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Joss Weatherby
Banned



Registered: May 2008
Location: The Pacific Northwest, of course
Think you are smart at math?

OK.

So I am working on a little project.

I have this thing that periodically gives me the coordinates of an object in three dimensional space.

[x, y, z]

This is an object following a ballistic path and is affected by air resistance. I actually do not know the factor of resistance though... I would have to look that up.

Does anyone know how to calculate a trajectory for it from this data?

I would need a fairly robust algorithm, to be able to take samples at any point on the accession.

Old Post Aug-21-2009 01:42 
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MrJiveBoJingles
Supreme tranceaddict



Registered: Jun 2004
Location: U.S.

So you are trying to calculate velocity based on a set of coordinates and air resistance, or what?

Old Post Aug-21-2009 01:44  United States
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Joss Weatherby
Banned



Registered: May 2008
Location: The Pacific Northwest, of course

quote:
Originally posted by MrJiveBoJingles
So you are trying to calculate velocity based on a set of coordinates and air resistance, or what?



well velocity is fairly easy, i just need to poll a certain number of samples and shift that polling across new data as it comes in to get the average velocity for a certain period of time... I would assume that at least.


What I want to figure out is where this object came from and where its going to land. Not exactly, but approximately.

Old Post Aug-21-2009 01:47 
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enydo
~



Registered: Jan 2008
Location: NYC

Where's Winston?

He's a scientist you know.

Old Post Aug-21-2009 01:52 
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Danny Ocean
Throwin' Shapes



Registered: Dec 2003
Location: Absinthe Party at the Fly Honey Warehouse

quote:
Originally posted by enydo
Where's Winston?

He's a scientist you know.


what makes u say that?

Old Post Aug-21-2009 01:55  Italy
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Moongoose
Supreme tranceaddict



Registered: Apr 2003
Location: Celje, Slovenia

quote:
Originally posted by Joss Weatherby
well velocity is fairly easy, i just need to poll a certain number of samples and shift that polling across new data as it comes in to get the average velocity for a certain period of time... I would assume that at least.


What I want to figure out is where this object came from and where its going to land. Not exactly, but approximately.


Im thinking you dont need a complicated algorithm to do that. As ,ong as you have your starting directional vector you can do all of the speed and/or distance calculations in 2d space (im assuming here that the only two variables we are dealing here are hight and speed) and then just apply the end result to the directional vector and you have your approximate landing place.

It could also be that im talking rubbish here, its beeen years since ive deal with this stuff, and once again its past 4am and i am unable to fall asleep despite being dead tired. Fucking insomnia...


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Old Post Aug-21-2009 02:08  Slovenia
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winston
ultraviolet catastrophe



Registered: Nov 2005
Location: Yggdrasill

You could use a software that compiles the data for X, Y, Z and models it through chronographs, the same way you would use a pendulum, No need to worry about time, simply Mass & Distance (and the uncertainty principle)

Old Post Aug-21-2009 03:05 
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winston
ultraviolet catastrophe



Registered: Nov 2005
Location: Yggdrasill

quote:
Originally posted by winston
You could use a software that compiles the data for X, Y, Z and models it through chronographs, the same way you would use a pendulum, No need to worry about time, simply Mass & Distance (and the uncertainty principle)


and this...

http://jbrwww.che.wisc.edu/tech-rep...mcc-2001-01.pdf

I could be wrong, but you're dealing with 'disturbances in velocity/disturbances in acceleration', The link above would give you an idea of a similar algorithm. I never said I was right or smart.

Last edited by winston on Aug-21-2009 at 03:16

Old Post Aug-21-2009 03:10 
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Krypton
83.798 g/6.022x10^23



Registered: Nov 2003
Location: Texas

ax^2 + by + z


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Old Post Aug-21-2009 03:17  Korea-Democratic Peoples Republic
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sputnikorbital
Junior tranceaddict



Registered: Aug 2009
Location: Southampton

http://en.wikipedia.org/wiki/Drag_(physics)

Old Post Aug-21-2009 03:22  England
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astroboy
Supreme tranceaddict



Registered: Nov 2001
Location: Melbourne

You could translate it to a 2-d plane and figure out the quadratic function which describes a parabola that would best fit the flight path?


.. just an attempt. Haven't formally studied any physics or maths beyond high school.


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Old Post Aug-21-2009 03:41  Australia
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Pokit
Supreme tranceaddict



Registered: Apr 2005
Location: Salt Lake City, UT

quote:
Originally posted by Krypton
ax^2 + by + z

You mean ax^2 + bx + c?
or ax + by + cz + d = 0


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Old Post Aug-21-2009 04:26  United States
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