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Usually, what I do, is create one pattern on the Redrum for the kick, hihats and snare. I use the 8 different patterns in each letter for variations on the same drum beat. For example, pattern A1 will be the kick pattern. Pattern A2 will be the same kick but with a snare pattern added. Pattern A3 will be the same as pattern A2 but with a hihats pattern added. Sometimes I fill up all of A as I add different sounds. Then I will use the B section to modify the patterns in A. For example, I will add extra kick at the end of the pattern, and use that only at the end of a build up in the song. So section B is all variations on A Patterns, and used randomly throughout the song for dynamic purposes. Section C, for example, will be the patterns from A, with various components dropping out through the pattern, which is great for any breakdowns in your song.
I use the N-19 sampler for additional percussion, like cymbal patterns and percussive effects - this way it is easier to manipulate the sounds. I try to create a new sequencer track for each percussion machine, instead of merging and blending on the same track, because once you merge or blend, you permanently create a new pattern. Reason lets you have as many sequencer tracks as you want. So as long as you keep everything organized, why not take advantage of this? I also rename every machine and sequencer track to make things easier to handle.
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I gots some of them there songs I wrote, mmm hmmm that's right ---> www.TrevorKay.tk
We are the ones we've been waiting for
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