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DJ Robby Rox
Longterm Newbie

Registered: Apr 2007
Location: Tiestoland
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Hmm, I really don't like it that much honestly.
It just doesn't really sound "dynamic". Its hard to explain the sound but a lot of times I'll resonate a kick around 125-150hz around 7 or 8db just to see what the sweet spot sounds like when its being pushed.
On this kick that sweet spot sounds very flat. It hits like a flat hammer. You have the click around 5k, then the bass starts around 200hz and under. But there is almost nothing in between those regions. This breaks the uniformity of the kick, making it sound more like 2 seperate sounds (I know you have 3) rather then 1. Its like a click on top of a flat bassy region, more then 1 dynamic sound.
I like kicks where the bass region is rounder. Where the delay from the 200hz region to the 50hz region is slower.
Looking at it I can see you have a notable delay, but it still happens so quick that it sounds flat rather then round. Maybe you set the pitch bend too high like Richie said. But my issue isn't the laser sound, its just the flat region of bass when it hits. You may like that though idk. I just like my kicks to slam then push, this one just kinda slams.
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Jan-27-2010 01:06
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Vortex_SA
universal tranceaddict

Registered: Jul 2002
Location: rehovot
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Ive had my share with kicks, and let me tell you that a good kick sample usually comes from a clear sine and careful pitch envelope, other than that its personal preferences, i use soundforge for my kicks, each time i pitch bend i cut off all the 22,050 cycles in the beginning (the ones that make that annoying "tsew" sound) i cut them to the highest point on the next cycle (to get the desired "click" effect), usually i limit them with an aggressive limiter (to add some harmonies to the bass), maybe some reverb/distortion to get it all nice and thumpy... the thing is later i might add in the actual track layers of that kick to create a suitable sound, but a lot of the times i stick around with what is already there, here is a kick i made, no eqing yet, i do that on the project itself
Kick (right click save as...)
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Jan-27-2010 01:20
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Morvan
Senior tranceaddict
Registered: Aug 2009
Location: Zurich, Switzerland
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Richard, I like the bass and the feel of it.
Sometimes a kick can benefit a lot from just added Early reflection (no tail).
I also agree with Vortex that the beginning cycles have to be cut if you're not specifically looking for a crazy laser goa kick.
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Jan-27-2010 13:05
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Sonic_c
Heaven Scent

Registered: Jul 2008
Location: Midlands
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| quote: | Originally posted by Vortex_SA
Ive had my share with kicks, and let me tell you that a good kick sample usually comes from a clear sine and careful pitch envelope, other than that its personal preferences, i use soundforge for my kicks, each time i pitch bend i cut off all the 22,050 cycles in the beginning (the ones that make that annoying "tsew" sound) i cut them to the highest point on the next cycle (to get the desired "click" effect), usually i limit them with an aggressive limiter (to add some harmonies to the bass), maybe some reverb/distortion to get it all nice and thumpy... the thing is later i might add in the actual track layers of that kick to create a suitable sound, but a lot of the times i stick around with what is already there, here is a kick i made, no eqing yet, i do that on the project itself
Kick (right click save as...) |
thats a million times better than mine sounds like what i was going for, run me through what you did?
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Jan-27-2010 13:27
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