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It's really not the VST that slaughters the CPU, it's the patch. The more complex the patch, the more CPU time it's going to require.
Some effects, like reverb, simply require a lot of processing to do well, and there is no such thing as fast AND good.
Unfortunately, what others here have pointed out is true - your computer specs are really, really low for this. I used to have an Athlon XP 1800+ desktop with a gig of RAM, and one of the better Creative sound cards, and I upgraded about two years ago because it was way underpowered for production. The specs you're describing are even less powerful than that, so I'm sorry to say that I think you're SOL here.
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