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| quote: | Originally posted by jojimbo1
Hey Digi,
You mentioned that BT uses several offline processes. I know about the infamous reverse-reverb, do you have any idea what else he might be doing offline? |
Most granular synthesis is done offline, or partially offline. Stutter edits are almost always done offline. Reverse delays as well as reverse reverbs, although those don't necessarily need to be done offline; multi-taps especially can be very CPU intensive in realtime. Pitch shifting (esp. multitap pitch shifting) is often done offline, as are pitch and/or tempo slides (I've used a fair number of those and they're almost impossible in real time). Vocoded signals are often recorded into audio and edited offline.
In general, anything that requires multiple passes of FX tends to be done offline. Often an effect will involve breaking a chunk of audio into smaller slices - this is for many effects, not just stutters. When you break something into slices you'll often need to do something to eliminate clicks and pops, like crossfades and reverb/delay. Then, afterwards, you might want to add some more effects, more slices, etc.
Think of it this way - many edits in professional tracks (at least with experimental producers like BT) have undergone many processes and passes, and in those cases, it's just not efficient or even possible sometimes to do them all in real-time. In my experience, I'd say that any edit requiring more than 3 effects and 1 splice is going to end up being done at least partially offline.
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