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soulstar606
Supreme tranceaddict



Registered: Nov 2013
Location: Sector 6, 6633 AD
8320 oscillators playing simultaneously? Really?

Really? I'm going to try out the demo version today but really?!
8320 oscillators? Is this is even realistic? lol

DUNE 2 is finally available!

Listen to the Audio Demos here:
http://www.synapse-audio.com/dune2.html

Grab the free demo version here:
http://www.synapse-audio.com/download.html

Overview

The design goal of DUNE 2 was to increase both the sound quality and the versatility of the synthesizer as much as possible, compared to its predecessor. We're very happy with the result and hope you will be, too!

Oscillator concept

Dune 2 comes with two stereo oscillator stacks, each stack can emit up to 32 oscillators with adjustable Detune, Pan Spread and a variety of tuning modes. Each stack can be toggled between virtual-analog (VA), Wavetable (WT) and FM Synthesis.
A third oscillator can be used as a sub-oscillator.

Overall up to 65 oscillators are available per voice. Since Dune 2 also features 8x unison, up to 520 oscillators can be synthesized per note. Since Dune 2 is furthermore a polyphonic synthesizer with 16 voices, the overall maximum is 8320 oscillators playing simultaneously.

A stereo noise generator complements the oscillator section.

Filter

Dune 2 introduces zero-delay feedback filters, which more closely mimic the behavior of analog hardware. A drive parameter allows to adjust the saturation characteristic (important when using strong resonance). Most filters can reach self-oscillation and have proper resonant tuning.

A separate filter effect section offers special effects like Bitcrush, Ratecrush, Distortion, etc and can be used pre- or post-filter.

Graphical Envelopes

Dune 2 introduces four multiple segment envelope generators (MSEG). MSEGs can be used to draw precise custom envelopes, or they can be used in loop mode tempo sync'ed to the host, which allows to create rhythmic effects such as the well-known "trance gate" effect.

Unison

One of the most important changes in Dune 2 is the ability to edit all 8 unison voices directly, essentially turning Dune 2 into a multi-part synthesizer. This allows to stack completely different sounds, using different synthesis models (VA, FM, Wavetable), a different filter, etc.

Arpeggiator

The arpeggiator now offers the classic up/down/random etc modes in addition to its sequencer. The sequencer adds a slide feature and allows to import MIDI files. Polyphonic MIDI sequences can be played back as well.

Master Effects

Dune 2 features two master effect chains, each containing 9 effects. The new effects offer higher quality and more parameters than previously. Effect parameters can be modulated via the modulation matrix.

Patch Management

The patch management in Dune 2 is now based on files and folders, to simplify patch management. When launching Dune 2, all available banks will be scanned automatically. This greatly simplifies using third party content, as it is no longer necessary to explicitly load banks. Sound design becomes easier, as the file-based system allows to duplicate, remove, and rename patches, and to sort them in arbitrary categories. Additional standard functions like Initialize and Revert Patch speed up the workflow.

Audio-Rate Modulation

The new engine can be set to audio-rate modulation mode, allowing all synthesizer parameters (except the master effects) to be modulated at audio-rate. Audio-rate modulation is very CPU-intensive, but allows to develop new sounds with rapid modulations previously not possible. Furthermore it is useful for percussive sounds such as kick drums.

Multi-threaded processing

In order to achieve a higher sound quality, most DSP algorithms employed in Dune 2 are much more complex than in Dune 1. This also means a higher CPU load, at least in theory. In practice the optimized SSE vector code, as well as the multi-threaded engine lower the processor load substantially. A modern PC or Mac with an i5 quad core or better is required, however.

Final Note:

DUNE 2 is structurally different from DUNE 1 in many areas, and thus not compatible with it. Both run just fine in parallel, however. There is no need to uninstall DUNE 1 prior to installing DUNE 2.
Synapse Audio Software - www.synapse-audio.com

Old Post May-26-2014 08:39 
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soulstar606
Supreme tranceaddict



Registered: Nov 2013
Location: Sector 6, 6633 AD

check that, I'm not trying it out because it wont install properly.

Old Post May-26-2014 10:00 
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tehlord
Supreme tranceaddict



Registered: Jan 2009
Location: Windsor

There's already a thread about it.

http://www.tranceaddict.com/forum/s...s=#.U4Mnm_ldWW4


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Old Post May-26-2014 11:38  United Kingdom
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Storyteller
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Registered: Feb 2005
Location: The Netherlands

I've got to admit it looks quite neat and simple. The audio demos sound cool. Might buy it but first need to find some time to try it.


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Old Post May-26-2014 12:03  Netherlands
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theterran
Supreme tranceaddict



Registered: Mar 2010
Location: Texass

Demo's sound nice. Synths seem alot smoother than what I typically hear out of sylenth. Might give it a try...though I suck at uplifting prog...

Old Post May-26-2014 13:33  United States
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Looney4Clooney
Supreme tranceaddict



Registered: Apr 2010
Location:

Seems rather redundant. Also don't get bragging about 8000 oscillators. Maybe if they didn't forget basic stuff like pre post filter fx toggle. synth designers need a checklist of things the code is probably free domain it is so ubiquitous. But damn 8000 oscillators so fat , it phases out completely . The megasaw.


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Old Post May-26-2014 19:13 
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MSZ
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Registered: Jun 2005
Location: kill me

Thor came out in what, 2007? Shits on all vst synths up to this day for the most part.

Old Post May-26-2014 19:18  Canada
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Looney4Clooney
Supreme tranceaddict



Registered: Apr 2010
Location:

Yup. And you wonder why they don't just take the good parts. It isn't like they can patent having what I would say are basic features. I use the ipad and it is just a synth that seems like they took a few minutes to think about what they could do better.

Dune1 was a good effort but you think you would learn what you missed and implement that next round.


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old stuff from days gone by (2001-2004)
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Old Post May-26-2014 19:25 
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soulstar606
Supreme tranceaddict



Registered: Nov 2013
Location: Sector 6, 6633 AD

quote:
Originally posted by MSZ
Thor came out in what, 2007? Shits on all vst synths up to this day for the most part.


I use only operator and analog in Ableton and there is NOT 8000 oscillators lol...but theyr are modern synths....the thing is though...I stack a lot of then in chains so it ends up being a lot of oscillators.....still I dont think that the human ear can even tell the difference between 8000 oscillators and 50 oscillators....there should be a test...once you start detuning it all just becomes a mess aof frequencies....

quote:
Originally posted by clay
to people using Logic, how bout just learning the native instruments??? they are pretty awesome once you learn to use them...

or do you buy new synths just to get new preset libraries as you are unable to program synths yourselfs? when you say "it sounds awesome", do you mean the presets that comes with it? and the demos on top are incredible fucking basic stuff...

this one also costs more than the upgrade of my entire daw with 4 amazing synths, two drummachines, two samplers, tons of effex and a very good sequencer.


yea thats my way of doing it....i figure ableton knows what theyre doing so I just use their synths, they are really powerful if you know how to use them....and they get updates too so....

Last edited by soulstar606 on May-27-2014 at 02:12

Old Post May-27-2014 02:05 
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soulstar606
Supreme tranceaddict



Registered: Nov 2013
Location: Sector 6, 6633 AD

quote:
Originally posted by clay
lol where did i say that? doesnt matter i probably said in many times and places over the years. thor rocks. only synth i really need except for maybe a wavetable one with import wave possibilities.


it's from the other Dune thread

Old Post May-28-2014 00:02 
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