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-- Question Regarding Sound Creating (Is It Always Done From Init Preset On a BasicVST?)


Posted by MIKE333ACE on Jan-09-2012 12:52:

Question Regarding Sound Creating (Is It Always Done From Init Preset On a BasicVST?)

Hello TA's. Im just wanting to know how professional/top quality sounds are made like the sounds you hear in plugins like Nexus. Im just curious because I find it hard to imagine that those sounds are made from just a basic "INIT" preset.

Also, as we all know, many professional artists make their own sounds instead of using presets. So im also wanting to know if they make their sounds from an INIT preset in lets say... sylenth. Or do they use a more complicated/advanced plugin???

Any help on this would be great, Cheers


Posted by tehlord on Jan-09-2012 13:55:

Always from init.


Posted by MIKE333ACE on Jan-09-2012 13:58:

quote:
Originally posted by tehlord
Always from init.

Even with sounds from Nexus???

I thought that they maybe recorded instruments and then edited them digitally. ??


Posted by tehlord on Jan-09-2012 14:00:

Actually Nexus does use samples as well, similar to the old S&S synths like the D50. I don't know if there's a synth engine behing the plugin that they use to create some sounds as you would a traditional synth though. Sylenth will all be done from init though.


Posted by MIKE333ACE on Jan-09-2012 14:03:

quote:
Originally posted by tehlord
Actually Nexus does use samples as well, similar to the old S&S synths like the D50. I don't know if there's a synth engine behing the plugin that they use to create some sounds as you would a traditional synth though. Sylenth will all be done from init though.

Alrite then, looks like ive got a lot of learning to do


Posted by Storyteller on Jan-09-2012 14:04:

Oi, aye be wrong if I di'nt, init.


Posted by sylvannas on Jan-09-2012 16:25:

Reverse Engineer Presets !


Posted by DJRYAN� on Jan-09-2012 20:31:

I would think most engineers circumvent programming by "sound" and use computer language to design their patch, like Atlanta's - Richard Devine. When you understand music theory and computer language. You can make a "vst" patch do just about anything without playing with the synth itself by doing stuff like this:


quote:

// print "Hello world!"
"Hello world!".postln;


// play a mixture of pink noise and an 800 Hz sine tone
{ SinOsc.ar(800, 0, 0.1) + PinkNoise.ar(0.01) }.play;


// modulate a sine frequency and a noise amplitude with another sine
// whose frequency depends on the horizontal cursor position
{
var x = SinOsc.ar(MouseX.kr(1, 100));
SinOsc.ar(300 * x + 800, 0, 0.1)
+
PinkNoise.ar(0.1 * x + 0.1)
}.play;


// list iteration: create a collection of indices multiplied by their values
[1, 2, 5, 10, -3].collect {
arg item, i;
item * i;
};


// factorial function
f = {
arg x;
if(x == 0) { 1 } { f.(x-1) * x }
};


then you can import this "language" into a synth patch, and have the best super saw wave there is. Without playing w/ filters, lfo, etc. etc..

Then the rest of us, try and duplicate these sort of commands by ear so that we've replicated what the engineers have actually programmed.

If you've ever watched a youtube video on programming a synth you've probably noticed how percise the setting have to be in order to get that "sound" and how they go right to it.

That's because someone broke the "code" and had that particular sound translated to whatever synth you're using to recreate it.

It's really interesting stuff.


Posted by Looney4Clooney on Jan-09-2012 20:53:

most engineers and producers are math illiterate. Levine and other users that use programming with apps like max msp are really not common. And most are using functions already coded by others.


Posted by DJRYAN� on Jan-09-2012 20:57:

I dunno, I would think that some of the patches that are loaded in any given VST were programmed at the code level for percision rather than a sound designer just playing with knobs until the desired effect is achieved.


Posted by MIKE333ACE on Jan-10-2012 00:29:

Wow, interesting stuff. Thanks guys.

But then to my most important question. How do artists, like AVB for example, make their sounds. I cant imagine AVB doing all that complicated code stuff that you showed. So how do they do it?? Do they just use a simple plugin like Sylenth?? Or do they use something more complicated??


Posted by Vector A on Jan-10-2012 00:36:

quote:
Originally posted by DJRYAN�
I would think most engineers circumvent programming by "sound" and use computer language to design their patch, like Atlanta's - Richard Devine. When you understand music theory and computer language. You can make a "vst" patch do just about anything without playing with the synth itself by doing stuff like this:

then you can import this "language" into a synth patch, and have the best super saw wave there is. Without playing w/ filters, lfo, etc. etc..

Then the rest of us, try and duplicate these sort of commands by ear so that we've replicated what the engineers have actually programmed.

If you've ever watched a youtube video on programming a synth you've probably noticed how percise the setting have to be in order to get that "sound" and how they go right to it.

That's because someone broke the "code" and had that particular sound translated to whatever synth you're using to recreate it.

It's really interesting stuff.

Supercollider is interesting, yes, but that is not what most synthesists are using, lol, especially to make something like a supersaw.


Posted by sako487 on Jan-10-2012 00:45:

quote:
Originally posted by MIKE333ACE
Wow, interesting stuff. Thanks guys.

But then to my most important question. How do artists, like AVB for example, make their sounds. I cant imagine AVB doing all that complicated code stuff that you showed. So how do they do it?? Do they just use a simple plugin like Sylenth?? Or do they use something more complicated??


Most people use presets that are closest the their desired sound, then tweak it some more


Posted by DJRYAN� on Jan-10-2012 00:50:

I would guess that someone like ATB would be a knob turner, as are most of us. But I've found more than a few patches that mirror ATB's - 9pm Til I come synth.

I practice this approach on occasion.

I take a regular waveform, turn the chorus and delay all the way, along with the rate in order to get something really wierd. Within that really wierd sound there is a sound that I really like and I use EQ and Reverb to extract it getting rid of all the other sounds that I don't like.


Posted by Looney4Clooney on Jan-10-2012 01:23:

i think you will find most good producers actually separate song making and sound making. When they are making sounds, they just make sounds that sound cool to them. If you do this enough, you build a library of patches that are yours.


Posted by jsrobinson on Jan-10-2012 03:39:

http://www.tranceaddict.com/forums/showthread.php?threadid=0

Omnisphere & Trilian.


Posted by sylvannas on Jan-10-2012 04:06:

quote:
Originally posted by MIKE333ACE
Wow, interesting stuff. Thanks guys.

But then to my most important question. How do artists, like AVB for example, make their sounds. I cant imagine AVB doing all that complicated code stuff that you showed. So how do they do it?? Do they just use a simple plugin like Sylenth?? Or do they use something more complicated??


What you hear from AVB doesn't necessarily comes from AVB. Ever heard of Benno de Goeij?(there might be others too) He might have many sound designer 'friends' who share their 'stuff'.

The point i am trying to make is that no matter what others use,you have to come up with your own presets at some point.That is,assuming if you want to sound different and unique.

Or much simpler,as said earlier....just Tweak Existing presets and see how it goes.I am learning it this way and it definitely helps if you have the least number of external soundbanks/presets.


Cheers and have fun making music


Posted by tehlord on Jan-10-2012 11:10:

quote:
Originally posted by Looney4Clooney
i think you will find most good producers actually separate song making and sound making. When they are making sounds, they just make sounds that sound cool to them. If you do this enough, you build a library of patches that are yours.


I can't agree with this 100% although I do tend to do sound design in a standalone fashion most of time.

If i'm looking for a particular timbre within a track I will design with the part playing in the track. Sound design on it's own will often net some cool sounding sounds as you say, although they're often not particularly useful in the context of a mix.



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