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babablacksheep
tranceaddict
Registered: Oct 2007
Location: ex. Paris, France
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| quote: | Originally posted by pkcRAISTLIN
The most important criteria for ANY strategy game. How many ways are there to win? |
how is that the most important criteria? your statement is a mere opinion, not fact. the important criteria would change from person to person.
supcom or fa or whatever, is a game for those who want to roleplay and pretend like they're brilliant strategist, sitting in their comfy ass computer chairs listening to DI.fm. and i have no problem with that, cause sometimes we all gotta dream.
it seems to me that you think a good strategy game requires a complete simulation of the battlefield. every nuance and detail of real life has to be incorporated into the game, so that it feels real. that there has to be a "wealth of options".
they should make a new genre just for supcom called: RTSS, real time strategy simulation.
that way, we wouldnt get games like supcom mixed in with shitty RTS games like warcraft or generals, right?
that way, we wouldnt keep having these rants about how supcom is the best RTS game ever.
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Nov-09-2007 21:54
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Capitalizt
Supreme tranceaddict
Registered: Feb 2005
Location: USA
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Too bad the game takes 50+ hours to learn everything, lol
I think most people who buy it expecting to have quick, fun RTS battles will be sorely disappointed. The pace is slow and detail is excruciating (not in graphics, but in sheer number of statistics you need to know about all of the units). You could probably memorize an entire A-Z encyclopedia set in the time it takes to master the game.
It's just too damn complicated...unnecessarily so. Sorry to poop on this thread. If you have the patience for it, SupCom probably will be a fun game, but I must recommend people download the demo and watch lots of actual gameplay videos before buying.
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Nov-10-2007 00:16
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pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
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| quote: | Originally posted by babablacksheep
how is that the most important criteria? your statement is a mere opinion, not fact. the important criteria would change from person to person. |
um yeah. the most important part of a strategy game isnt how good the strategy is nobody plays strategy games for the tactics and strategy! so, what is the most important?
why bother reviewing games at all (or any art for that matter) if it just boils down to personal preference? a strategy game challenges you to strategise; therefore the depth and number of strategies available to you through gameplay is easily the most important part of a strategy title.
| quote: | Originally posted by Capitalizt
It's just too damn complicated...unnecessarily so. |
well, that's why people have consoles. for easy games they dont have to think about. and youre simply wrong about "unnecessarily so". there is nothing in FA that is needlessly complicated, and in fact it has an elegant simplicity to it, meaning the game is as deep as the player wishes it to be.
| quote: | Originally posted by Capitalizt
Too bad the game takes 50+ hours to learn everything, lol |
why is that a bad thing? why is having more freedom and depth and more to learn than your average RTS a weakness? i dont understand you! 
| quote: | Originally posted by Capitalizt
I think most people who buy it expecting to have quick, fun RTS battles will be sorely disappointed. The pace is slow and detail is excruciating (not in graphics, but in sheer number of statistics you need to know about all of the units). You could probably memorize an entire A-Z encyclopedia set in the time it takes to master the game. |
you gotta stop making posts that are incorrect re FA! first off, how quick a game is depends entirely on the map. my fave map games rarely last more than 20 mins. that's pretty quick imo. the pace is ANYTHING but slow. indeed its the fastest RTS ive ever played. what are you smoking? and again, i still dont see why having a plethora of rich, versatile and diverse units is a weakness?
since when did gaming have to be really simplistic? we have those titles already, there's nothing wrong with doing it a bit differently!
i dunno about you but i enjoy difficult games, but then again i grew up on the stupidly hard titles from the C64 era 
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Nov-10-2007 01:26
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DJ UD
tranceaddict
Registered: Nov 2007
Location: Missoula, MT
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I dont agree with the build templates at all. Some games like star craft didnt really rely much on structure placement you just spammed buldings everywhere.
However games like Rise of Nations or Age Of empires require a little more planning on the structure part, you need to build defenses to suit your opponent and a set template cannot protect you from obvious weak points becuase you dont know what they are yet. Knowing\reading your opponents play style allows you to build a defensive or offensive building structure against certin types of armies. Set templates would never work in the long run and they would hurt the game in my opionion.
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http://www.myspace.com/topix101
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Nov-10-2007 02:01
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babablacksheep
tranceaddict
Registered: Oct 2007
Location: ex. Paris, France
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| quote: | Originally posted by pkcRAISTLIN
um yeah. the most important part of a strategy game isnt how good the strategy is nobody plays strategy games for the tactics and strategy! so, what is the most important?
why bother reviewing games at all (or any art for that matter) if it just boils down to personal preference? a strategy game challenges you to strategise; therefore the depth and number of strategies available to you through gameplay is easily the most important part of a strategy title.
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you didnt say that strategy was the most important criteria for a strategy game, you said "how many different ways there are too win," which may imply strategy, but i didnt take it that way.
but i guess since that is what you were trying to say, it's still a redundant and obvious fact, of course a rts game needs to have strategy. and still, the most important criteria IS opinion based, we all look for something different in games.
obviously, we are disagreeing here on what the most important criteria is, which kinda proves my point.
anyway, i never said you shouldnt write reviews, i just find it funny that you're all over supcom like it IS the best rts. a good game is the best in it's field when it stands the test of time, and when it creates a strong following.
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Nov-10-2007 04:55
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pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
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| quote: | Originally posted by babablacksheep
you didnt say that strategy was the most important criteria for a strategy game, you said "how many different ways there are too win," which may imply strategy, but i didnt take it that way. |
yeah, well i thought that was pretty evident, but yes, that's what i meant.
| quote: |
but i guess since that is what you were trying to say, it's still a redundant and obvious fact, of course a rts game needs to have strategy. and still, the most important criteria IS opinion based, we all look for something different in games. |
perhaps, but given that some of the best-selling RTS titles have had very limited ways of playing, i thought it needed to be pointed out that what makes a strategy game is well, actual strategy not the prettiest graphics (tho i think FA looks great) or the nth version of pretty much the same game (hello starcraft 2). yes, the most important criteria might be individual, but if it really is you can't criticise me for being redundant then 
| quote: |
anyway, i never said you shouldnt write reviews, i just find it funny that you're all over supcom like it IS the best rts. |
oh, it is. ive played almost every major (traditional) RTS since herzog zwei and FA is the crowning glory thus far.
| quote: |
a good game is the best in it's field when it stands the test of time, and when it creates a strong following. |
i really do not equate art or brilliance with notoriety or popularity. indeed, the fact that not every person would love FA is testimony to its superior quality imo. if something is loved by everybody chances are its shit.
but yes, we'll see how it stands the test of time.
FA still represents the deepest strategic RTS experience to date though 
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Nov-10-2007 05:58
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Capitalizt
Supreme tranceaddict
Registered: Feb 2005
Location: USA
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I admit SupCom probably is the best game of it's genre...I'm just trying to prepare people for what to expect. I expected a strategy game when I bought it, but nothing near as deep or complex as the game actually is. If you have the patience for it, spend many many many hours practicing and learning to fight properly, it is probably a huge rush when going against another skilled opponent.
I'm just saying it takes time, LOTS OF IT to learn the game...many many hours. It's not a simple/quick/satisfying strategy game like Company of Heroes that you can learn in an hour or two..
People should play the demo and watch a few complete fights with skilled players before buying so they know what to expect.
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Nov-10-2007 07:07
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pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
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| quote: | Originally posted by Capitalizt
I admit SupCom probably is the best game of it's genre...I'm just trying to prepare people for what to expect. I expected a strategy game when I bought it, but nothing near as deep or complex as the game actually is. |
well, at least you appreciated its depth! but really, i think what's great about the game is that its as simple or complex as you want it to be. hell, its only got 3 troop-building buildings!
| quote: |
If you have the patience for it, spend many many many hours practicing and learning to fight properly, it is probably a huge rush when going against another skilled opponent.
I'm just saying it takes time, LOTS OF IT to learn the game...many many hours. It's not a simple/quick/satisfying strategy game like Company of Heroes that you can learn in an hour or two.. |
true. but once you work out the dynamics you can make sweet sweet love to the game for the next decade! haha, ok, maybe that's just me...
| quote: | Originally posted by CONNERMAN2000
Fantastic rundown. Warcraft 3 got old to me pretty quick because it was like playing the same game over and over again. With upkeep, expensive town halls, and slow upgrade times, it made the number of actual successful strategies pretty damn low. |
i loved WC3, but supcom made me stop playing it, hehe. but that's whats so great about FA- the sheer number of tactics and strategies that can win you the war. and because there are so many options, it never gets old!
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Nov-12-2007 04:06
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