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| quote: | Originally posted by Kysora
That was actually really helpful, thanks to both of you.
The kick is compressed but you're right, it sound sound like it's under water, what the hell. How did I not notice that? I think it sounded better than however I mixed it prior to that version, but after tweaking with the tail end and EQing it to give it more punch, it sounds so much better. It opened up a lot more space for the bassline too, after I adjusted the EQ/volume like you suggested.

If anyone wants to A/B those and let me know if I'm right in thinking it's a lot better, that'd be cool, but either way I've already benefited more with 2 posts than I expected to. Thanks again guys.
edit: thanks L4C, I'm taking a break for now but I'll see what I can about the issues you brought up. do you by any chance have an example of a well-put together intro? I've never been great at those. |
The kick definitely better now. You got rid of that very low.
Still a lot of things to improve anyway.
Don't know if you realize it but the rest of the elements sounds minimalistic in comparison with the kick.
Locate the slider at medium volume and try to visualize the tridimensional space. Don't you feel like the kick is taking too much space on the horizontal axis?
I have the impression you emulated well the kick, but you didn't put it in context. Those tracks you're aiming, yes, do have a big prominent kick, but so are the basslineS, the pads, the lead. There is BALANCE.
Something I don't see in this track.
For example, you got hats jumping everywhere in the field, but you miss one BIG open hat that actually takes this track to somewhere/drives it. Yes, there is an open hat, but is too minimalistic...is barely notable.
Almost every set of hats in a track have 1 or 2 big ones that lead the other smaller hats, which are low in volume.
You got all of them small, and at the same volume...thus creating a sense of linearity even if they're moving left/right.
Same for the synth starting at 0:30. Is minimal (in the context of course), fluctuating...gets easily lost later on...
Seems you have some structural gaps, because these are basic things.
Rendering elements compact and present in a busy mix like that is a must.
A revisal on the topic of compression wouldn't be bad.
I understand that mixes are not the pinnacle of uplifting, but I'm talking about solidity here.
Take your favorite producer of the genre. You'll see that even in that congestion still there is some logic.
Check "Niveus" from Onova (But don't listen on youtube cause quality is crap).
He is my fav producer of uplift.
Anyway, to balance things there are to exits.
One is to change the kick, re-layer. Or if you like its color and wanna keep it, then you have to adapt the rest to it.
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