Building a Laptop sudio?
Heres my short guide, Come on in! Have one already? Offer some advice!
Im looking to build my first "real" setup as a mobile platform, and ive been stuck in the inevitable loophole of "mac or pc" seeing as how im going back to school, and will most likely major in music/soundengeneering, the most logical choice would be both. But placing my faith in a Mac, and running my applications on something that doesn't have supported drivers seems risky for now, at the least. Am i setting myself up to be stabbed in the back by Steve Jobs, or is a computer that runs OSX and XP becoming a reality?
These are things which i know to look for when i take the plunge in a couple weeks for a couple thousand dollars:
-Core Duo CPU: mac books got 'em, but boot camp doesn't support drivers yet. thinking about waiting a bit, but it seems like it wont be long before XP will run smoothly...
-At LEAST 1 Gb RAM! mac RAM is expensive, so that gets factored in but you can get some from crucial or new egg...
-I personally dont want a 17'er. too big. and we arent looking for video performance, were looking for battery life! (again, the little voice in my head says mac book! mac book!)
-Buy from a major manufacturer: There are some shady small companies that sell laptops for thousands more than what they are worth. While you might not like Dell or IBM/Lenovo for whatever reason, remember that they sell MILLIONS of laptops, so you are getting the most out of your money. If i don't get what i have payed for, i look at it as throwing money down the toilet, because i cant realistically expect a return on this investment! Thats the whole point, though, isn't it?
I see allot of answers like "What programs are you using?" so people can recommend either a mac or windows rig. but with boot camp, mac/pc shouldn't be an issue soon. And it's rumored that with the release of Leopard, your mac will support "switching" between OS's. this isn't a big deal to me. I just want a stable environment to run my Windows apps in.
*Ive read that Intel's Merom (yonah) chips (duo core and 64 bit) can be used to upgrade most current DC chips when they come out. Mac books' CPUs are soldered to the motherboard, however, so no upgrading there...
Don't forget about AMD! AMD has been gaining steadily in market share in the last few years, and have a good reputation for multimedia applications! X2 mobile chips are coming around soon. The Turion 64 chips might be single core, but a decent lappy with a turion will for sure run Vista no problems.
Remember: Vista is just around the corner!
OTOH Vista is STILL just around the corner.
**If someone knows what programs are for sure going to be 64 bit enabled soon; please post them here! Also, if you are running x64 right now, let us know what is in your setup!
For a x64 system, you need all the 64 bit drivers for the equipment you are using, along with an application that supports 64 bit processing, as well as Windows x64 and a 64 enabled CPU. It seems most programs are optimized for multiprocessors now.
Intel's EMT64 and AMD's AMD64 processors are not created equal, but thats a discussion beyond the scope of this guide.
**This is a real good read, and pretty much sums up everything:
http://mixonline.com/state-64bit-computer-040606/
Heres a short breakdown of x64 stuff.
Cakewalk Sonar: (the only one at this time?)
| quote: | What features are not supported in SONAR 5 x64 Edition at this time?
* ReWire support for 32-bit clients like Project 5 V2, Reason 2, and Fruity Loops
* 32-bit DirectX plug-ins
* DreamStation DXi2
* MPEX time/pitch stretching. A 64-bit library is not available for the MPEX time/pitch stretching algorithm, so this feature is not supported in SONAR x64. SONAR’s internal time/pitch stretching will be used instead.
* Microsoft has yet to provide x64 codecs for the following formats, so they are not yet supported:
o MP3 import
o Windows Media Video import/export
* Apple has yet to release QuickTime for Windows x64, so QuickTime import/export is not yet supported. Note: MPG 1 movie files can be imported. |
http://www.cakewalk.com/x64/whitepaper.asp
http://www.cakewalk.com/support/kb/kb2005282.asp
Reason: no http://www.propellerheads.se/
| quote: | Reports show that ReCycle 2.1 is not compatible with computers systems based on 64 bit AMD processors (such as the 64 FX-2), running Windows XP x64 (the 64-bit version of Windows XP). At this point in time there is no workaround. Running the same processor with the regular versions of Windows XP and XP Pro (32-bit) seems to work just fine.
We therefore recommend ReCycle 2.1 users not to upgrade to a complete 64 bit system before this problem has been sorted out. Since we are also currently unsure about the nature of the problem, we strongly encourage users to test ReCycle 2.1 on any 64 bit system you plan to purchase, before you buy. |
FL Studio: (i wouldnt be expecting x64 or multithreading support anytime soon, apparently just writing the program itself is a miracle)
| quote: | FL Studio was developed in Delphi and contains a lot of assembly (machine language), coded tightly to the Pentium CPU.
Therefor it's almost impossible to port FL Studio to the Mac OS (or any other OS) without a complete rewrite.
|
http://forum.e-officedirect.com/for...me=FLStudio_FAQ
Cubase: (im pretty sure x64 processing is NOT supported, sorry, i got distracted by the "fake SX4 letter" in a bunch of different forums)
(and for the linux users, heres some apps!)
and the price...
I see alot of answers like "whats your budget?" just remember that RAM and a fast CPU and a fast HDD are the most important!
as for the audio card:
PCMCIA card helps negate any latency one might get with a USB, or firewire. If im wrong here, someone please correct me, but it seems a paralell device would be better than a serial device!
Im also looking for a laptop with a cardbus/pcmcia slot as well as the new Express Card slot. express slot dsp sound cards are inevitable, imo. you can already get SATAII express cards, and use external drives that are faster than the one in the laptop.
for now im getting an Audigy 2zs (which HAS x64 drivers already), then im upgrading to either a Emu 1616, or the Echo Indigo. The latter two have "DSPs" digital signal processors, that take the load off the CPU, and process their own effects. Thes seem like a MUST for a mobile studio, as laptops are inherently slower...
Heres a short summary of devices with x64 support, which is a good sign that a company is doing their job!
E-mu: yes, but their site was flaking out...
Echo:
http://www.echoaudio.com/Support/FAQ.php#3
| quote: | | Yes, we are developing x64 drivers for all currently shipping products. This means that all products in the AudioFire, 3G Indigo and Echo24 families will have 64-bit Windows support. We expect to complete 64-bit support during the Summer of 2006. |
M-Audio: (just drivers)
http://www.m-audio.com/products/en_...undle-main.html
http://www.m-audio.com/news/en_us-267.html
MOTU Mark of the Unicorn:
| quote: | | All current MOTU interfaces (FireWire, PCI-X, PCI Express, USB 2 audio and USB MIDI) are supported |
http://www.motu.com/newsitems/64-bi...e-now-available
okay, enough about x64 compatibility...
other things to consider:
MIDI controller. Theres a plethora of small portables out there. M-audio, for one, offers the Ozonic which acts as an audio interface also...
M-Audio:
http://www.m-audio.com/index.php?do...oardcontrollers
E-mu:
http://www.emu.com/products/category.asp?category=532
Novation:
http://www.novationmusic.com/productlist.asp
Edirol:
http://www.rolandus.com/products/pr...px?ParentId=114
Some on line retailers:
Audio MIDI
New Egg
Sam Ash
Musicians Friend
some other useful links:
SOS
Harmony Central
Electronic musician
Computer music
Create Digital Music
Headphones: I am spending about $150. no less...
http://www.headfi.org/
i hope my information is accurate, or that i haven't hurt your brain. l8r
Last edited by jacheatamobits on May-30-2006 at 12:30
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