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Eric J
Supreme tranceaddict

Registered: Nov 2006
Location:
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Jun-25-2010 01:41
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DJ RANN
Supreme tranceaddict
Registered: May 2001
Location: Hollywood....
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That's a great lot of info nicely put in to one link.
Where's that thread from a little while ago discussing reverb sends - I'm not sure if it was part of the templates thread that discussed templates and send i/o?
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Jun-26-2010 03:41
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kitphillips
is actually a guy.
Registered: May 2006
Location: Sydney, Australia
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I generally have 2-4 reverbs per project.
1/ A nice long hall reverb for pads and other long verb'd elements. With a MASSIVE length usually.
2/ A room verb set up as a send within my drum sub group. Really short length on this one.
3/ Some sort of ambient hall or room for glue within the mix, that everything gets sent to at some level. This always have a short-medium length and is quite subtle.
4/ Sometimes another room with a medium length for basses and the like, just to give a bit of atmosphere without drowning them.
Thats not really a template to work from, since every track needs a different combination of stuff. But it gives you some idea of how to set stuff out.
Generally, you create a reverb send for each type of element. So where you'd usually use 4 reverbs with similar settings, you just use one. But if you would usually use 3 completely different verbs, you'd just use three seperate sends.
Also watch out for the volume differences that will come about because your using sends rather than inserts. Sends result in more volume since you're basically duplicating the channel. And make sure your reverbs are always set to 100% wet mix on the return channels.
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Jun-26-2010 09:35
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Stephen Wiley
Supreme tranceaddict
Registered: Apr 2004
Location:
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Just a bit of a warning but go easy. Of all processes, reverb will muck up a mix the quickest. You want your reverb to be noticable when you turn it off / on, not while activated. Needs to be subtle.
If I had to pick one specific setting for a reverb send it would be a hall effect with the high frequencies peeled off. As with most all sends, set it to 100% wet and mix with various tracks as desired.
Using a short cluttered delay, such as with the cooper time cube, can also achieve some very nice reverb fx. in particular for vocals and drums. they bring presence and give them a more "real" feel. gels the heck out of drums so they dont sound like a bunch of single random hits and more like somebody beating on a drum set.
check out the lexicon pcm reverbs if you have the cash and sound toys echoboy and crystallizer are amazing for delays.
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Jun-26-2010 14:23
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DJ RANN
Supreme tranceaddict
Registered: May 2001
Location: Hollywood....
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| quote: | Originally posted by kitphillips
I generally have 2-4 reverbs per project.
1/ A nice long hall reverb for pads and other long verb'd elements. With a MASSIVE length usually.
2/ A room verb set up as a send within my drum sub group. Really short length on this one.
3/ Some sort of ambient hall or room for glue within the mix, that everything gets sent to at some level. This always have a short-medium length and is quite subtle.
4/ Sometimes another room with a medium length for basses and the like, just to give a bit of atmosphere without drowning them.
Thats not really a template to work from, since every track needs a different combination of stuff. But it gives you some idea of how to set stuff out.
Generally, you create a reverb send for each type of element. So where you'd usually use 4 reverbs with similar settings, you just use one. But if you would usually use 3 completely different verbs, you'd just use three seperate sends.
Also watch out for the volume differences that will come about because your using sends rather than inserts. Sends result in more volume since you're basically duplicating the channel. And make sure your reverbs are always set to 100% wet mix on the return channels. |
Just to add to this, one of the ways we di it on the studio is to have 4 reverbs, and 90% of the time it'll be: Sm Room, Lg Room (of not hall etc), Plate and spring.
You then set the return (FX) channel fader to unity and then you just change the send amount on each track you send to that reverb. (same process with delay sends).
one thing you'll want to have is an EQ post fader on the reverb (FX) channel so you can cut out unwanted frequencies that are muddy (typically low but you might want to dull the top slightly if it's all too bright in comparison to the rest of the mix).
The trick with this is to get the right combo of of reverbs - not just in tail length but ones that work both together and for the tracks you're sending and this is where you have to just keep trying and figure out what works. Most of the producers and engineers I really like have aspects like this down, and they reach for the same combos again and again or know what will instantly work with one another.
I think the reason people sometimes don't use sends is that with processing power what it is now, you could have a different reverb on every channel as an insert whereas in the analogue world you just don't have 15 to 20 serious reverbs lying around to patch to.
I actually think it's better to use sends because it makes you, at least from a sonic identity point or a cohesive engineering point, make you think about what fx really work with one another.
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Jun-26-2010 17:43
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kitphillips
is actually a guy.
Registered: May 2006
Location: Sydney, Australia
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^^^ My thoughts exactly. Its better to have a limited number of reverbs because then the sounds are all going to the same 3 reverbs. Which makes the mix sound like its all in the same room, rather than having each element in its own little concert hall with different characteristics.
| quote: | Originally posted by Stephen Wiley
Just a bit of a warning but go easy. Of all processes, reverb will muck up a mix the quickest. You want your reverb to be noticable when you turn it off / on, not while activated. Needs to be subtle.
If I had to pick one specific setting for a reverb send it would be a hall effect with the high frequencies peeled off. As with most all sends, set it to 100% wet and mix with various tracks as desired.
Using a short cluttered delay, such as with the cooper time cube, can also achieve some very nice reverb fx. in particular for vocals and drums. they bring presence and give them a more "real" feel. gels the heck out of drums so they dont sound like a bunch of single random hits and more like somebody beating on a drum set.
check out the lexicon pcm reverbs if you have the cash and sound toys echoboy and crystallizer are amazing for delays. |
Haha, I don't think anyone has the cash for the lexicon stuff. Although they sound amazing and are a good example of how a reverb SHOULD sound. The Redline reverb is a good buy for a similar sort of silkiness IMO.
+1 on the subtlety thing too, thats why I use a lot of room reverb, which is sounds similar to those tiny little delays.
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Jun-27-2010 07:17
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