Become a part of the TranceAddict community!Frequently Asked Questions - Please read this if you haven'tSearch the forums
TranceAddict Forums > Archives > Classic old threads / Inactive Forums > Retired Forums > Gaming Forum > Battlefield Vietnam
  Last Thread   Next Thread
Share
Author
Thread    Post A Reply
Daver
Junior tranceaddict



Registered: Jan 2004
Location: LBK, Texas
Battlefield Vietnam

Anyone here play BFV? Since the 1.2 patch, the game is better than ever, er, at least 1.0. My game name is Pinner, so give me a shout if you ever seen me on!

Old Post Oct-20-2004 00:44  United States
Click Here to See the Profile for Daver Click here to Send Daver a Private Message Add Daver to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Synapse1337
tranceaddict



Registered: Sep 2004
Location: Houston, USA

Just out of curiosity, what all did they change/fix with the update patch?


___________________

Old Post Oct-30-2004 12:38  United States
Click Here to See the Profile for Synapse1337 Click here to Send Synapse1337 a Private Message Add Synapse1337 to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Marcel-HH
Supreme tranceaddict



Registered: Sep 2003
Location: Hamburgo de Janeiro|| GTA #122

KNOWN ISSUES AND WORKAROUNDS

-- 1.2 Patch and WW2 Mod - If you have not installed the WW2 mod, It is important
to install the 1.2 patch after installing the WW2 mod. If the WW2mod is installed
after the 1.2 patch, the WW2 mod will not function properly. To resolve this issue
install patch 1.2 again after you installed ww2 mod.

-- Using Geforce FX5200 type cards with high or highest graphics setting in Saigon 1968 may cause problems
on some systems with unpredictable behaviors on player input due to low frame rates. To resolve this issue
change the graphics setting to low or medium.

NEW CONTENT AND FEATURES

-- 3 new maps in Patch 1.2:
-- Operation Cedar Falls is a new map that introduces tunnels to BFV.
Minimap changes when inside tunnels, and teammate icons only appear
if they are on the minimap the player is currently viewing (ie above
ground or tunnels). Tunnel flags appear in the minimap as vertical flags,
differentiating them from the regular horizontal flag.

-- Saigon 1968. Based during the Tet Offensive, the NVA have tunneled into the Saigon
Sewer system in an effort to overtake the Presidential Palace.

-- Fall of Saigon. It's spring 1975, and the NVA are moving quickly to attack Saigon as the USA
is finishing the final evacuations from Vietnam.

-8 vehicles are new in Patch 1.2:
-- The A1 Skyraider in 2 versions; one for anti-infantry (MGs and napalm),
and the other for anti-vehicle attacks (bombs and missiles).
-- The Ontos is a new USA tank that can fire 1 round from it's 6 cannon sequentially,
or it can empty all 6 at once.
-- The BRDM Malyutka Complex is an NVA amphibious vehicle that fires
wire-guided missiles. Once fired, the player camera is attached to the missile. The control
is similar to an airplane. Right-clicking will detonate the missile.
-- Quad 0.50 MG is a static machine gun emplacement with 4 powerful cannons. A 360 degree rotation
and a thick bullet shield make it a great option for clearing the skies of enemy targets.
-- T-72 is a heavy NVA tank. The driver fires tank shells with primary fire, and shoots a machine gun
as secondary fire. The gunner fires the canopy machine gun with primary fire, and shoots out
smoke grenades with secondary fire.
-- AC-47 Gunship. Heavy transport/gunship with coaxial chain guns out the left side. The pilot can
drop bombs with primary fire.
-- M35A1 Nancy. A flatbed truck with a Quad 0.50 MG mounted in the back, an M60 facing to the
front, and a couple armed passengers for good measure.
-- BM21 Troop Transport. A BM21 truck with armed passenger positions filling the back.

-Mobile spawn points have been added to the 3d map.

-Unique colors for individual buddies. Once a buddy has been added to the buddylist.con (located
in the settings\profiles\profile_name folder), that file can be edited manually to adjust the
RGB value of the individual buddies. The unique color will appear in the mini-map, 3d map, and
for text, and death messages.
For instance, game.addPlayerToBuddyListByName "Player" 255.0 155.0 0.0
= Red(R) 255.0, Green(G) 155.0, Blue(B) 0.0 --> an Orange buddy icon.

-Spectator Mode.
-- Server must be setup to allow spectators to join. If Spectator Mode is allowed, players can become spectators
by clicking the spectate button on the in game side bar. The player can return to teamplay by selecting
the team button on the side bar and then selecting a team to join. **WARNING** by becoming a spectator
a player forfeits his points and will be forced to wait before being allowed to return to teamplay. The wait
time is set in the server interface.
-- Spectators see the health of all players or the health of the vehicle that the player is in
They receive all CP change warnings, regardless of team and even if that option has been disabled
for players. Spectators see CP timers when they are within the capture radius,
or when they are using the associated CP camera.
-- Players do not see spectators on the 3d or mini-map, but they do appear on the Scoreboard. Here they
are treated as regular players, with full buddy capabilities.
-- Spectators have full voting privileges if the server allows for spectator voting.

-- Spectator Mode Controls:
Use Space Bar to cycle through the 4 camera types, or use the associated Function key.
Free Camera (F9), Team 1 Chase Camera (F10), Team 2 Chase Camera (F11), and Control Point Camera (F12).
Use 'C' to cycle forward through the cameras of a particular type, and 'X' to cycle backwards.
Spectators can not view the spawn interface, but they can view the mini-map and scoreboard using the
regular controls. Free Camera is not allowed in the tunnels; only chase cameras and the CP camera
may be used.
-- Remapping Spectator Controls: If you wish to remap spectator controls, you must remap the function
already using that key. For example, you must remap Jump (Space Bar) to remap the 'Cycle Camera Type'
control.


BUG FIXES
-Tank splash damage against light and heavy vehicles now works.
-Minimap sorting order altered so players are visible above the CP flags.
-Performance problems resolved at the temple in Ho Chi Minh Trail and Cambodian Incursion.
-Repeating napalm sound bug has been resolved.
-The bug with grenades that goes through bridges has been resolved.

BALANCE/GAMEPLAY TWEAKS
-Helicopter pads at main bases will not reload or repair helicopters occupied by enemy players,
even after the control point is taken by the enemy. Note that this is determined by the team
the player is on, not by the vehicle they are in.

-Mi8 hitpoints reduced from 125 to 100. Rocket reload time increased from 3 to 4.5 seconds.

-Flaming Dart balance changes:
-- SVA tickets stop bleeding after a single flag is neutralized.
-- One team must hold all 3 flags for enemy tickets to bleed.
-- Jeeps added to starting SVA spawn areas, and are not tied to Control Towers.
-- Tango now spawns independent of the Control Tower.

-The static Quad 0.50 MG has been added to primary USA/SVA bases in:
-- Siege of Khe Sahn
-- Fall of Lang Vei
-- Operation Flaming Dart
-- Operation Game Warden
-- Operation Hastings

Old Post Nov-01-2004 14:00  Europe
Click Here to See the Profile for Marcel-HH Click here to Send Marcel-HH a Private Message Add Marcel-HH to your buddy list Report this Post Reply w/Quote Edit/Delete Message

TranceAddict Forums > Archives > Classic old threads / Inactive Forums > Retired Forums > Gaming Forum > Battlefield Vietnam
Post New Thread    Post A Reply

 
Last Thread   Next Thread
Click here to listen to the sample!Pause playbackits a classic but i cant place it - update [2007] [5]

Click here to listen to the sample!Pause playbackMental Miracle - "Living Harmony" [2002]

Show Printable Version | Subscribe to this Thread
Forum Jump:

All times are GMT. The time now is 15:59.

Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
HTML code is ON
vB code is ON
[IMG] code is ON
 
Search this Thread:

 
Contact Us - return to tranceaddict

Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2026, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
Support TA!