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Digital audio summing
I'm not really trying to start a topic on audio programming, but just about the basic understanding of audio summing, to understand stuff like headroom, sound cancellation, phasing, stuff like that. And also, can one software mixer sound better than another.
I kindof always had the idea that summing really is just that: summing. You've got a buffer of samples, loop through them and add the values, if the sample values would be something like for example within the range of -1.0 to 1.0. That would explain the mixing behavior in a DAW.
Is it really that simple though? I started wondering about this, because some people claim that some DAW software sums better than others, while a simple algorithm like that would make all software sum the same way. For example Blake Jarrel recently said on twitter: "logic has a more liquidy mixdown and feel...ableton is more rough and harsh summing...its meant for live perf not really production".
I use ableton.. So I wonder, is this really true or just some myth. Is there more to digital summing that just.. '+' ?
All DAWs sum more or less the same IF they can utilize the same settings:
Best 32bit float
Better 24bit
Good 16bits
headroom is no longer a problem on 32bit float daws
Re: Digital audio summing
| quote: |
| Originally posted by Richard v W I'm not really trying to start a topic on audio programming, but just about the basic understanding of audio summing, to understand stuff like headroom, sound cancellation, phasing, stuff like that. And also, can one software mixer sound better than another. I kindof always had the idea that summing really is just that: summing. You've got a buffer of samples, loop through them and add the values, if the sample values would be something like for example within the range of -1.0 to 1.0. That would explain the mixing behavior in a DAW. Is it really that simple though? I started wondering about this, because some people claim that some DAW software sums better than others, while a simple algorithm like that would make all software sum the same way. For example Blake Jarrel recently said on twitter: "logic has a more liquidy mixdown and feel...ableton is more rough and harsh summing...its meant for live perf not really production". I use ableton.. So I wonder, is this really true or just some myth. Is there more to digital summing that just.. '+' ? |
I think it's save to assume DAWs like ableton live and logic both use 32 bit floats. So they sum the same way? Has anybody really ever heard any difference in ableton or logic (or any other daw) summing, or is it just a myth really?
The difference is so small it doesn't matter. There's no good reason you should be worrying about it.
Re: Digital audio summing
| quote: |
| Originally posted by Richard v W I'm not really trying to start a topic on audio programming, but just about the basic understanding of audio summing, to understand stuff like headroom, sound cancellation, phasing, stuff like that. And also, can one software mixer sound better than another. I kindof always had the idea that summing really is just that: summing. You've got a buffer of samples, loop through them and add the values, if the sample values would be something like for example within the range of -1.0 to 1.0. That would explain the mixing behavior in a DAW. Is it really that simple though? I started wondering about this, because some people claim that some DAW software sums better than others, while a simple algorithm like that would make all software sum the same way. For example Blake Jarrel recently said on twitter: "logic has a more liquidy mixdown and feel...ableton is more rough and harsh summing...its meant for live perf not really production". I use ableton.. So I wonder, is this really true or just some myth. Is there more to digital summing that just.. '+' ? |
You're right, I'm not actually worrying about it or even considering changing DAWs or anything, didn't mean to sound like that. Was more thinking about the theory of digital summing, how some people seem to make a deal out of it while I've always thought it is just a very basic programming operation.
| quote: |
| Originally posted by Richard v W You're right, I'm not actually worrying about it or even considering changing DAWs or anything, didn't mean to sound like that. Was more thinking about the theory of digital summing, how some people seem to make a deal out of it while I've always thought it is just a very basic programming operation. |
| quote: |
| Originally posted by Beatflux This topic has probably been covered to death at Gearslutz and KVRAudio. |
It also depends whether you use any of Ableton Live's EQs, compressors, or other effects, as opposed to using Logic's versions of these.
Using a different range of plugins will make a noticeable difference to the overall sound.
| quote: |
| Originally posted by Richard v W I think it's save to assume DAWs like ableton live and logic both use 32 bit floats. So they sum the same way? Has anybody really ever heard any difference in ableton or logic (or any other daw) summing, or is it just a myth really? |
i can definitly hear difference between Reason and Ableton. Reasons mixer sounds muddy imo. maybe its 24bit integer in reason and 32bit float in Ableton.
32 bit float is really just 24 bit with an 8 bit exponent so the definition would really be the same.
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