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Ferdik
tranceaddict in training
Registered: Sep 2005
Location: Sweden
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| quote: | Originally posted by DigiNut
That's one of the worst kicks I've ever heard, it has no bass whatsoever. It's actually more of a click than a kick.
Anyway, hardly anybody "makes" kicks, just go out and search for samples, they seriously aren't hard to find. Then read some of the threads on how to EQ and compress properly. |
You didnīt listen to the whole clip.
The clip starts with the attacksound. At 0.11 the bassy kick starts to play togheter with the attacksound.
Compressing and eq is no problemo but it will never save a bad sounding sample.
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Oct-16-2005 15:43
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djlogik
Supreme tranceaddict
Registered: Jun 2005
Location: Rochester, NY
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eh that kick is a little boring. I notice a lot of happy hardcore style kicks are very boring and don't have any bass to them. It needs more of a "thump" so it can bump through the mix so you feel like there's a solid beat.
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Oct-16-2005 18:33
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gr8ape
Supreme tranceaddict
Registered: Jul 2005
Location:
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How do you make kicks? Soundforge (and or Adobe audition)
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Oct-16-2005 21:37
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Limit
AKA:STEVE QUADRA
Registered: Feb 2004
Location: A State of Trance
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haven't tried this out yet but what you can do is make your own kick that sounds sort of like that one(or use whatever you want) but the key to getting that sound is to pitch your kick up a few notches(BUT DO NOT KEEP IT AT THE CORRECT TIME, LET THE SAMPLE TIME GET SHORTER) so it gives it more of a clicky sound. just try it out and see what happens. I dont make kicks like this but in my opinion this is why a lot of HH kicks lack the bottom end because of being picthed up. Also, another reason for using the pitch shift is so the kick can end quicker without having to chop it...and sounding odd.
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Oct-17-2005 00:57
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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@ gra8pe:
a typical kick drum is a low frequency sine wave with the pitch modulated using a very very fast envelope.
in soundforge you can make one by going to the tools sub panel, synthesis and FM. generate a sine wave at 60 hz.
then go to effects/pitch and pitch bend. set the pitch bend range to around 22 semi tones and draw a downward linear slope so that the pitch bends down over time. the duration should be less than 1 second.
now add more nodes to the slope and make it curve exponentially. experiment with the curve to get different kicks with different properties. then pitch bend it again. experiment with the slope to get different tautness/roundness. you'll have a pretty standard dance kick drum at the end of it. similar to anything that a 909 or 808 can produce. you can get very close if you get the curve right though and treat it properly. but changing the curve can make pretty much any drum machine sounding kick.
if you have a synth which can generate sine waves with really fast envelopes (i.e. access virus) you can make kick drums using that too. a drum machine like a tr-909 is basically a rudimentary analogue synthesizer with a really fast envelope.
also - the kick will sound different depending on what hits at the same time as the kick drum. for instance, if you listen to tiesto's in search of sunrise remix of silence theres alot of reverberated and delayed and filtered open hats running quietly in the background. one of them hits on the kick drum and gives it this pfffwhoomping kind of quality. otherwise it just sounds like a 909 kick drum thats been pitched down and overdriven lightly through a tube amp. then compressed. i did a comparison of the waveforms and it even looks like a pitched down bog standard 909 kick. its just been cleverly arranged.
@ OP:
in hardstyle they do some strange things to the kick drum that i dont really get. involves using a composite of 2 or more kick drums and involves cutting them in a way such that you get a huge clipping sound thats impossible to achieve with filter and EQs. looking at them in soundforge i still dont know how they work but some people definitely seem to know around here because sirocco and such have built these airwave and alphazone syle kicks.
there were instructions on how to build them on this forum but they didnt make any sense when i read them and i still dont really know how its done. although id pester sirocco to get closer to the mark. if hes still around that is.
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Oct-17-2005 22:13
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