Registered: Jul 2005
Location: Daytona Beach, Florida, USA
which game do you want sounds from? Because if you want low quality square waves etc., there are plenty of VSTs that do that well. If you want specific sound fx's from games(Mario going down a pipe, Guile saying "Sonic Boom", etc.) then it's very different for each system.
Jul-14-2006 19:46
tonkproject
Supreme tranceaddict
Registered: Aug 2004
Location: .
i'm more interest in capturing doors opening,lights swithching sounds...things like this...
a way would be by routng the signal but i was wondering if ther is a program that capture the sound like you capture the image...
arm a track and set your recording device to "wave out" or something similar that handles what goes through the sound card. hit record and go into the game and get whatever sounds you need. you're essentially 'capturing' what goes through your soundcard as it plays.
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Jul-14-2006 20:49
Ghost Raver
Senior tranceaddict
Registered: Oct 2004
Location: Finland
I use Audacity to record stuff from games or movies. It's good. Yeah.
Jul-14-2006 21:07
Aquarian
king of no pants
Registered: May 2005
Location: Laval, Quebec
Most modern games have a simple filing system designed to make it easy for amateur mod-makers to browse through. It's just a matter of learning how the game engine works, and knowing where to find your samples. For instance, all games based on unreal and unreal II engines can have their sound banks accessed via the map editor. Others have straight out wave files in their system directories.
My very beginings in music production were from modifying unreal tournament music files for fun.
Jul-14-2006 22:37
wizniz
operator
Registered: Feb 2005
Location: terror wagon
dude... just go to your harddrive, to the game file, and look under data. that works 80% of the time