Become a part of the TranceAddict community!Frequently Asked Questions - Please read this if you haven'tSearch the forums
TranceAddict Forums > DJing / Production / Promotion > Production Studio > Sampling
  Last Thread   Next Thread
Share
Author
Thread    Post A Reply
Malhiotface
Supreme tranceaddict



Registered: Oct 2003
Location: Fort Worth, USA
Sampling

Hello!

I am very new to the production seen, but I'm learning. Please no one call me stupid, but what exactly is sampling? I have heard of hearware beeing called samplers, what is that? What do you do with samplers? How are samples used? Is it for certain sounds that you can take and then use them for whatever you want or only use them for specific things? Any help is appreciated!

Thanks,
Chris

Old Post Mar-20-2004 16:48  United States
Click Here to See the Profile for Malhiotface Click here to Send Malhiotface a Private Message Add Malhiotface to your buddy list Report this Post Reply w/Quote Edit/Delete Message
hey cheggy
like a tiger



Registered: Aug 2002
Location: Sydney, Australia

Sampling refers to taking sounds from things, whether it be from another song, or a movie, or a live instrument, or whatever.

Any kind of one-off sound used in songs can be refered to as a sample I guess. Percussion is usually samples (kicks, snares, hi-hats, etc) although they can be made in a synthesizer. Little fx samples are often used as are some vocal samples in cheesy hard house songs.

People often buy sample cds to use to get sounds from. Techno is probably the heaviest user of samples in the industry.

A sampler is a device that stores, allows you to edit, and play these samples. Samplers can be either hardware or software. Akai are famous for their samplers while various soft samplers like the Logic samplers, Halion and MOTU Mach 5 are all popular choices.

Hope that helps


___________________
1 out of every 4 people in this country are mentally disturbed. Look at your 3 closest friends. If they seem okay, then you're the one.

Old Post Mar-20-2004 17:12  Australia
Click Here to See the Profile for hey cheggy Click here to Send hey cheggy a Private Message Add hey cheggy to your buddy list Report this Post Reply w/Quote Edit/Delete Message
MrCowski
Senior tranceaddict



Registered: Jan 2004
Location: Los Angeles, USA

You don't need a fancy sampler at the beginning though. Most programs come with samplers built in.
For example, FLStudio has:
Basic sampler, which defaults when you load a sample
Slicer (for drumloops)
Granulizer (for crazy effects with samples)
Wave traverler, for making scratches with samples

Samples are about the easiest thing to work with.


___________________
America is like a melting pot. The people at the bottom get burned and the scum floats to the top.

Old Post Mar-21-2004 04:59  United States
Click Here to See the Profile for MrCowski Click here to Send MrCowski a Private Message Visit MrCowski's homepage! Add MrCowski to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Dj Thy
Deckhead



Registered: May 2001
Location: Belgium, Earth

Depends

The basic use of sampling is that indeed : you "record" a sound, and play it back later.

But if it were only that, the use of samplers would be dead by now, because of the power of today's sequencers. Why use a dedicated hardware or software sampler, if you can just set an instance of a recorded sound in an audio track in your sequencer?

Nowadays, samplers are more capable than that. The funny part is, that samplers are made out of two parts really : the sampling part, and the synthesizing part.

The sample part is the easiest part : it's basically the recording of the sample, the editing (like you would in soundforge for example) and the playback.

The synthesizing part is called this way, because it uses the architecture of a "regular" synthesizer. You have your sound source with a synth it's an oscillator, in the sampler it's your samples), followed by a filter, and an amp. Those can be controlled by envelopes. Most samplers also have LFO's to control several parameters, and effects can be added. You see, that with this already, more complicated stuff than basic playback can be made.

But...
The most important part (for me) nowadays, is multisampling.
Take a real piano for example. It has lots of keys (88 standard). Tap one key, tap another. It's not only the note that changes in pitch. But the harmonic content also changes (ie a high note doesn't sound the same as a low note just pitched up). Same goes for the force you tap the keys. If you slam it hard, it's not only volume that changes. The hard note will seem to have a more powerful attack.

The first samplers didn't really account for this. You sampled one piano note, and you spread it out the keyboard (samplers are controlled via MIDI). The problem was, only the notes around the root key (the "original note" you sampled) sounded good. Once you got further away, it started to sound unnatural, because the notes were pitched up/down.
Same goes for velocity. One sample was used, you tap your midi keyboard harder or softer, and the only difference you hear is the volume of the sample that changes. The actual sound of the sample doesn't change. This is called the machine gun effect (think of a snare or drum roll with always the same sample, very unnatural, sounds like the ratatatata of a machine gun).

So here comes multisampling. Here you take different samples for different notes and different velocities. The more values you have (in midi max 127 of course), the more natural it will sound.

Take a perfect sample library for example, piano again. The people who made it, were very thorough with it, and sampled each key of the piano, and each key tapped at 128 different "forces" (the 128 velocities of midi). Huge sample library of course.
But now you play on your midi keyboard. You play C3, it will sound like the C3 of the piano. You play D4, and it will sound like the D4 of the piano, not like a pitched up C3.
Same goes with the velocities. Humans are no robots, so they can't actually apply exactly the same force each time they play a note. So the sound will change with each note (try playing the same note repeatedly on a real piano and listen). So it's only natural that if you play it on your midi keyboard that the sound will change like it would on a real piano, not always the exact same note. That's the velocity layering you always read about.

So key mapping and velocity layering are very important in sampling nowadays. But with good samplers and good sampling libraries (Vienna Symphonic Library is about the most powerful in that regard) can go further than that. For example, the upwards stroke of a violin, doesn't sound exactly the same as the downwards one. Pizzicato is not the same as spiccato. So good samplers and libraries can integrate tools to do the switching between different styles of play.

And of course, if you look at Kontakt, sound mangling is one of it's main forces too. Timestretching, beat mapping, all can be done with it.

So saying samplers are only used to "play" sampled sounds, is really looking at it in a limited way. Nowadays, you can safely say that samplers are as powerful as synthesizers.

Old Post Mar-21-2004 15:26  Belgium
Click Here to See the Profile for Dj Thy Click here to Send Dj Thy a Private Message Add Dj Thy to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Malhiotface
Supreme tranceaddict



Registered: Oct 2003
Location: Fort Worth, USA

Thanks for the replies!

Old Post Mar-21-2004 18:48  United States
Click Here to See the Profile for Malhiotface Click here to Send Malhiotface a Private Message Add Malhiotface to your buddy list Report this Post Reply w/Quote Edit/Delete Message

TranceAddict Forums > DJing / Production / Promotion > Production Studio > Sampling
Post New Thread    Post A Reply

 
Last Thread   Next Thread
Click here to listen to the sample!Pause playbackAt least five years old but ID would be nice [2006] [0]

Click here to listen to the sample!Pause playback2 Players - "Signet" (Plastic Angel Remix) [2007]

Show Printable Version | Subscribe to this Thread
Forum Jump:

All times are GMT. The time now is 16:23.

Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
HTML code is ON
vB code is ON
[IMG] code is ON
 
Search this Thread:

 
Contact Us - return to tranceaddict

Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2025, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
Support TA!