun for certain types of games. but i am bemused by the gaming press that talks as if its the next big thing in gaming.
Gimmick indeed, and it will continue to be so until someone can prove that this technology is indeed "revolutionary". I'm doubting we'll see that any time soon.
yep,works well
Nice vid Hal 
Question. In todays lawsuit age, why can't nintento sue sony and sega sue microsoft?
i have a kinect, and it's pretty badass. have played only four games: kinect adventures (comes with), joyride, dance central and kinect sports.
joyride is my least fav, but the others are quite fun. especially dance central - doesnt seem like any latency to me when playing it, camera is *super* accurate and it's a really fun game.
kinect adventures, the water rafting game is awesome.
not having to use a controller ftw!
There we go kids. if your game is deep as a puddle, kinect is awesome.
were you expecting a fully immersive kinect-based mmorpg at launch or what?
it's been out a total of what, a week? given it's a motion camera, it makes sense that it would be focused on motion games. who knows what will come out in the future.
| quote: |
| Originally posted by sothis were you expecting a fully immersive kinect-based mmorpg at launch or what? it's been out a total of what, a week? given it's a motion camera, it makes sense that it would be focused on motion games. who knows what will come out in the future. |
| quote: |
| Originally posted by sothis were you expecting a fully immersive kinect-based mmorpg at launch or what? it's been out a total of what, a week? given it's a motion camera, it makes sense that it would be focused on motion games. who knows what will come out in the future. |
my apologies, didnt realize this thread was meant solely for hating on kinect/ms. ill bow out now. 
| quote: |
| Originally posted by pkcRAISTLIN in the future it will amount to fuck all. it will stay in the realm of shitty-arse games because motion control is unable to replicate the precision, speed and complexity available in other peripherals. |
| quote: |
| Originally posted by Fledz They said this about the Wii. It sold like hotcakes. I didn't take you as one to make such absurdly uneducated statements. |
It's got a tonne of fun, casual games. You have to remember that the majority of people are casual gamers. They aren't like us who crave only the best, even though we all love a casual gaming experience here and there.
From a business perspective, it makes a lot more sense than just putting all their eggs in one basket with blockbuster titles.
This isn't about what you want, it's about what the market wants.
| quote: |
| Originally posted by Fledz It's got a tonne of fun, casual games. You have to remember that the majority of people are casual gamers. They aren't like us who crave only the best, even though we all love a casual gaming experience here and there. From a business perspective, it makes a lot more sense than just putting all their eggs in one basket with blockbuster titles. This isn't about what you want, it's about what the market wants. |
| quote: |
I don�t have any great thoughts on input, where the push is now all the motion-sensing things. People always ask us how we�re going to wind up using that, and the truth is that if you�ve got a game that�s finely tuned to one input device it�s not going to come out and be magically be better with a different one. |
Well see, you actually made sense there because you posted a proper reply 
I agree with you, but we have to push the limits of current tech to progress to the next stage. That's just how technological progress works. Not everything can be a lightbulb moment.
I played Zelda on the Wii. After a few hours, I'm not sure I could go back to a normal gamepad or M&K for that specific type of game. A lot of games can and have been designed around the input.
i would prefer it if designers focused on new and innovative gameplay mechanics than control methods. if someone creates a motion control that makes a mouse or controller obsolete, i'll happily eat my hat and embrace the new tech. but i suspect i'll be playing quake 6 with a mouse in a decade's time.
| quote: |
| Originally posted by Fledz A lot of games can and have been designed around the input. |
I'm also rather suspicious of this casual gamer appeal companies have embraced as of late. I'm not refuting that's where the market is tending or that companies are approaching it, especially with the massive influx of phones capable of gaming and things like Farmville, etc. It just doesn't make sense that a tried-and-true customer base that could easily purchase 15 new games each year or subscribe to an MMO for 5 years straight is being outbid for content by soccer moms inclined to buy shit like Kinect and play it twice a year. I'm obviously generalizing, it just seems that the large trend of gaming these days is shifting toward intra-corporate advertising by cornering the actual mechanism of interaction, and quasi-subscription titles in the form of DLC circuits that provide 1/50th of the content of the original release for 1/5th of the price. It's no fucking wonder theft is becoming the new competence.
Powered by: vBulletin
Copyright © 2000-2021, Jelsoft Enterprises Ltd.