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razmataz
todo pero la muchacha



Registered: Apr 2003
Location: in the clouds from my cigarette
What ever happened to LucasArts?

The Secret of Monkey Island
Indiana Jones and the Fate of Atlantis
The Dig
Full Throttle
Sam and Max

They were all brilliant. Loved the worlds and characters. I grew up on that genre. More recently they had Grim Fandango and a few decent Monkey Island games. But nothing else.

Anyone know of any new projects?

Its kind of sad that kids these days grow up on Vice City and Quake. All gore and no brains.

Old Post Feb-15-2004 17:10 
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sleepydragon
Supreme tranceaddict



Registered: Oct 2003
Location: doncaster, england

lucas arts is owned by george lucas who created star wars
so it does make sense that they have just been concentrating on making some decent star wars games recently and not more games like monkey island i do miss that game they r all classic games

Old Post Feb-15-2004 18:16  England
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TeKnoHe@d2025
Derek Howell Addict



Registered: Jan 2001
Location: Pittsburgh, Pennsylvania

There's plenty of other games out there that require "brains". Prince of Persia: TSOT for example, that's a fairly good puzzle-like game.


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Old Post Feb-15-2004 19:38  United States
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Dj Thy
Deckhead



Registered: May 2001
Location: Belgium, Earth

I grew up with such games also (especially the input-text-based Quests from Sierra, and a couple of Lucasarts games).

You gotta understand, most of those companies must make games that sell to survive. And if you look good, the game genres evolve in waves. Just look in the past and you'll see usually one major game came out that "revolutionized" the whole game world.

The adventure series à la lucasarts/sierra were very prolific in the early 90's, as were flight sims (the golden days of Microprose). When Myst came out, that was the new genre to beat (all the ripoffs like Lighthouse, Rama, return to Zork). Command & Conquer and Warcraft did the same thing. All of the sudden most games that came out had to be strategic games. Now we're more in the trend of Quake likes and GTA likes.
Before, the console world and the PC world were very separated (they both had their typical games, but the same problem, everything in waves). But once the consoles became more powerful the two worlds came together.

It's very understandable that all those lookalike releases come out, one day people are getting bored of it. And that boredom can last a long time. Without any "revolutionary" new ideas, people are not interested anymore (pff another quake like, pff that just looks just like GTA with other characters...). Except that now, the time between those waves are getting longer, as the advance in technology has been so big just since a couple of years.

I believe that everything goes in cycles. One day the people will get bored with the genres wreaking havoc now, and the programmers will surely find their way back to stuff they already did before (like adventure games for example). But nowadays I'm more worried with what's going on in the heads of the people that make games. When I look at the games released now, I see most of the efforts are done in the graphics/sound/effects area (what I call the packaging). And not in the real content of the game (the gameplay, the fun you can have with it). Recent games are not even remotely as fun as the games I grew up with (the main reason I think the retro game/emulation scene is still as strong). It's been a long time since I've seen a game I thought in myself, damn that's original. Again, this is not the fault of the programmers themselves, as it's the people that ask to be wowed visually/aurally. And seriously, in my opinion this has to change. But, you know, once you got the smell of money, it never goes away. That's why they take the easy route, if it sells, it's ok.

Old Post Feb-15-2004 21:02  Belgium
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razmataz
todo pero la muchacha



Registered: Apr 2003
Location: in the clouds from my cigarette

quote:
Originally posted by Dj Thy
I grew up with such games also (especially the input-text-based Quests from Sierra, and a couple of Lucasarts games).

You gotta understand, most of those companies must make games that sell to survive. And if you look good, the game genres evolve in waves. Just look in the past and you'll see usually one major game came out that "revolutionized" the whole game world.

The adventure series à la lucasarts/sierra were very prolific in the early 90's, as were flight sims (the golden days of Microprose). When Myst came out, that was the new genre to beat (all the ripoffs like Lighthouse, Rama, return to Zork). Command & Conquer and Warcraft did the same thing. All of the sudden most games that came out had to be strategic games. Now we're more in the trend of Quake likes and GTA likes.
Before, the console world and the PC world were very separated (they both had their typical games, but the same problem, everything in waves). But once the consoles became more powerful the two worlds came together.

It's very understandable that all those lookalike releases come out, one day people are getting bored of it. And that boredom can last a long time. Without any "revolutionary" new ideas, people are not interested anymore (pff another quake like, pff that just looks just like GTA with other characters...). Except that now, the time between those waves are getting longer, as the advance in technology has been so big just since a couple of years.

I believe that everything goes in cycles. One day the people will get bored with the genres wreaking havoc now, and the programmers will surely find their way back to stuff they already did before (like adventure games for example). But nowadays I'm more worried with what's going on in the heads of the people that make games. When I look at the games released now, I see most of the efforts are done in the graphics/sound/effects area (what I call the packaging). And not in the real content of the game (the gameplay, the fun you can have with it). Recent games are not even remotely as fun as the games I grew up with (the main reason I think the retro game/emulation scene is still as strong). It's been a long time since I've seen a game I thought in myself, damn that's original. Again, this is not the fault of the programmers themselves, as it's the people that ask to be wowed visually/aurally. And seriously, in my opinion this has to change. But, you know, once you got the smell of money, it never goes away. That's why they take the easy route, if it sells, it's ok.


Good points, I would actually agree with you on those. Well I hope we are close to the end of this "cycle" but I fear that the masses are getting "dumber". I see kids these days and no one is reading anything except if they have to. I had read a bucket load of novels by the time I was 16 and these days all you see is thumbs wacking away 24/7. Quite sad.

The only sierra games I got into where Police and Space Quest. Never did like King's Quest; not much of a fantasy fan. I was more into Lucasarts; loved their sense of humour, the characters and the interface.

Ah well, dont have much time for games these days anyways. What did become of Sierra anyways? Were they bought out?

Old Post Feb-15-2004 23:41 
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Dj Thy
Deckhead



Registered: May 2001
Location: Belgium, Earth

I must agree that Kings quest wasn't my forte either, but Space Quest and Police quest were cool, and not to forget Leisure Suit Larry (Al lowe really had cool humor). But they still exist. But they are part of the big quake like movement. Half life was brought under their wing, No one lives forever, Alien vs Predator, etc... All the Nascar games...

Actually I prefered the original text input interface (like the first three Space quests and Larry's) from Sierra over the point and click interface of Lucasarts. Once they went point and click, their charm was gone for me (that and the fact their stories started to get unoriginal).

I still play lots of games from the old times (both adventure as whack the crap out of your joystick types), as I feel today's games are not worth it anymore.

You might be glad to hear that Leisure Suit Larry and Sam and Max are probably getting a sequal. Still point and click, but fully 3D... There was a sequel planned for Full Throttle also, but it went down.

Larry
http://www.clubic.com/images/shot/g26758.jpg
Sam and Max
http://www.samandmax.net/images/magazinescan.jpg

Old Post Feb-16-2004 15:43  Belgium
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razmataz
todo pero la muchacha



Registered: Apr 2003
Location: in the clouds from my cigarette

quote:
Originally posted by Dj Thy
Sam and Max
http://www.samandmax.net/images/magazinescan.jpg


That Sam and Max news is great! Nostalgia factor is going to go through the roof on that one. Too bad about Full Throttle though. The first one was so well done (albeit a tad easy).

i remember when Police Quest Swat came out which pretty much slammed the nail in the coffin of the police quest series. Rip Sonny Bonds (was that his name?).

The reason why I prefered LucasArts over Sierra was because you could never die (against division policy apparantly) and the character dialouges were more memorable. Here's hoping for more from either of them.

Old Post Feb-16-2004 23:31 
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Stassi
America's Degenerate



Registered: Jan 2001
Location: Queens

quote:
Originally posted by razmataz
Good points, I would actually agree with you on those. Well I hope we are close to the end of this "cycle" but I fear that the masses are getting "dumber". I see kids these days and no one is reading anything except if they have to. I had read a bucket load of novels by the time I was 16 and these days all you see is thumbs wacking away 24/7. Quite sad.

The only sierra games I got into where Police and Space Quest. Never did like King's Quest; not much of a fantasy fan. I was more into Lucasarts; loved their sense of humour, the characters and the interface.

Ah well, dont have much time for games these days anyways. What did become of Sierra anyways? Were they bought out?

oldschool lucas arts games were great because george lucas wasn't required to direct at all lolz.


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Old Post Feb-17-2004 04:00  Greece
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Dmatrox
something goes here?



Registered: Jul 2001
Location: Calgary

I miss these games: The Secret of Monkey Island, Full Throttle

I wish there were games like these but with better graphics

Old Post Feb-18-2004 17:10  Canada
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netroM
42



Registered: Jan 2002
Location: Trondheim

there are already 3 sequels to The Secret of Monkey Island".....
Monkey Island 2: LeChuck's Revenge
The Curse of Monkey Island
Escape from Monkey Island

"At some point in the future, there will undoubtedly be more Monkey Island games. No doubt about that." - LucasArts CEO Simon Jefferey

http://www.scummbar.com/games/monkey5/


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Old Post Feb-19-2004 13:43  Norway
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Dj Thy
Deckhead



Registered: May 2001
Location: Belgium, Earth

quote:
Originally posted by razmataz
That Sam and Max news is great! Nostalgia factor is going to go through the roof on that one. Too bad about Full Throttle though. The first one was so well done (albeit a tad easy).

i remember when Police Quest Swat came out which pretty much slammed the nail in the coffin of the police quest series. Rip Sonny Bonds (was that his name?).

The reason why I prefered LucasArts over Sierra was because you could never die (against division policy apparantly) and the character dialouges were more memorable. Here's hoping for more from either of them.


I just found out that Larry game has gotten a full "Tomb Raider" treatment to please the console guys (those should be shot)

About Lucasarts vs Sierra, it all comes down to personal preference (although I think you could die in some Lucasarts games). Dialogues in Sierra games were great also (Al Lowe games and the Andromeda Guys especially). One of my all time favorites is from Space Quest 4. Roger Wilco is warped through time, and at one point in the game, he returns to a moment/location he visited in Space Quest one. The original space quest one was from the period were EGA was about the mainstream color mode, lot's of people still had monochrome, and VGA, well, that was only for pro's and rich people. When modern Roger walks in the bar, two black and white colored bikers are talking to each other, and notice the colorful Roger. Suddenly, one says full of jealousy : "Hey, look who's there, it's mister Hey-look-at-me-I'm-in-VGA, pfff, showoff". First time I heard that (it was the full spoken version already). Or the time the spaceship captain says he wants to thank all of his crew personally. Then there's about 3 minutes he goes : "thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you,...". The kind of jokes you go "what the?", I like those.

Old Post Feb-19-2004 19:03  Belgium
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razmataz
todo pero la muchacha



Registered: Apr 2003
Location: in the clouds from my cigarette

quote:
Originally posted by Dj Thy
I just found out that Larry game has gotten a full "Tomb Raider" treatment to please the console guys (those should be shot)

About Lucasarts vs Sierra, it all comes down to personal preference (although I think you could die in some Lucasarts games). Dialogues in Sierra games were great also (Al Lowe games and the Andromeda Guys especially). One of my all time favorites is from Space Quest 4. Roger Wilco is warped through time, and at one point in the game, he returns to a moment/location he visited in Space Quest one. The original space quest one was from the period were EGA was about the mainstream color mode, lot's of people still had monochrome, and VGA, well, that was only for pro's and rich people. When modern Roger walks in the bar, two black and white colored bikers are talking to each other, and notice the colorful Roger. Suddenly, one says full of jealousy : "Hey, look who's there, it's mister Hey-look-at-me-I'm-in-VGA, pfff, showoff". First time I heard that (it was the full spoken version already). Or the time the spaceship captain says he wants to thank all of his crew personally. Then there's about 3 minutes he goes : "thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you,...". The kind of jokes you go "what the?", I like those.


By the time we got our first computer VGA was already mainstream (I'm not that old!). Even better were the Adlib Soundcards. I could never figure out why our 486 had a 66 Mhz turbo button that if you depressed would slow the computer down to 55 Mhz. Who the hell would want to slow down the computer? I guess that innovation didnt last long.

The only Sierra games I finished were PQ 1,2,3 and SQ 1 & 5. I dont know why I never tried the other SQ games but I thoroughly enjoyed SQ 5. PQ was dripping with style though. Coolness personified.

I don't know what it was about Lucasarts. Every character was just so colorful. I still remember when in Monkey Island 1, near the end of the game, you walk Guybrush Threepwood to the edge of a cliff and the ledge crumbles below him. He falls and you get a big "game over-you have died" sign. It was so devastating as you had pulled him through far worse situations without a hitch and you didnt have to walk onto the ledge for any purpose. All of a sudden Guybrush comes flying back from below back onto the cliff, looks around and says "Wow, I never knew rubber trees were made of rubber".

Last edited by razmataz on Feb-19-2004 at 23:23

Old Post Feb-19-2004 19:29 
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