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You definitely have your stuff going in the right way, keep it that way and you'll be doing top tunes in a year 
A few things I've noticed;
That guitar you have in before the main break IS BEAUTIFUL, it's a shame you didn't use it in the chorus instead of that paddish lead, which doesn't fit the track at all, groove before the break is much better than after it, you complicated things a bit too much trying to achieve a full sound, but you'll soon learn to control tracks better, since you're almost there from what I hear here 
The pluck in the break sounds great with the really low cutoff with which you introduce it, when you start opening the cutoff it starts losing it's awesomeness, in these cases it's better to layer the pluck with another sound, which you then use to make drama with its cutoff.
The main 'bang' of the track is missing some power; though you have your arrangement right, it's a sound issue, you're having a pletora of different sounds there, and in order to work together they're probably heavily eq'd down, so none really get to stand out. It was the 'oldschool' way uplift was done till 2k6 or so, but nowadays even for uplift it's better to concentrate on a few select sounds and perfect them, so they fill the sound picture mostly on their own, and make the "wow, that arp is amazing!" effect, let's say, instead of having arp, 2 back synths, pluck back lead and a lead on top of the bass.
It's the 'newschool' though, just some food for thought, if you love the style absolutely stick with it, just try to perfect the way sound fill your sound spectre better, so you don't need to have 1454234 of them and neither really stand out and give a 'signature' to the track 
Really though, having that guitar post-break too would be awesome!
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