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Many upper end sound interfaces, some DAW sequencers, and high grade PCs can output this. It does not mean all the samples he used within the project have to be 32-bit @ 192khz, not because computers could not handle this, but because most sample libraries dont make samples of that size and fidelity, for space reasons and practical use reasons. It is kinda pointless past 24-bit 96khz for samples. Yet there are producers and engineers who wont work with anything less than 24-bit for samples, for good reason.
But for bounces I think it makes perfect sense to use as much resolution as your software/hardware allows. So if you have the equipment it is possible. For mix test/listening bounces might want to stick to 24-bit or even 16-bit to conserve space, and then the final mix at 32-bit 192khz or as much as your setup allows.
Im thinking the new i7 generation based cpus,ram,and motherboards will able to do this with ease.
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commercial and underground electronic music (house/techno/trance/other) will surpass today's hip hop/pop/rock/country in worldwide interest...if it has'nt already.
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