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Re: Over-layering percs - when does it get to be too much clutter?
| quote: | Originally posted by Richard Butler
Think about the purity of the drums in Jacko's Billy Gene - just a snare kick and hat and one of the all time best drum groves was born. |
Whenever you have a live drummer you have microtiming variations, and if its a skilled drummer then there are controlled microtiming variations. You can't(as far as I know) just duplicate this out of a template or using a randomized function.
Compare this to a lot of producers on the EDM side, everything is probably programmed and most can't perform a groovey rhythm. So a lackluster performance is "made up" by over engineering.
Part of really drumming is the limitation of only being able to hit a limited amount of percussion. Part of the interest comes from the variations of one hit to the next.
Skrillex's Kill Everybody uses this rhythmic compositional effect with his glitches. They are not stacked 10 high on each other; they come at you one at a time and their sequence makes for a good and interesting groove.
EDM producers are building stuff up layer by layer like a brick house. The crux of the problem is when producers try and use layers to overcome a bad choice in sound, loop, or composition. Whenever you start to layer up percussion, it can become more and more static and it can lose some of its groove. It can go even further when you start to evaluate your song and you say, "This part is lacking, it needs another layer of stuff."
The way I go about composing now is in a "brick layering" way. First I would work on basic percussion, then work on percussion, then the bassline, etc or some variation of that. Maybe its a very "trancey" way to work? I don't know. Now that I think about it, I do not really care for it and I'll be changing up my methods here.
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| quote: | Originally posted by dj_alfi
change your avatar for fucks sake. |
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