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I start with the spine of the track, kick & bass.
I usually always throw the side chain on the bass and will use it to different depths depending on how much low frequency interference is going on.
Than I'll clone the kick 2 or 3 times. I play with the attack and release. Usually I'll have one kick hit full attack instant but will take away most of the D,S,& R. Than the second 2 I adjust the attacks so they hit later, the 3rd just a tad after the 2nd.
I've been doing this recently and all my kicks now sound clubby, thumpy and thick, no more of that woody junk going on.
I get the midi keyboard out and play around a bit to get a 4 bar bass line either on 3 or 4 different keys. Than I'll usually finagle with the bass patch to get it sounding deep and mean.
Than I construct melody from the bass line. This can take one day, it can take a week. If I want a chill melody usually closer to a day, something quick that hooks, closer to a week.
Than usually percussions before the pad. Pad I like to throw in last because pad creates an atmosphere that needs to compliment ALL the sounds. Not just 1 or 2.
I do a lot of percussion work. Layering, a lot of envelope work (very important with percussions) get soft hitting crunchy clap. Snare layering & buildups, or I'll just recruit an old one.
Than I usually change the lead synths around a bit, will maybe throw in a few extra notes. Put noise through a phaser & x/y controller for the swishes, some pitch play and flangers for a saw wave build up if I feel I need it.
Than I'll usually toy around a lot with the fx.
Adjusting compressors & limiters, reverb & delay.
Channel all my highs to an low cut equal.
Channel all my mids to a low/high cut equal.
Channel all my lows to a high cut equal.
Toy some more with levels.
Maybe add some wav fx that my vsts have no chance of ever making.
Clean things up a bit more.
Turn computer off. Wait a week.
Come back, redo the whole track or finish it. Usually the first part. =]
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