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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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nobody on here would flame you so i wouldnt worry about that. why would anyone want to flame you anyway? we all gotta start someplace.
first off. regarding synths. theres lots of different types that require different knowledge of how to use them. you may hear terms like additive synths, subtractive synths, FM synths etc. most of the synths i use are subtractive synths and most of the synths released are based on subtractive synthesis. ill explain. subtractive synthesis is quite simple. in principle anyway. ill use vanguard as an example because you can get the demo from reFX's website and the layout is very clean.
first off you have oscillators. vanguard has 3. an oscillator just generates a flat frequency. all sound is caused by objects vibrating (oscillating). low frequency sound (bass sounds, deep rumbling sounds) oscillate at a low frequency. high pitched sounds oscillate at a very high frequency. in vanguard you will notice you can set each oscillator to generate a sound that oscillates in a certain manner. along a sine wave, a saw wave, a triangle wave, a square wave. each one sounds different to the ear. typically saw waves sound fuzzy, sine waves sound earthy and smooth, square waves sound smooth also but different to sine waves (if you hear some dnb with wobbly basslines, those are clean square wave basses). with 3 oscillators you can layer 3 frequencies over each other, or 2, or just use the one. the more oscillators you have the more complex and thick a sound you can generate because you can a greater variety of different flat tones playing at the same time. some synths have more or less oscillators (z3ta+ has 6 oscillators for example and is good at making thick, evolving sounds, more so than vanguard).
now we move onto the LFOs. LFO stands for low frequency oscillator. again on vanguard there are 3. the 1st is attached to the 1st main oscillator, the 2nd is attached to the 2nd min osc and the 3rd attached to the 3rd. low frequencies oscillate very slowly and if you modify the LFO you will find that you can make the sound generated by the main oscs 'move' or 'wobble' or go up and down slowly. you can change the rate of this too.
the filter is the part that makes this synthesis subtractive. you have your flat tone generated by your oscillators. what the filter does is to cut out some of those frequencies. you can set the filter to high pass, band pass or low pass. high pass filter allows high frequency sound through but cuts everything else. bandpass lets mid range frequencies go through. low pass lets low frequencies through. the cutoff determines the degree to which the filter lets sound through. e.g. if you wanted to make a fuzzy bass you could set your oscillator to saw wave and then select a low pass filter. this would filter out all the higher frequencies. lets say you want a little bit of treble to it. raise the cutoff so that it lets more mid and high frequencies through. do this until you have the desired sound (timbre). the resonance makes the sound feedback. raising the resonance makes your bass sound sharper and makes it seem to 'resonate.'
you get why its called subtractive synthesis? you get a sound and you scuplt away the sound you dont want on the filter by subtracting it. easy huh?
the envelope. the envelope allows you to change the properties of your bass note.
attack = the time it takes for your note to reach peak volume.
decay = the time it takes for the note to decay back to what it started.
sustain = how long the note keeps going for.
release = how long it takes for the note to fade out into silence.
lets say you want a bass that stabs suddenly then seems to echo out. you would have a very short attack time. or leave it at 0. 0 sustain (cuz you dont want the note to keep going on. you want it quick). very short decay time but a long release so it takes a long time to fade out.
those are the basics of subtractive synthesis and they work across all subtractive synths. like vanguard, z3ta+, superwave p8, albino etc. alot of famous hardware synths like access virus and nord lead use these principles. if you can work one, in theory you can work them all although the layout of some is confusing (albino can be confusing and zeta hides alot of its functions in tabs and extra windows).
the rest of vanguard is just effects you can put onto your sound to make it sound better. reverb makes it sound like its in a church. delay makes a sort of echo of the note so it repeats again but not as loud and then fades out.
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Oct-21-2004 02:06
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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eheh. sometimes i type the words. then i get carried away. and before i know it, ive typed thousands of them.
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Oct-21-2004 02:33
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josh
Formation Up Rights

Registered: Aug 2003
Location: Singapore
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Oct-21-2004 02:49
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domie
tranceaddict in training
Registered: Oct 2004
Location: Chicago
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i've also been a pretty serious FL user for about 4 years. if you got FL studio recently, that means that you do not have the bulk of the fruityloops samples (with every new version they only give you the newly added samples). this means you're missing out on about 2000 sounds.
go to the fl website and download "samples dumped from 2.7-3.0" and the 3.0 samples.
second thing, you just need to find good sounds and tweak them to death. screwing around with effects and just melodies in general will teach you more and faster than any tutorial that you will find.
i know almost every knob in fruity (except stupid formula controller) and i learned it through 4 years of screwing around. thanks to Derivative for his nice starter explanation though.
REMEMBER - screwing around does mean making music carelessly. it means that you try various knobs and settings and learning how to use the undo button.
the biggest thing that will improve your music is good samples (i am also haveing trouble finding them, see sticky post), chorus, the flangus and whats trance without ridiculous amounts of reverb.
if i can find a place to host my music and my FLP files online, i will gladly share them with anyone.
gl, and dont give up. mess around long enough, and you'll suprise yourself!
-adam
sorry about the double post, it wont let me delete it for some reason. ADMINS TO THE RESCUE!
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Oct-21-2004 19:06
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domie
tranceaddict in training
Registered: Oct 2004
Location: Chicago
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i've also been a pretty serious FL user for about 4 years. if you got FL studio recently, that means that you do not have the bulk of the fruityloops samples (with every new version they only give you the newly added samples). this means you're missing out on about 2000 sounds.
go to the fl website and download "samples dumped from 2.7-3.0" and the 3.0 samples.
second thing, you just need to find good sounds and tweak them to death. screwing around with effects and just melodies in general will teach you more and faster than any tutorial that you will find.
i know almost every knob in fruity (except stupid formula controller) and i learned it through 4 years of screwing around. thanks to Derivative for his nice starter explanation though.
REMEMBER - screwing around does mean making music carelessly. it means that you try various knobs and settings and learning how to use the undo button.
the biggest thing that will improve your music is good samples (i am also haveing trouble finding them, see sticky post), chorus, the flangus and whats trance without ridiculous amounts of reverb.
if i can find a place to host my music and my FLP files online, i will gladly share them with anyone.
gl, and dont give up. mess around long enough, and you'll suprise yourself!
-adam
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Oct-21-2004 19:06
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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yea i actually i agree alot with the above post. its all well and good having stuff explained in tutorials. but alot of the reward and fun comes out of messing around and figuring things out by trial and error. in the end you gotta find out what works best for YOU. so give it a go, post a snippet of it here and everyone here will help you to improve.
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Oct-21-2004 19:57
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