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| quote: | Originally posted by cryophonik
Ask him to provide a detailed technical explanation of hysteresis and angel's share, and how to optimize their settings when trying to restore dynamics using upward expansion. |
Very well played 
@lovehate - Richie is kinda right but there are some things you can learn and the good thing will be that they are real studio aspects. I went to Engineering school in Toronto (that's how I can understand what you two are saying) and they really only focussed on real studio environments.
Mic placement is always useful; it makes you understand about why instruments sound the way they do when recorded and little nuances that you can't read in a book. If you ever work in a studio, it's going to be damn useful to be able to walk in there and mic up a large drum kit without blinking (it's one of the things that got me hired in only a month of running).
What you really want to learn from this are those little pearls of wisdom that only working engineers know. It's like the "shortcuts" they do with their eyes closed that together make up their methodology of engineering and their signature sound.
It's those pearls that you will count on time and time again to make things go the way you want rather than struggling with sounds for hours.
I would ask for quick and effective EQ tips, fast ways to setup up routing templates to get working fast, then basic balancing tips*.
These were the things that made the biggest impression on me when I first starting working with major name engineers. Things like how they arrange all their tracks in logical groups really fast (again it's a mindset thing that you can apply to nay project and that's how the big boys in the industry get so good because they don't waste time on that shit).
How they EQ certain sounds - working with the guy Richie is talking about it completely rocked the way I thought about EQ. It was so fast and so assured because he already knew what to cut and what to boost and how all those EQ's would affect each other, like drawing a map of your home town - you know where everything goes because the parts go right next to each other. Again, once you can do this mindset thing, it doesn't matter what gets thrown at you as it's all about applying the method.
(*)by basic balancing, I mean getting a rough mix of levels and pans down, real fast.
Especially for what we do (so many other things at once from sound design to composing to engineering etc), being able to get a quick working balance down from the first grouping of tracks can literally save you hours of time fucking about with tiny adjustments trying to do it as you go.
It lets you work on the structure and arrangement, then do the final mix as a later stage.
Again, all about the method.... 
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