TranceAddict Forums (www.tranceaddict.com/forums)
- Chill Out Room
-- Can anyone figure this out?
Can anyone figure this out?
http://www.beefgir.com/Flashes/Hapland.swf
Yes.
1. Click cover to open
2. Little yellow up arrow: Stick figure pops out and runs to the launcher
3. Open up window on left side
4. Adjust gun position up and fire to hit bell
5. door opens on left side
6. Adjust gun position down and fire to knock wood down
7. Adjust red arrow to the right
8. click on the door and new stick figure will run but explodes due to the mine. So before step 8 removal of mine is necessary
9. Pending
if you shoot out another guy from the cover he throws the other one away?? How do I get rid of the mine. Hmmmmm
Bottom guy just breaks the glass! or the bombs go in his space and blow him up...
I feel I am on a better pace
10. Got him on the mountain and moved the bell over to the right...? spear was moving up and down still but no bombs left...
ok i just wasted so much fuckin time on that motherfuckin bullshit
| quote: |
| Originally posted by Vivid Boy ok i just wasted so much fuckin time on that motherfuckin bullshit |
| quote: |
| Originally posted by Trancealot 1. Click cover to open 2. Little yellow up arrow: Stick figure pops out and runs to the launcher 3. Open up window on left side 4. Adjust gun position up and fire to hit bell 5. door opens on left side 6. Adjust gun position down and fire to knock wood down 7. Adjust red arrow to the right 8. click on the door and new stick figure will run but explodes due to the mine. So before step 8 removal of mine is necessary 9. Pending if you shoot out another guy from the cover he throws the other one away?? How do I get rid of the mine. Hmmmmm |
| quote: |
| Originally posted by Omega_Blue you can blow up the bell with a grenade after unlocking the door; |
| quote: |
| Originally posted by Omega_Blue you can load yourself in the gun and bring another guy up to shoot yourself too, |
| quote: |
| Originally posted by Omega_Blue the last blue thing you shoot will unlock the door for the guy at the bottom (but he gets eaten by a dog if you click on him). but if you aim low you destroy the bridge and if you aim high you either impale yourself on the spear, hit the bell, or (if you blew it up) land on top and sit there with nothing to do. |
"
The symbol for the window on the left I got with the bell and openin g the window to get the guy out. The symbol on the mountain is ???? Something about falling. So hard yet probably so easy ughhh
I solved it. A little clue: you need to shoot the first gunner dude at the bell.
| quote: |
| Originally posted by aquila I solved it. A little clue: you need to shoot the first gunner dude at the bell. |


i solved the bitch but i am angry i wasted 40 mins figuring it out
*SPOILERS*
Flip Cover
Pop Guy to Cannon
Knock down bridge
Open left window
Shoot bell with rock
As rock lands, use spear-lever to launch rock down to mine
Click on left door to let dude out, he makes it home safe.
Knock down the bell by clicking it 3 times
Launch the two bombs up and outa here
Lower cannon and shoot pin-card, man will open the electronic gate.
Click on man, dog is released.
As dog lands, click on right window
First safe dude will smash window, dropping rocks on the dog
?????
Profit.
If you thought that was fun there are 2 other Hapland games but they are so difficult you need the "walkthrough" to get through them.
I was able figure out everything but how to kill the dog at the end.
More games here
http://foon.co.uk/farcade/
I found this Bobteds to be more manageable and fun:
http://foon.co.uk/farcade/bobteds
Cheats here:
http://www.google.com/search?aq=f&s...and+walkthrough
Hapland 2 was at least twice as difficult as the first one, but I was able to figure it out on my own over the course of a few tries (and days).
Hapland 3 I gave up really fast and went the walkthrough route, I can't believe that there are people out there that can figure those types of puzzles out on their own. Granted, I could do it, but it would probably take me weeks to figure out Hapland 3 on my own. There's just so many possible starting points, and misdirection (things happening one way so you think they're working, but really should be dealt with in another way at another point in the puzzle).
My biggest problem with 3 and the game in general is the timing and you have to restart if you screw up once. It should be broken up into smaller goals with an indication your on the right path. Or you get 3 hints that can be used at any part of the game. If the game allowed for different solutions would also be more interesting. Fun concept just too nit picky.
i feel tempted to try this but i know that i wont be able to quit until i figure it out on my own so i probably shouldn't waste my time...
YES!!!! I have been looking everywhere for this. I think were 3 of them a little over 5 years ago and I wanted to see if some friends could solve them. It took me forever to solve this the first time, thanks for putting it up!
| quote: |
| Originally posted by Spam Hapland 2 was at least twice as difficult as the first one, but I was able to figure it out on my own over the course of a few tries (and days). Hapland 3 I gave up really fast and went the walkthrough route, I can't believe that there are people out there that can figure those types of puzzles out on their own. Granted, I could do it, but it would probably take me weeks to figure out Hapland 3 on my own. There's just so many possible starting points, and misdirection (things happening one way so you think they're working, but really should be dealt with in another way at another point in the puzzle). |
| quote: |
| Originally posted by Spam Flip Cover As rock lands, use spear-lever to launch rock down to mine |
| quote: |
| Originally posted by igottaknow My biggest problem with 3 and the game in general is the timing and you have to restart if you screw up once. It should be broken up into smaller goals with an indication your on the right path. Or you get 3 hints that can be used at any part of the game. If the game allowed for different solutions would also be more interesting. Fun concept just too nit picky. |
| quote: |
| Originally posted by gmilf it took me 2 weeks to solve the last one if I remember correctly. I think I skipped several classes for it as well. oops |
Yeah, there were 3 of us working on it and in all honesty number 2 is much better. The 3rd one is just ridiculous and annoying but it is the most like a Rube Goldberg machine, and that is what I feel is the original intention of the Hapland series. In 1 and 2 you can pause pretty much anywhere and think of what to do next but in number 3 the sequences get to the point were they are almost continuous throughout. If you pause too long, or miss-click you have to start the entire sequence over again and I think there well over 100 clicks. I am on 2 now, it took me almost an hour to remember how to do 1 correctly. Once the other 2 guys who originally helped me figure it out are online I think we will be spending our Saturday night drinking and working on 3 again. Son of a bitch, why did this game have to come back into my life.
Powered by: vBulletin
Copyright © 2000-2021, Jelsoft Enterprises Ltd.