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TranceAddict Forums > DJing / Production / Promotion > Production Studio > Capturing sound form games
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tonkproject
Supreme tranceaddict



Registered: Aug 2004
Location: .
Capturing sound form games

is there any way to capture sounds from video games on PC?

Thanx


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Old Post Jul-14-2006 18:35  Romania
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Hikui
Junior tranceaddict



Registered: Jul 2005
Location: Daytona Beach, Florida, USA

which game do you want sounds from? Because if you want low quality square waves etc., there are plenty of VSTs that do that well. If you want specific sound fx's from games(Mario going down a pipe, Guile saying "Sonic Boom", etc.) then it's very different for each system.

Old Post Jul-14-2006 19:46  United States
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tonkproject
Supreme tranceaddict



Registered: Aug 2004
Location: .

i'm more interest in capturing doors opening,lights swithching sounds...things like this...
a way would be by routng the signal but i was wondering if ther is a program that capture the sound like you capture the image...

Thanx


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Old Post Jul-14-2006 19:49  Romania
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Centra Spike
Senior tranceaddict



Registered: Dec 2005
Location:

You can record it with fraps if you like but with games there is always a way to directly access the included sound files.

Old Post Jul-14-2006 20:18  Ireland
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cybernetica
Captain Insano



Registered: Oct 2004
Location: Cologne, Germany

Yes, I'd be interested in this as well. I want Warcraft 3 speech samples


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Old Post Jul-14-2006 20:44 
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chillsonic
Senior tranceaddict



Registered: Nov 2004
Location: Los Angeles

arm a track and set your recording device to "wave out" or something similar that handles what goes through the sound card. hit record and go into the game and get whatever sounds you need. you're essentially 'capturing' what goes through your soundcard as it plays.


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Old Post Jul-14-2006 20:49  United States
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Ghost Raver
Senior tranceaddict



Registered: Oct 2004
Location: Finland

I use Audacity to record stuff from games or movies. It's good. Yeah.

Old Post Jul-14-2006 21:07  Finland
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Aquarian
king of no pants



Registered: May 2005
Location: Laval, Quebec

Most modern games have a simple filing system designed to make it easy for amateur mod-makers to browse through. It's just a matter of learning how the game engine works, and knowing where to find your samples. For instance, all games based on unreal and unreal II engines can have their sound banks accessed via the map editor. Others have straight out wave files in their system directories.

My very beginings in music production were from modifying unreal tournament music files for fun.

Old Post Jul-14-2006 22:37  Canada
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wizniz
operator



Registered: Feb 2005
Location: terror wagon

dude... just go to your harddrive, to the game file, and look under data. that works 80% of the time


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Old Post Jul-15-2006 02:48 
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