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kit is right - the best results will come from sample-based synthesis, depending on how realistic you want the sound to be. But if you're just looking to add some steel guitar character, it can probably be done.
Steel guitars, like all plucked stringed instruments, have a distinctive pitch envelope to them that is caused by the bend (i.e., increased tension) of the string that occurs immediately after the pick strikes it. Steel guitars are especially pitchy (i.e., twangy). So, you should try modulating the pitch with an envelope resembling the pitch of a plucked string (i.e., fast attack > decay stage in which the pitch goes sharp, returning to center during the sustain stage, etc.). The amplifier envelope should also have a quick attack > decay stage to resemble the plucked portion, followed by a longer sustain/release stage. Also, steel guitars have very complex waveforms with many overtones, so choose and combine waveforms that are rich in harmonics. Additive synthesis can be helpful, if that's an option.
edit: thinking about this some more, your filter envelope should be similar to your amplifier envelope. The pluck portion of a steel guitar sounds bright and contains many harmonics, and the sound dulls as the string sustains, so your filter envelope should open wide during the attack/pluck stage and close slowly during the sustain stage (using a low-pass filter, of course).
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Last edited by cryophonik on Jun-09-2010 at 17:13
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