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Brian Eno to "Generate" Spore Game Soundtrack
Story
Another one on Eno
And for those not familiar with procedural generation, it's basically a programming method using algorithms to generate an infinite variety of content from very small amount of code. The whole Spore game is based on this type of content generation... really revolutionary. Kind of like a 'directed randomness'. Lots of application in art/music... anything to do with creating content.
It will be very interesting to see what Eno can do with this.
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Last edited by Ben Brown on Jan-16-2007 at 21:10
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