Sound designers - how do you add expression?
Just curious to know how some of you guys approach adding expression to your patches (e.g., mod wheel, aftertouch, pitch bend, etc.). One of the first things I do when I'm going through a new set of sounds or beta testing someones else's is to play around with the mod wheel, aftertouch, and pitch bend to see how "musical" they are. I hate to say it, but I'm often quite disappointed in how often people just use the mod wheel to add an annoying (and unusable IMO) amount of vibrato, or just use the MW to mangle the sound into something completely unusable. So, that's often one of the first things I alter. But, I don't know that my approaches are much better and I'm thinking that it's worth discussing some different approaches. Here's my typical approach:
1) Mod Wheel - I usually use this to do one or more of three things:
- open or close the filter (and sometimes modulate resonance).
- increase/reduce the amount of movement in the patch (i.e., if the patch is being modulated all over by an LFO or arp, I use the mod wheel to reduce its effect and vice-versa.
- morph the sound into something quite different; not always useful in a musical sense, but can be very cool, particularly with synths that allow you to assign numerous parameters to each controller.
2) Aftertouch - I usually just use this to modulate the filter cutoff slightly, or maybe a little vibrato; nothing novel there.
3) Pitch Bend - Sometimes I leave it at an octave, but I usually find that a small interval, such as a whole note, is much more usable to me.
Like I said, those are the only expression controls that I usually use (aside from freely assignable ones ala Virus TI, Massive, etc.), but feel free to mention others (e.g., breath or foot controllers) and maybe we'll get some better ideas going.
___________________
cryophonik.com | facebook | soundcloud
Sonar Platinum | Ableton Live 9 | Logic Pro X | Access Virus TI2 Keyboard | Kurzweil PC3X | Nord Lead 4R | NI Maschine
|