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-- what are biggest mistakes beginning producers make?
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Posted by Audiotron on Dec-20-2012 19:08:

what are biggest mistakes beginning producers make?

and should try to avoid?


Posted by meriter on Dec-20-2012 20:10:

not exclusive to beginners but buying a shitload of gear thinking it's going to make you better.. like always needing one more thing. I think it's called GAS (gear acquisition syndrome)


Posted by MSZ on Dec-20-2012 20:15:

Signing up on tranceaddict.


Posted by Evolve140 on Dec-20-2012 20:38:

Being lazy or taking short cuts. Double sausage fattening (with like 5-30% wet on each) instead of taking the time to properly saturate or distort and compress by hand, the proper way.

Handling their own mastering. If you don't know about production, you are probably going to rape the shit out of people's ears with your awful, improvised and flawed mastering work.

Using Nexus too much. Seriously, if you rely on this thing too much your shit will start to sound very weak up against producers who actually know how to do sound design and program synths.

Giving themselves too much credit and self-promoting too soon. Seriously? All you did was download a pirated copy of your DAW, watch some YouTube videos and now you have a Soundcloud AND a Facebook fan page.

Trying to sound like big, established producers and DJs. Wow, no one wants to hear your crappy attempt at sounding like SHM or Skrillex.

This list goes on forever.


Posted by TranceLover007 on Dec-20-2012 20:49:

quote:
Originally posted by meriter
not exclusive to beginners but buying a shitload of gear thinking it's going to make you better.. like always needing one more thing. I think it's called GAS (gear acquisition syndrome)


so thru


quote:
Originally posted by Evolve140
Being lazy or taking short cuts. Double sausage fattening (with like 5-30% wet on each) instead of taking the time to properly saturate or distort and compress by hand, the proper way.

Handling their own mastering. If you don't know about production, you are probably going to rape the shit out of people's ears with your awful, improvised and flawed mastering work.

Using Nexus too much. Seriously, if you rely on this thing too much your shit will start to sound very weak up against producers who actually know how to do sound design and program synths.

Giving themselves too much credit and self-promoting too soon. Seriously? All you did was download a pirated copy of your DAW, watch some YouTube videos and now you have a Soundcloud AND a Facebook fan page.

Trying to sound like big, established producers and DJs. Wow, no one wants to hear your crappy attempt at sounded like SHM or Skrillex.

This list goes on forever.


Another good entry - agree !


Darek


Posted by EddieZilker on Dec-20-2012 20:50:

http://www2.tranceaddict.com/forums...71#post11185071


Posted by jayxthekoolest on Dec-20-2012 20:53:

Getting super cocky when a couple other people take interest in their work, even though they still suck.


Posted by Underdog on Dec-20-2012 20:59:

Writing about themselves in 3rd person about the great potential they have.


Posted by EddieZilker on Dec-20-2012 21:23:

quote:
Originally posted by jayxthekoolest
Getting super cocky when a couple other people take interest in their work, even though they still suck.


That's happened to me, actually. I tend to become much more sensitive to criticism if I've received praise for something than if I haven't received any positive criticism at all. Something about the tendency to be psychologically weakest after a perceived victory. Show me where it occurs very often, and I'll add it to my list.

quote:
Originally posted by Underdog
Writing about themselves in 3rd person about the great potential they have.


See #43 in the link I posted, above.


Posted by Deillon on Dec-20-2012 21:47:

quote:
Originally posted by Euforix
Overrate themselves.


Posted by stewart.m on Dec-20-2012 21:57:

trying to copy the pros just make your own shit sound good


Posted by Rodri Santos on Dec-20-2012 22:33:

red lining the mixer and thinking louder is better. First time i used a saturation plugin (my entry to M4B contest) i squashed everything.


Posted by Zak McKracken on Dec-20-2012 23:27:

practical mistakes:
1. buy lots of gear before earning any money, especially hardware synths and efex (see urbanninja)
2. try signing with labels before you know what the hells going on or having a real product
3. not using enough money on monitoring (speakers, soundcard, sound-treatment)

additional personality flaws in noobs:
4. not enough self-criticism
5. not enough originality
6. not enough focus
7. not enough stamina
8. not grounded enough (quit dreaming, get real)


Posted by Looney4Clooney on Dec-21-2012 03:21:

artist name


Posted by wayfinder on Dec-21-2012 05:39:

starting lots of projects, finishing nothing because it doesn't live up to their taste yet and they're getting frustrated, thereby only practising the first steps in making a track and never even getting to the later levels


Posted by Dj_Kile on Dec-21-2012 06:34:

quote:
Originally posted by wayfinder
starting lots of projects, finishing nothing because it doesn't live up to their taste yet and they're getting frustrated, thereby only practising the first steps in making a track and never even getting to the later levels


I relate to that and related actually to the opposite as well
trying to finish everything you ever started, forcing it actually to the point its pointless

learn to let go in favor of new and fresh stuff that actually has more potential to make it


Posted by kevin shawn on Dec-21-2012 07:15:

Bad sound selection, shitty weed.


Posted by Whip_lash on Dec-21-2012 07:25:

quote:
Originally posted by Dj_Kile
I relate to that and related actually to the opposite as well
trying to finish everything you ever started, forcing it actually to the point its pointless

learn to let go in favor of new and fresh stuff that actually has more potential to make it


This is also very true. The thing is its hard to judge as a beginner what can turn into a good track and what wont. But as time goes on and you practice more/are more experienced you will get to that level of being able to see it.

I think im getting more to that level of being able to see if a track has potential or if its just gonna be an endless rut of wasted hours.


Posted by wayfinder on Dec-21-2012 08:55:

quote:
Originally posted by Dj_Kile
I relate to that and related actually to the opposite as well
trying to finish everything you ever started, forcing it actually to the point its pointless

learn to let go in favor of new and fresh stuff that actually has more potential to make it


as a beginner, you profit much more from getting experience with all parts of making a track than from efficiency. Your results are going to suck anyway, whether or not the track has potential to become great in someone else's hands


Posted by Rodri Santos on Dec-21-2012 12:16:

not having a good balance, too high or too sober when producing.


Posted by Osmodiar on Dec-21-2012 13:09:

My biggest mistake was ignoring sound design, thinking it was too complex and mathematical to get into in the beginning and just wanting to focus on the fun creative flow / melodic parts of the tunes.

The nexus comment earlier is spot on. Not even just nexus but presets in general. Took me far too long to realise that it was a frustrating waste of time having to hunt through soundbanks every time I needed a new sound. It was fun to begin with because you're not as fussy about what sound you get, lots of them sound interesting and you just slap them together, cringe at all the knobs you don't understand, and move on having learnt nothing.

Once you start really trying to polish things up though and need a sound to slot in perfectly somewhere, you need to be able to make it. Otherwise you waste more and more time looking for the right sound, and even more time trying to EQ it into a place it doesn't fit, and that's usually where the inspiration dies.

It's like a light clicked for me recently, biggest regret is not realising this earlier.


Posted by Beatflux on Dec-21-2012 14:57:

quote:
Originally posted by wayfinder
starting lots of projects, finishing nothing because it doesn't live up to their taste yet and they're getting frustrated, thereby only practising the first steps in making a track and never even getting to the later levels


Personally, this is my biggest challenge.


Posted by tehlord on Dec-21-2012 20:05:

quote:
Originally posted by Looney4Clooney
artist name


I don't think the name is as important as the overall aura.

Moody photos with DJ cans round your neck have zero aura.


Posted by DJ RANN on Dec-21-2012 23:34:

For me, the biggest mistakes I see all to often (and my own personal waste of time) is obsessing over tiny details rather than looking at the bigger picture of a track as a whole.

Sure, it's useful as a learning process for engineering, but the thing to keep at the forefront is: producer

We're meant to produce, that means make something. I've lost hours noodling with the tiny minutiae of insignificant things, only to be back basically where I was before I started noodling.

The other thing (tied to the above) is not making swift decisions. As a producer, you have to learn to make fast decisions and quickly move on. You'll never get used to making a track in good time and being anything close to prolific, which you need to be if you want to make it.

The other thing is having too many toys to play with. You become a master of none and there's a huge benefit to find a few key synths that resonate (ahem) with you and learning them inside out. I know a couple of producers that use logic's built in synths and FX for 95% of their project and they sound amazing.


Posted by Osmodiar on Dec-22-2012 01:42:

I think they're very good points Rann. Getting stuck on relatively small details and listening to the same loop of your track over and over again too many times can suck the inspiration right out of finishing it at all. Can be better in some cases to remove the part that's bothering you if it's taking too long to fix, and try something fresh instead.


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